Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method

Learning achievement is a measure of success after following the learning process. While the mathematics learning achievement of 5th grade elementary school students is low, as evidenced by the daily recapitulation data value of students who still score below the Minimum Exhaustiveness Criteria. Acc...

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Main Authors: Istiqomah Ariningtyas Priyahita, Junaedi Danang, Kaburuan Emil Robert
Format: Article
Language:English
Published: EDP Sciences 2018-01-01
Series:MATEC Web of Conferences
Online Access:https://doi.org/10.1051/matecconf/201819716009
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spelling doaj-d9945a8b70804370ad6b5a26b76b7aea2021-02-02T00:14:41ZengEDP SciencesMATEC Web of Conferences2261-236X2018-01-011971600910.1051/matecconf/201819716009matecconf_aasec2018_16009Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design methodIstiqomah Ariningtyas PriyahitaJunaedi DanangKaburuan Emil RobertLearning achievement is a measure of success after following the learning process. While the mathematics learning achievement of 5th grade elementary school students is low, as evidenced by the daily recapitulation data value of students who still score below the Minimum Exhaustiveness Criteria. According to the teacher the cause is the number of students who have not mastered the fraction material as the basis of mathematics material taught in class 5. So that required handling to achieve optimal results. According to research by Elvi Mailani, the Monopoly game used as a fractional math learning tool for elementary school children can have a positive impact by training children to hone their skills. But in this study, the media used less effective because it requires special handling to achieve goals and more optimal results. Based on these problems, a model of user interface for prototype application of fractional math monopoly game for elementary school students was designed. The goal directed design method is used as a design method that focuses on user goals. Based on the result of usability evaluation for the user interface model using QUIM obtained a percentage of 91.56%. So that the user interface model has fulfilled the usability element as a learning fraction media in Elementary school.https://doi.org/10.1051/matecconf/201819716009
collection DOAJ
language English
format Article
sources DOAJ
author Istiqomah Ariningtyas Priyahita
Junaedi Danang
Kaburuan Emil Robert
spellingShingle Istiqomah Ariningtyas Priyahita
Junaedi Danang
Kaburuan Emil Robert
Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method
MATEC Web of Conferences
author_facet Istiqomah Ariningtyas Priyahita
Junaedi Danang
Kaburuan Emil Robert
author_sort Istiqomah Ariningtyas Priyahita
title Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method
title_short Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method
title_full Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method
title_fullStr Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method
title_full_unstemmed Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method
title_sort designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method
publisher EDP Sciences
series MATEC Web of Conferences
issn 2261-236X
publishDate 2018-01-01
description Learning achievement is a measure of success after following the learning process. While the mathematics learning achievement of 5th grade elementary school students is low, as evidenced by the daily recapitulation data value of students who still score below the Minimum Exhaustiveness Criteria. According to the teacher the cause is the number of students who have not mastered the fraction material as the basis of mathematics material taught in class 5. So that required handling to achieve optimal results. According to research by Elvi Mailani, the Monopoly game used as a fractional math learning tool for elementary school children can have a positive impact by training children to hone their skills. But in this study, the media used less effective because it requires special handling to achieve goals and more optimal results. Based on these problems, a model of user interface for prototype application of fractional math monopoly game for elementary school students was designed. The goal directed design method is used as a design method that focuses on user goals. Based on the result of usability evaluation for the user interface model using QUIM obtained a percentage of 91.56%. So that the user interface model has fulfilled the usability element as a learning fraction media in Elementary school.
url https://doi.org/10.1051/matecconf/201819716009
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AT junaedidanang designinguserinterfaceonmonopolygameapplicationforlearningfractioninelementaryschoolbyusinggoaldirecteddesignmethod
AT kaburuanemilrobert designinguserinterfaceonmonopolygameapplicationforlearningfractioninelementaryschoolbyusinggoaldirecteddesignmethod
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