IS TEACHING SEROTONIN POSSIBLE?
State of the issue: the article describes the modern educational technology «education» in the framework of the development of an interactive educational environment, shows its close connection with the idea of «joyful learning» described by I.G. Pestalozzi in the 18th century and development trajec...
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2019-09-01
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doaj-d7c183d5c76f4c2d8f43ffc986732ecb2021-06-02T16:36:51ZengScience and Innovation Center Publishing HouseНаука Красноярья2070-75682019-09-0183698110.12731/2070-7568-2019-3-69-817626IS TEACHING SEROTONIN POSSIBLE?Alvina Pavlovna Panfilova0Natalya Anatolyevna Loginova1Российский государственный педагогический университет им. А.И. ГерценаСанкт-Петербургский им. В.Б. Бобкова филиал Российской таможенной академииState of the issue: the article describes the modern educational technology «education» in the framework of the development of an interactive educational environment, shows its close connection with the idea of «joyful learning» described by I.G. Pestalozzi in the 18th century and development trajectories in the transition to a digital economy. Research methods: in the article, methods were used to achieve the goal: grouping, comparison, analysis, synthesis. Research results: as a result of the study, the features of interactive learning in the game interaction mode were identified and substantiated, in particular: practical validity (learning more successfully with the expressed usefulness of the knowledge gained); additional training (including independent study, but with a soft accompaniment of an educational intermediary – scaffolding); distributed learning, providing wide access to the educational resources of many users, in which all trainees study in different ways, at different time periods, in different territorial spaces. Discussion: the course of the educational process is described, in which a comprehensive view of the discussed problem is formed, within the context of the context of joint activity. In the process of using the educational technology «education», it is possible to summarize a project, conference, training or exchange experience by uniting completely different people, avoiding possible misunderstandings and overcoming unwillingness to work together. Conclusion: the advantages of the described educational process are formulated as part of the developmental training described by I. Pestalozzi.http://journal-s.org/index.php/nk/article/view/12429развивающее обучениекреативное образованиеинтерактивное обучение«эдьютайнмент»цифровой контентобучение как развлечение |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Alvina Pavlovna Panfilova Natalya Anatolyevna Loginova |
spellingShingle |
Alvina Pavlovna Panfilova Natalya Anatolyevna Loginova IS TEACHING SEROTONIN POSSIBLE? Наука Красноярья развивающее обучение креативное образование интерактивное обучение «эдьютайнмент» цифровой контент обучение как развлечение |
author_facet |
Alvina Pavlovna Panfilova Natalya Anatolyevna Loginova |
author_sort |
Alvina Pavlovna Panfilova |
title |
IS TEACHING SEROTONIN POSSIBLE? |
title_short |
IS TEACHING SEROTONIN POSSIBLE? |
title_full |
IS TEACHING SEROTONIN POSSIBLE? |
title_fullStr |
IS TEACHING SEROTONIN POSSIBLE? |
title_full_unstemmed |
IS TEACHING SEROTONIN POSSIBLE? |
title_sort |
is teaching serotonin possible? |
publisher |
Science and Innovation Center Publishing House |
series |
Наука Красноярья |
issn |
2070-7568 |
publishDate |
2019-09-01 |
description |
State of the issue: the article describes the modern educational technology «education» in the framework of the development of an interactive educational environment, shows its close connection with the idea of «joyful learning» described by I.G. Pestalozzi in the 18th century and development trajectories in the transition to a digital economy.
Research methods: in the article, methods were used to achieve the goal: grouping, comparison, analysis, synthesis.
Research results: as a result of the study, the features of interactive learning in the game interaction mode were identified and substantiated, in particular: practical validity (learning more successfully with the expressed usefulness of the knowledge gained); additional training (including independent study, but with a soft accompaniment of an educational intermediary – scaffolding); distributed learning, providing wide access to the educational resources of many users, in which all trainees study in different ways, at different time periods, in different territorial spaces.
Discussion: the course of the educational process is described, in which a comprehensive view of the discussed problem is formed, within the context of the context of joint activity. In the process of using the educational technology «education», it is possible to summarize a project, conference, training or exchange experience by uniting completely different people, avoiding possible misunderstandings and overcoming unwillingness to work together.
Conclusion: the advantages of the described educational process are formulated as part of the developmental training described by I. Pestalozzi. |
topic |
развивающее обучение креативное образование интерактивное обучение «эдьютайнмент» цифровой контент обучение как развлечение |
url |
http://journal-s.org/index.php/nk/article/view/12429 |
work_keys_str_mv |
AT alvinapavlovnapanfilova isteachingserotoninpossible AT natalyaanatolyevnaloginova isteachingserotoninpossible |
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