Acceptability of an adventure video game in the treatment of female adolescents with symptoms of depression

While many adolescent patients resistantly engage in psychotherapy, they are attracted by new technologies and video games. A development and research project was implemented to design an online adventure video game as a psychotherapeutic tool for depressed adolescents and to evaluate its acceptabil...

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Bibliographic Details
Main Author: Alvaro E. Carrasco
Format: Article
Language:English
Published: PAGEPress Publications 2016-04-01
Series:Research in Psychotherapy
Subjects:
Online Access:https://www.researchinpsychotherapy.org/index.php/rpsy/article/view/182