Comparison of video-based and sensor-based head impact exposure.

Previous research has sought to quantify head impact exposure using wearable kinematic sensors. However, many sensors suffer from poor accuracy in estimating impact kinematics and count, motivating the need for additional independent impact exposure quantification for comparison. Here, we equipped s...

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Main Authors: Calvin Kuo, Lyndia Wu, Jesus Loza, Daniel Senif, Scott C Anderson, David B Camarillo
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2018-01-01
Series:PLoS ONE
Online Access:http://europepmc.org/articles/PMC6007917?pdf=render
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spelling doaj-d6b3c6b94503489da8ef6f49e387dc5b2020-11-25T01:30:50ZengPublic Library of Science (PLoS)PLoS ONE1932-62032018-01-01136e019923810.1371/journal.pone.0199238Comparison of video-based and sensor-based head impact exposure.Calvin KuoLyndia WuJesus LozaDaniel SenifScott C AndersonDavid B CamarilloPrevious research has sought to quantify head impact exposure using wearable kinematic sensors. However, many sensors suffer from poor accuracy in estimating impact kinematics and count, motivating the need for additional independent impact exposure quantification for comparison. Here, we equipped seven collegiate American football players with instrumented mouthguards, and video recorded practices and games to compare video-based and sensor-based exposure rates and impact location distributions. Over 50 player-hours, we identified 271 helmet contact periods in video, while the instrumented mouthguard sensor recorded 2,032 discrete head impacts. Matching video and mouthguard real-time stamps yielded 193 video-identified helmet contact periods and 217 sensor-recorded impacts. To compare impact locations, we binned matched impacts into frontal, rear, side, oblique, and top locations based on video observations and sensor kinematics. While both video-based and sensor-based methods found similar location distributions, our best method utilizing integrated linear and angular position only correctly predicted 81 of 217 impacts. Finally, based on the activity timeline from video assessment, we also developed a new exposure metric unique to American football quantifying number of cross-verified sensor impacts per player-play. We found significantly higher exposure during games (0.35, 95% CI: 0.29-0.42) than practices (0.20, 95% CI: 0.17-0.23) (p<0.05). In the traditional impacts per player-hour metric, we observed higher exposure during practices (4.7) than games (3.7) due to increased player activity in practices. Thus, our exposure metric accounts for variability in on-field participation. While both video-based and sensor-based exposure datasets have limitations, they can complement one another to provide more confidence in exposure statistics.http://europepmc.org/articles/PMC6007917?pdf=render
collection DOAJ
language English
format Article
sources DOAJ
author Calvin Kuo
Lyndia Wu
Jesus Loza
Daniel Senif
Scott C Anderson
David B Camarillo
spellingShingle Calvin Kuo
Lyndia Wu
Jesus Loza
Daniel Senif
Scott C Anderson
David B Camarillo
Comparison of video-based and sensor-based head impact exposure.
PLoS ONE
author_facet Calvin Kuo
Lyndia Wu
Jesus Loza
Daniel Senif
Scott C Anderson
David B Camarillo
author_sort Calvin Kuo
title Comparison of video-based and sensor-based head impact exposure.
title_short Comparison of video-based and sensor-based head impact exposure.
title_full Comparison of video-based and sensor-based head impact exposure.
title_fullStr Comparison of video-based and sensor-based head impact exposure.
title_full_unstemmed Comparison of video-based and sensor-based head impact exposure.
title_sort comparison of video-based and sensor-based head impact exposure.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2018-01-01
description Previous research has sought to quantify head impact exposure using wearable kinematic sensors. However, many sensors suffer from poor accuracy in estimating impact kinematics and count, motivating the need for additional independent impact exposure quantification for comparison. Here, we equipped seven collegiate American football players with instrumented mouthguards, and video recorded practices and games to compare video-based and sensor-based exposure rates and impact location distributions. Over 50 player-hours, we identified 271 helmet contact periods in video, while the instrumented mouthguard sensor recorded 2,032 discrete head impacts. Matching video and mouthguard real-time stamps yielded 193 video-identified helmet contact periods and 217 sensor-recorded impacts. To compare impact locations, we binned matched impacts into frontal, rear, side, oblique, and top locations based on video observations and sensor kinematics. While both video-based and sensor-based methods found similar location distributions, our best method utilizing integrated linear and angular position only correctly predicted 81 of 217 impacts. Finally, based on the activity timeline from video assessment, we also developed a new exposure metric unique to American football quantifying number of cross-verified sensor impacts per player-play. We found significantly higher exposure during games (0.35, 95% CI: 0.29-0.42) than practices (0.20, 95% CI: 0.17-0.23) (p<0.05). In the traditional impacts per player-hour metric, we observed higher exposure during practices (4.7) than games (3.7) due to increased player activity in practices. Thus, our exposure metric accounts for variability in on-field participation. While both video-based and sensor-based exposure datasets have limitations, they can complement one another to provide more confidence in exposure statistics.
url http://europepmc.org/articles/PMC6007917?pdf=render
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