Gamification in education: threats or new opportunities

This article discusses the expediency and efficiency of implementing gamification in education. This study is a meta-analysis of the modern experience of gamification application obtained from numerous international studies, practical cases, and reports of educational entities. The influence of gami...

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Main Authors: Biryukov Alexander P., Brikoshina Irina S., Mikhalevich Natalia V., Sycheva Svetlana M., Khalimon Ekaterina A.
Format: Article
Language:English
Published: EDP Sciences 2021-01-01
Series:SHS Web of Conferences
Subjects:
Online Access:https://www.shs-conferences.org/articles/shsconf/pdf/2021/14/shsconf_shpr2021_02001.pdf
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spelling doaj-d6fc9a4798e149d48b965d18dac6b9bc2021-05-28T14:55:09ZengEDP SciencesSHS Web of Conferences2261-24242021-01-011030200110.1051/shsconf/202110302001shsconf_shpr2021_02001Gamification in education: threats or new opportunitiesBiryukov Alexander P.0Brikoshina Irina S.1Mikhalevich Natalia V.2Sycheva Svetlana M.3Khalimon Ekaterina A.4State University of Management, Institute of Industry Management, Project Management DepartmentState University of Management, Institute of Industry Management, Project Management DepartmentState University of Management, Institute of Industry Management, Project Management DepartmentState University of Management, Institute of Industry Management, Project Management DepartmentState University of Management, Institute of Industry Management, Project Management DepartmentThis article discusses the expediency and efficiency of implementing gamification in education. This study is a meta-analysis of the modern experience of gamification application obtained from numerous international studies, practical cases, and reports of educational entities. The influence of gamification technologies on cognition and learning processes was proved by hardware neurobiological research of students’ brain activity during a game using electroencephalography, functional magnetic resonance tomography, and functional near-infrared spectroscopy. On the basis of an analysis of gamification effects regarding efficiency improvement due to perceptive learning, the conclusions were obtained used in a generalized list of opportunities, problems, and threats of application of gamification elements in education. This study systematizes practical results presented by corporate cases and reference literature, which mention the necessity to use specialized online platforms or automated control systems for systematic implementation of gamification into education. The practical cases in the context of education considered the results of gamification application mainly as positive; however, at the same time, negative results were mentioned, which should be analyzed and which also should be included in the list of threats in this study.https://www.shs-conferences.org/articles/shsconf/pdf/2021/14/shsconf_shpr2021_02001.pdfgamification technologieseducation systemneurobiology
collection DOAJ
language English
format Article
sources DOAJ
author Biryukov Alexander P.
Brikoshina Irina S.
Mikhalevich Natalia V.
Sycheva Svetlana M.
Khalimon Ekaterina A.
spellingShingle Biryukov Alexander P.
Brikoshina Irina S.
Mikhalevich Natalia V.
Sycheva Svetlana M.
Khalimon Ekaterina A.
Gamification in education: threats or new opportunities
SHS Web of Conferences
gamification technologies
education system
neurobiology
author_facet Biryukov Alexander P.
Brikoshina Irina S.
Mikhalevich Natalia V.
Sycheva Svetlana M.
Khalimon Ekaterina A.
author_sort Biryukov Alexander P.
title Gamification in education: threats or new opportunities
title_short Gamification in education: threats or new opportunities
title_full Gamification in education: threats or new opportunities
title_fullStr Gamification in education: threats or new opportunities
title_full_unstemmed Gamification in education: threats or new opportunities
title_sort gamification in education: threats or new opportunities
publisher EDP Sciences
series SHS Web of Conferences
issn 2261-2424
publishDate 2021-01-01
description This article discusses the expediency and efficiency of implementing gamification in education. This study is a meta-analysis of the modern experience of gamification application obtained from numerous international studies, practical cases, and reports of educational entities. The influence of gamification technologies on cognition and learning processes was proved by hardware neurobiological research of students’ brain activity during a game using electroencephalography, functional magnetic resonance tomography, and functional near-infrared spectroscopy. On the basis of an analysis of gamification effects regarding efficiency improvement due to perceptive learning, the conclusions were obtained used in a generalized list of opportunities, problems, and threats of application of gamification elements in education. This study systematizes practical results presented by corporate cases and reference literature, which mention the necessity to use specialized online platforms or automated control systems for systematic implementation of gamification into education. The practical cases in the context of education considered the results of gamification application mainly as positive; however, at the same time, negative results were mentioned, which should be analyzed and which also should be included in the list of threats in this study.
topic gamification technologies
education system
neurobiology
url https://www.shs-conferences.org/articles/shsconf/pdf/2021/14/shsconf_shpr2021_02001.pdf
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