Summary: | This paper aims at analyzing the differences between play-centric and game-centric approaches of the ludic situation. It draws on a comparative study of Jacques Henriot's and Jesper Juul's works, the later representing the ludological position inside game studies. This study illuminates three main areas of divergence between the approaches: the importance of rules, the extension of the ludic field, the role of environment in games activity. The distinction between play and game functions as an authentic paradigm choice, opening to an essential diversity in the ways of constructing knowledge about gaming situations.
|