Considerations for the future development of virtual technology as a rehabilitation tool

<p>Abstract</p> <p>Background</p> <p>Virtual environments (VE) are a powerful tool for various forms of rehabilitation. Coupling VE with high-speed networking [Tele-Immersion] that approaches speeds of 100 Gb/sec can greatly expand its influence in rehabilitation. Accor...

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Main Authors: Keshner Emily A, Leigh Jason, Kenyon Robert V
Format: Article
Language:English
Published: BMC 2004-12-01
Series:Journal of NeuroEngineering and Rehabilitation
Subjects:
Online Access:http://www.jneuroengrehab.com/content/1/1/13
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spelling doaj-d43ea5d6df824a35aad4590bc35cc79f2020-11-25T00:37:01ZengBMCJournal of NeuroEngineering and Rehabilitation1743-00032004-12-01111310.1186/1743-0003-1-13Considerations for the future development of virtual technology as a rehabilitation toolKeshner Emily ALeigh JasonKenyon Robert V<p>Abstract</p> <p>Background</p> <p>Virtual environments (VE) are a powerful tool for various forms of rehabilitation. Coupling VE with high-speed networking [Tele-Immersion] that approaches speeds of 100 Gb/sec can greatly expand its influence in rehabilitation. Accordingly, these new networks will permit various peripherals attached to computers on this network to be connected and to act as fast as if connected to a local PC. This innovation may soon allow the development of previously unheard of networked rehabilitation systems. Rapid advances in this technology need to be coupled with an understanding of how human behavior is affected when immersed in the VE.</p> <p>Methods</p> <p>This paper will discuss various forms of VE that are currently available for rehabilitation. The characteristic of these new networks and examine how such networks might be used for extending the rehabilitation clinic to remote areas will be explained. In addition, we will present data from an immersive dynamic virtual environment united with motion of a posture platform to record biomechanical and physiological responses to combined visual, vestibular, and proprioceptive inputs. A 6 degree-of-freedom force plate provides measurements of moments exerted on the base of support. Kinematic data from the head, trunk, and lower limb was collected using 3-D video motion analysis.</p> <p>Results</p> <p>Our data suggest that when there is a confluence of meaningful inputs, neither vision, vestibular, or proprioceptive inputs are suppressed in healthy adults; the postural response is modulated by all existing sensory signals in a non-additive fashion. Individual perception of the sensory structure appears to be a significant component of the response to these protocols and underlies much of the observed response variability.</p> <p>Conclusion</p> <p>The ability to provide new technology for rehabilitation services is emerging as an important option for clinicians and patients. The use of data mining software would help analyze the incoming data to provide both the patient and the therapist with evaluation of the current treatment and modifications needed for future therapies. Quantification of individual perceptual styles in the VE will support development of individualized treatment programs. The virtual environment can be a valuable tool for therapeutic interventions that require adaptation to complex, multimodal environments.</p> http://www.jneuroengrehab.com/content/1/1/13NetworkingRehabilitationVirtual RealityField of ViewComplex Behaviors
collection DOAJ
language English
format Article
sources DOAJ
author Keshner Emily A
Leigh Jason
Kenyon Robert V
spellingShingle Keshner Emily A
Leigh Jason
Kenyon Robert V
Considerations for the future development of virtual technology as a rehabilitation tool
Journal of NeuroEngineering and Rehabilitation
Networking
Rehabilitation
Virtual Reality
Field of View
Complex Behaviors
author_facet Keshner Emily A
Leigh Jason
Kenyon Robert V
author_sort Keshner Emily A
title Considerations for the future development of virtual technology as a rehabilitation tool
title_short Considerations for the future development of virtual technology as a rehabilitation tool
title_full Considerations for the future development of virtual technology as a rehabilitation tool
title_fullStr Considerations for the future development of virtual technology as a rehabilitation tool
title_full_unstemmed Considerations for the future development of virtual technology as a rehabilitation tool
title_sort considerations for the future development of virtual technology as a rehabilitation tool
publisher BMC
series Journal of NeuroEngineering and Rehabilitation
issn 1743-0003
publishDate 2004-12-01
description <p>Abstract</p> <p>Background</p> <p>Virtual environments (VE) are a powerful tool for various forms of rehabilitation. Coupling VE with high-speed networking [Tele-Immersion] that approaches speeds of 100 Gb/sec can greatly expand its influence in rehabilitation. Accordingly, these new networks will permit various peripherals attached to computers on this network to be connected and to act as fast as if connected to a local PC. This innovation may soon allow the development of previously unheard of networked rehabilitation systems. Rapid advances in this technology need to be coupled with an understanding of how human behavior is affected when immersed in the VE.</p> <p>Methods</p> <p>This paper will discuss various forms of VE that are currently available for rehabilitation. The characteristic of these new networks and examine how such networks might be used for extending the rehabilitation clinic to remote areas will be explained. In addition, we will present data from an immersive dynamic virtual environment united with motion of a posture platform to record biomechanical and physiological responses to combined visual, vestibular, and proprioceptive inputs. A 6 degree-of-freedom force plate provides measurements of moments exerted on the base of support. Kinematic data from the head, trunk, and lower limb was collected using 3-D video motion analysis.</p> <p>Results</p> <p>Our data suggest that when there is a confluence of meaningful inputs, neither vision, vestibular, or proprioceptive inputs are suppressed in healthy adults; the postural response is modulated by all existing sensory signals in a non-additive fashion. Individual perception of the sensory structure appears to be a significant component of the response to these protocols and underlies much of the observed response variability.</p> <p>Conclusion</p> <p>The ability to provide new technology for rehabilitation services is emerging as an important option for clinicians and patients. The use of data mining software would help analyze the incoming data to provide both the patient and the therapist with evaluation of the current treatment and modifications needed for future therapies. Quantification of individual perceptual styles in the VE will support development of individualized treatment programs. The virtual environment can be a valuable tool for therapeutic interventions that require adaptation to complex, multimodal environments.</p>
topic Networking
Rehabilitation
Virtual Reality
Field of View
Complex Behaviors
url http://www.jneuroengrehab.com/content/1/1/13
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