IS TEACHING SEROTONIN POSSIBLE?

State of the issue: the article describes the modern educational technology «education» in the framework of the development of an interactive educational environment, shows its close connection with the idea of «joyful learning» described by I.G. Pestalozzi in the 18th century and development trajec...

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Main Authors: Alvina Pavlovna Panfilova, Natalya Anatolyevna Loginova
Format: Article
Language:English
Published: Science and Innovation Center Publishing House 2019-09-01
Series:Наука Красноярья
Subjects:
Online Access:http://journal-s.org/index.php/nk/article/view/12429
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spelling doaj-d7c183d5c76f4c2d8f43ffc986732ecb2021-06-02T16:36:51ZengScience and Innovation Center Publishing HouseНаука Красноярья2070-75682019-09-0183698110.12731/2070-7568-2019-3-69-817626IS TEACHING SEROTONIN POSSIBLE?Alvina Pavlovna Panfilova0Natalya Anatolyevna Loginova1Российский государственный педагогический университет им. А.И. ГерценаСанкт-Петербургский им. В.Б. Бобкова филиал Российской таможенной академииState of the issue: the article describes the modern educational technology «education» in the framework of the development of an interactive educational environment, shows its close connection with the idea of «joyful learning» described by I.G. Pestalozzi in the 18th century and development trajectories in the transition to a digital economy. Research methods: in the article, methods were used to achieve the goal: grouping, comparison, analysis, synthesis. Research results: as a result of the study, the features of interactive learning in the game interaction mode were identified and substantiated, in particular: practical validity (learning more successfully with the expressed usefulness of the knowledge gained); additional training (including independent study, but with a soft accompaniment of an educational intermediary – scaffolding); distributed learning, providing wide access to the educational resources of many users, in which all trainees study in different ways, at different time periods, in different territorial spaces. Discussion: the course of the educational process is described, in which a comprehensive view of the discussed problem is formed, within the context of the context of joint activity. In the process of using the educational technology «education», it is possible to summarize a project, conference, training or exchange experience by uniting completely different people, avoiding possible misunderstandings and overcoming unwillingness to work together. Conclusion: the advantages of the described educational process are formulated as part of the developmental training described by I. Pestalozzi.http://journal-s.org/index.php/nk/article/view/12429развивающее обучениекреативное образованиеинтерактивное обучение«эдьютайнмент»цифровой контентобучение как развлечение
collection DOAJ
language English
format Article
sources DOAJ
author Alvina Pavlovna Panfilova
Natalya Anatolyevna Loginova
spellingShingle Alvina Pavlovna Panfilova
Natalya Anatolyevna Loginova
IS TEACHING SEROTONIN POSSIBLE?
Наука Красноярья
развивающее обучение
креативное образование
интерактивное обучение
«эдьютайнмент»
цифровой контент
обучение как развлечение
author_facet Alvina Pavlovna Panfilova
Natalya Anatolyevna Loginova
author_sort Alvina Pavlovna Panfilova
title IS TEACHING SEROTONIN POSSIBLE?
title_short IS TEACHING SEROTONIN POSSIBLE?
title_full IS TEACHING SEROTONIN POSSIBLE?
title_fullStr IS TEACHING SEROTONIN POSSIBLE?
title_full_unstemmed IS TEACHING SEROTONIN POSSIBLE?
title_sort is teaching serotonin possible?
publisher Science and Innovation Center Publishing House
series Наука Красноярья
issn 2070-7568
publishDate 2019-09-01
description State of the issue: the article describes the modern educational technology «education» in the framework of the development of an interactive educational environment, shows its close connection with the idea of «joyful learning» described by I.G. Pestalozzi in the 18th century and development trajectories in the transition to a digital economy. Research methods: in the article, methods were used to achieve the goal: grouping, comparison, analysis, synthesis. Research results: as a result of the study, the features of interactive learning in the game interaction mode were identified and substantiated, in particular: practical validity (learning more successfully with the expressed usefulness of the knowledge gained); additional training (including independent study, but with a soft accompaniment of an educational intermediary – scaffolding); distributed learning, providing wide access to the educational resources of many users, in which all trainees study in different ways, at different time periods, in different territorial spaces. Discussion: the course of the educational process is described, in which a comprehensive view of the discussed problem is formed, within the context of the context of joint activity. In the process of using the educational technology «education», it is possible to summarize a project, conference, training or exchange experience by uniting completely different people, avoiding possible misunderstandings and overcoming unwillingness to work together. Conclusion: the advantages of the described educational process are formulated as part of the developmental training described by I. Pestalozzi.
topic развивающее обучение
креативное образование
интерактивное обучение
«эдьютайнмент»
цифровой контент
обучение как развлечение
url http://journal-s.org/index.php/nk/article/view/12429
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AT natalyaanatolyevnaloginova isteachingserotoninpossible
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