Multicast at Edge: An Edge Network Architecture for Service-Less Crowdsourced Live Video Multicast

Using smartphones, tablets, and other portable/handheld devices, we have become more reliant on the video streaming services for entertainment and remote work. Mobile data traffic has grown eighteen folds over the past five years accounting for the majority of IP traffic. YouTube Live, Facebook Live...

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Main Authors: Kamran Zahoor, Kashif Bilal, Aiman Erbad, Amr Mohamed, Mohsen Guizani
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9395075/
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spelling doaj-d7a56a78a0d745d9addda6547f054c562021-04-23T23:00:42ZengIEEEIEEE Access2169-35362021-01-019595085952610.1109/ACCESS.2021.30708149395075Multicast at Edge: An Edge Network Architecture for Service-Less Crowdsourced Live Video MulticastKamran Zahoor0Kashif Bilal1https://orcid.org/0000-0002-4381-8094Aiman Erbad2https://orcid.org/0000-0001-7565-5253Amr Mohamed3https://orcid.org/0000-0002-1583-7503Mohsen Guizani4https://orcid.org/0000-0002-8972-8094Department of Computer Science, COMSATS University Islamabad, Abbottabad Campus, Abbottabad, PakistanDepartment of Computer Science and Engineering, College of Engineering, Qatar University, Doha, QatarDivision of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, QatarDepartment of Computer Science and Engineering, College of Engineering, Qatar University, Doha, QatarDepartment of Computer Science and Engineering, College of Engineering, Qatar University, Doha, QatarUsing smartphones, tablets, and other portable/handheld devices, we have become more reliant on the video streaming services for entertainment and remote work. Mobile data traffic has grown eighteen folds over the past five years accounting for the majority of IP traffic. YouTube Live, Facebook Live, Twitch, DouYu and other streaming as well as video conferencing services have increased in popularity so at any given moment they serve thousands of live video streams to millions of users. The Enhanced Multimedia Broadcast Multimedia Service (eMBMS) is the standard multicast protocol for 5G networks. Cellular multicast has gained considerable attention to efficiently utilize the limited spectrum to transmit multimedia content to cellular sites with co-located viewers, lowering the cost, and maximizing the Quality of Experience (QoE). However, popular live video content providers use unicast mode for live video delivery and have limited support in the eMBMS service-oriented network architecture. In this paper, we propose an overlay network architecture to augment eMBMS to address the limitations of the standard eMBMS architecture and enable service-less multicast for crowdsourced live video providers. We propose a Virtual Network Function (VNF) service that identifies potential multicast scenarios based on user requests for a live video within a confined area. The VNF Application Server collects information, validates a potential multicast scenario, and initiates an ad-hoc multicast service on the fly. We use a real-world dataset of Facebook Live videos to evaluate the proposed architecture. The simulation results depict considerable advantages in terms of cost, efficiency, and Quality of Experience (QoE). Our results show that the proposed architecture provides significant benefits in bandwidth saving at the backhaul, transit, and RAN links.https://ieeexplore.ieee.org/document/9395075/MBMSmulticastvideo streamingwireless communication
collection DOAJ
language English
format Article
sources DOAJ
author Kamran Zahoor
Kashif Bilal
Aiman Erbad
Amr Mohamed
Mohsen Guizani
spellingShingle Kamran Zahoor
Kashif Bilal
Aiman Erbad
Amr Mohamed
Mohsen Guizani
Multicast at Edge: An Edge Network Architecture for Service-Less Crowdsourced Live Video Multicast
IEEE Access
MBMS
multicast
video streaming
wireless communication
author_facet Kamran Zahoor
Kashif Bilal
Aiman Erbad
Amr Mohamed
Mohsen Guizani
author_sort Kamran Zahoor
title Multicast at Edge: An Edge Network Architecture for Service-Less Crowdsourced Live Video Multicast
title_short Multicast at Edge: An Edge Network Architecture for Service-Less Crowdsourced Live Video Multicast
title_full Multicast at Edge: An Edge Network Architecture for Service-Less Crowdsourced Live Video Multicast
title_fullStr Multicast at Edge: An Edge Network Architecture for Service-Less Crowdsourced Live Video Multicast
title_full_unstemmed Multicast at Edge: An Edge Network Architecture for Service-Less Crowdsourced Live Video Multicast
title_sort multicast at edge: an edge network architecture for service-less crowdsourced live video multicast
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2021-01-01
description Using smartphones, tablets, and other portable/handheld devices, we have become more reliant on the video streaming services for entertainment and remote work. Mobile data traffic has grown eighteen folds over the past five years accounting for the majority of IP traffic. YouTube Live, Facebook Live, Twitch, DouYu and other streaming as well as video conferencing services have increased in popularity so at any given moment they serve thousands of live video streams to millions of users. The Enhanced Multimedia Broadcast Multimedia Service (eMBMS) is the standard multicast protocol for 5G networks. Cellular multicast has gained considerable attention to efficiently utilize the limited spectrum to transmit multimedia content to cellular sites with co-located viewers, lowering the cost, and maximizing the Quality of Experience (QoE). However, popular live video content providers use unicast mode for live video delivery and have limited support in the eMBMS service-oriented network architecture. In this paper, we propose an overlay network architecture to augment eMBMS to address the limitations of the standard eMBMS architecture and enable service-less multicast for crowdsourced live video providers. We propose a Virtual Network Function (VNF) service that identifies potential multicast scenarios based on user requests for a live video within a confined area. The VNF Application Server collects information, validates a potential multicast scenario, and initiates an ad-hoc multicast service on the fly. We use a real-world dataset of Facebook Live videos to evaluate the proposed architecture. The simulation results depict considerable advantages in terms of cost, efficiency, and Quality of Experience (QoE). Our results show that the proposed architecture provides significant benefits in bandwidth saving at the backhaul, transit, and RAN links.
topic MBMS
multicast
video streaming
wireless communication
url https://ieeexplore.ieee.org/document/9395075/
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