Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method
Learning achievement is a measure of success after following the learning process. While the mathematics learning achievement of 5th grade elementary school students is low, as evidenced by the daily recapitulation data value of students who still score below the Minimum Exhaustiveness Criteria. Acc...
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2018-01-01
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Series: | MATEC Web of Conferences |
Online Access: | https://doi.org/10.1051/matecconf/201819716009 |
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doaj-d9945a8b70804370ad6b5a26b76b7aea2021-02-02T00:14:41ZengEDP SciencesMATEC Web of Conferences2261-236X2018-01-011971600910.1051/matecconf/201819716009matecconf_aasec2018_16009Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design methodIstiqomah Ariningtyas PriyahitaJunaedi DanangKaburuan Emil RobertLearning achievement is a measure of success after following the learning process. While the mathematics learning achievement of 5th grade elementary school students is low, as evidenced by the daily recapitulation data value of students who still score below the Minimum Exhaustiveness Criteria. According to the teacher the cause is the number of students who have not mastered the fraction material as the basis of mathematics material taught in class 5. So that required handling to achieve optimal results. According to research by Elvi Mailani, the Monopoly game used as a fractional math learning tool for elementary school children can have a positive impact by training children to hone their skills. But in this study, the media used less effective because it requires special handling to achieve goals and more optimal results. Based on these problems, a model of user interface for prototype application of fractional math monopoly game for elementary school students was designed. The goal directed design method is used as a design method that focuses on user goals. Based on the result of usability evaluation for the user interface model using QUIM obtained a percentage of 91.56%. So that the user interface model has fulfilled the usability element as a learning fraction media in Elementary school.https://doi.org/10.1051/matecconf/201819716009 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Istiqomah Ariningtyas Priyahita Junaedi Danang Kaburuan Emil Robert |
spellingShingle |
Istiqomah Ariningtyas Priyahita Junaedi Danang Kaburuan Emil Robert Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method MATEC Web of Conferences |
author_facet |
Istiqomah Ariningtyas Priyahita Junaedi Danang Kaburuan Emil Robert |
author_sort |
Istiqomah Ariningtyas Priyahita |
title |
Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method |
title_short |
Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method |
title_full |
Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method |
title_fullStr |
Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method |
title_full_unstemmed |
Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method |
title_sort |
designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method |
publisher |
EDP Sciences |
series |
MATEC Web of Conferences |
issn |
2261-236X |
publishDate |
2018-01-01 |
description |
Learning achievement is a measure of success after following the learning process. While the mathematics learning achievement of 5th grade elementary school students is low, as evidenced by the daily recapitulation data value of students who still score below the Minimum Exhaustiveness Criteria. According to the teacher the cause is the number of students who have not mastered the fraction material as the basis of mathematics material taught in class 5. So that required handling to achieve optimal results. According to research by Elvi Mailani, the Monopoly game used as a fractional math learning tool for elementary school children can have a positive impact by training children to hone their skills. But in this study, the media used less effective because it requires special handling to achieve goals and more optimal results. Based on these problems, a model of user interface for prototype application of fractional math monopoly game for elementary school students was designed. The goal directed design method is used as a design method that focuses on user goals. Based on the result of usability evaluation for the user interface model using QUIM obtained a percentage of 91.56%. So that the user interface model has fulfilled the usability element as a learning fraction media in Elementary school. |
url |
https://doi.org/10.1051/matecconf/201819716009 |
work_keys_str_mv |
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