A study on fast post-processing massive data of casting numerical simulation on personal computers

When castings become complicated and the demands for precision of numerical simulation become higher, the numerical data of casting numerical simulation become more massive. On a general personal computer, these massive numerical data may probably exceed the capacity of available memory, resulting i...

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Main Authors: Chen Tao, Liao Dunming, Pang Shenyong
Format: Article
Language:English
Published: Foundry Journal Agency 2013-09-01
Series:China Foundry
Subjects:
Online Access:http://www.foundryworld.com/uploadfile/2013101756726821.pdf
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spelling doaj-d564311190bf4c018ff3153fbe5b84e42020-11-24T23:21:50ZengFoundry Journal AgencyChina Foundry1672-64212013-09-01105321324A study on fast post-processing massive data of casting numerical simulation on personal computers Chen TaoLiao DunmingPang ShenyongWhen castings become complicated and the demands for precision of numerical simulation become higher, the numerical data of casting numerical simulation become more massive. On a general personal computer, these massive numerical data may probably exceed the capacity of available memory, resulting in failure of rendering. Based on the out-of-core technique, this paper proposes a method to effectively utilize external storage and reduce memory usage dramatically, so as to solve the problem of insufficient memory for massive data rendering on general personal computers. Based on this method, a new post-processor is developed. It is capable to illustrate filling and solidification processes of casting, as well as thermal stess. The new post-processor also provides fast interaction to simulation results. Theoretical analysis as well as several practical examples prove that the memory usage and loading time of the post-processor are independent of the size of the relevant files, but the proportion of the number of cells on surface. Meanwhile, the speed of rendering and fetching of value from the mouse is appreciable, and the demands of real-time and interaction are satisfied.http://www.foundryworld.com/uploadfile/2013101756726821.pdfcasting numerical simulationmassive datafast post-processing
collection DOAJ
language English
format Article
sources DOAJ
author Chen Tao
Liao Dunming
Pang Shenyong
spellingShingle Chen Tao
Liao Dunming
Pang Shenyong
A study on fast post-processing massive data of casting numerical simulation on personal computers
China Foundry
casting numerical simulation
massive data
fast post-processing
author_facet Chen Tao
Liao Dunming
Pang Shenyong
author_sort Chen Tao
title A study on fast post-processing massive data of casting numerical simulation on personal computers
title_short A study on fast post-processing massive data of casting numerical simulation on personal computers
title_full A study on fast post-processing massive data of casting numerical simulation on personal computers
title_fullStr A study on fast post-processing massive data of casting numerical simulation on personal computers
title_full_unstemmed A study on fast post-processing massive data of casting numerical simulation on personal computers
title_sort study on fast post-processing massive data of casting numerical simulation on personal computers
publisher Foundry Journal Agency
series China Foundry
issn 1672-6421
publishDate 2013-09-01
description When castings become complicated and the demands for precision of numerical simulation become higher, the numerical data of casting numerical simulation become more massive. On a general personal computer, these massive numerical data may probably exceed the capacity of available memory, resulting in failure of rendering. Based on the out-of-core technique, this paper proposes a method to effectively utilize external storage and reduce memory usage dramatically, so as to solve the problem of insufficient memory for massive data rendering on general personal computers. Based on this method, a new post-processor is developed. It is capable to illustrate filling and solidification processes of casting, as well as thermal stess. The new post-processor also provides fast interaction to simulation results. Theoretical analysis as well as several practical examples prove that the memory usage and loading time of the post-processor are independent of the size of the relevant files, but the proportion of the number of cells on surface. Meanwhile, the speed of rendering and fetching of value from the mouse is appreciable, and the demands of real-time and interaction are satisfied.
topic casting numerical simulation
massive data
fast post-processing
url http://www.foundryworld.com/uploadfile/2013101756726821.pdf
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