Self-reflection and morality in critical games. Who is to be blamed for war?

‘This war of mine’ is a critical game depicting the war experience from a civilian’s perspective. As a game, it relies on its interactivity in order to offer the player an immersive experience. As a critical game, it challenges design conventions while also encouraging self-reflection. ‘This war of...

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Bibliographic Details
Main Author: Elisabeta Toma
Format: Article
Language:English
Published: University of Bucharest 2015-06-01
Series:Journal of Comparative Research in Anthropology and Sociology
Subjects:
Online Access:http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Toma.pdf
Description
Summary:‘This war of mine’ is a critical game depicting the war experience from a civilian’s perspective. As a game, it relies on its interactivity in order to offer the player an immersive experience. As a critical game, it challenges design conventions while also encouraging self-reflection. ‘This war of mine’ proposes interpretations of both real life and play in an ethical and realistic manner. We show the means it employs as a medium for sending a message: its content, rhetoric, presentation, as well as the debates that it stirs. Thus, as games are played in a cloud of comments and reviews, we also explore the collaborative process of moral learning in ‘This war of mine’ and we discuss the game’s efficiency as a medium in delivering an ethical gameplay experience.
ISSN:2068-0317
2068-0317