IMPLEMENTASI 4 C DALAM PENDIDIKAN PANCASILA BERBASIS STEAM

21st century skills called 4Cs, in Indonesian can be remembered by the abbreviation 4K, namely creativity, critical, communication, cooperation. This is in line with Bloom's theory that creativity is the highest ability in the aspect of cognitive development. Therefore, it is important to give...

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Main Authors: Danang Prastyo, Trisa Kumalasari, Samsiah Samsiah, Siti Lebar
Format: Article
Language:Indonesian
Published: Litbang Pemas Universitas Islam Lamongan 2021-04-01
Series:Journal of Childhood Education
Subjects:
Online Access:https://journalfai.unisla.ac.id/index.php/jce/article/view/494
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spelling doaj-d82ccbc6eae444b79e505b76439940d72021-09-29T05:53:06ZindLitbang Pemas Universitas Islam LamonganJournal of Childhood Education2598-21842620-32782021-04-0151495910.30736/jce.v5i1.494420IMPLEMENTASI 4 C DALAM PENDIDIKAN PANCASILA BERBASIS STEAMDanang Prastyo0Trisa Kumalasari1Samsiah Samsiah2Siti Lebar3IAIN MaduraIAIN MaduraIAIN MaduraIAIN Madura21st century skills called 4Cs, in Indonesian can be remembered by the abbreviation 4K, namely creativity, critical, communication, cooperation. This is in line with Bloom's theory that creativity is the highest ability in the aspect of cognitive development. Therefore, it is important to give creativity to Early Childhood Education. The research method uses descriptive quantitative. Grand design with pretest and post test with 25 children as respondents. The results showed that there was a significant difference to 4K in children before receiving treatment and after receiving the STEAM method application. This study aims to test the effectiveness of STEAM in increasing 4K for children in learning PANCASILA during the pandemic. STEAM in its application cannot be separated from loosepart which can increase children's creativity. High creativity benchmarks are characterized by increased thinking skills, flexible thinking skills, original thinking skills and detailed thinking skills. The application of the STEAM method in the implementation of learning can improve children's abilities marked by being able to solve problems and being able to make relationships with the surrounding environment, especially knowledge in PANCASILA.https://journalfai.unisla.ac.id/index.php/jce/article/view/494implementation 4cpancasilasteam
collection DOAJ
language Indonesian
format Article
sources DOAJ
author Danang Prastyo
Trisa Kumalasari
Samsiah Samsiah
Siti Lebar
spellingShingle Danang Prastyo
Trisa Kumalasari
Samsiah Samsiah
Siti Lebar
IMPLEMENTASI 4 C DALAM PENDIDIKAN PANCASILA BERBASIS STEAM
Journal of Childhood Education
implementation 4c
pancasila
steam
author_facet Danang Prastyo
Trisa Kumalasari
Samsiah Samsiah
Siti Lebar
author_sort Danang Prastyo
title IMPLEMENTASI 4 C DALAM PENDIDIKAN PANCASILA BERBASIS STEAM
title_short IMPLEMENTASI 4 C DALAM PENDIDIKAN PANCASILA BERBASIS STEAM
title_full IMPLEMENTASI 4 C DALAM PENDIDIKAN PANCASILA BERBASIS STEAM
title_fullStr IMPLEMENTASI 4 C DALAM PENDIDIKAN PANCASILA BERBASIS STEAM
title_full_unstemmed IMPLEMENTASI 4 C DALAM PENDIDIKAN PANCASILA BERBASIS STEAM
title_sort implementasi 4 c dalam pendidikan pancasila berbasis steam
publisher Litbang Pemas Universitas Islam Lamongan
series Journal of Childhood Education
issn 2598-2184
2620-3278
publishDate 2021-04-01
description 21st century skills called 4Cs, in Indonesian can be remembered by the abbreviation 4K, namely creativity, critical, communication, cooperation. This is in line with Bloom's theory that creativity is the highest ability in the aspect of cognitive development. Therefore, it is important to give creativity to Early Childhood Education. The research method uses descriptive quantitative. Grand design with pretest and post test with 25 children as respondents. The results showed that there was a significant difference to 4K in children before receiving treatment and after receiving the STEAM method application. This study aims to test the effectiveness of STEAM in increasing 4K for children in learning PANCASILA during the pandemic. STEAM in its application cannot be separated from loosepart which can increase children's creativity. High creativity benchmarks are characterized by increased thinking skills, flexible thinking skills, original thinking skills and detailed thinking skills. The application of the STEAM method in the implementation of learning can improve children's abilities marked by being able to solve problems and being able to make relationships with the surrounding environment, especially knowledge in PANCASILA.
topic implementation 4c
pancasila
steam
url https://journalfai.unisla.ac.id/index.php/jce/article/view/494
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AT trisakumalasari implementasi4cdalampendidikanpancasilaberbasissteam
AT samsiahsamsiah implementasi4cdalampendidikanpancasilaberbasissteam
AT sitilebar implementasi4cdalampendidikanpancasilaberbasissteam
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