INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTION

Thanks to their playful and educational approach Virtual Museum systems are very effective for the communication of Cultural Heritage. Among the latest technologies Immersive Virtual Reality is probably the most appealing and potentially effective to serve this purpose; nevertheless, due to a poor u...

Full description

Bibliographic Details
Main Authors: P. Clini, L. Ruggeri, R. Angeloni, M. Sasso
Format: Article
Language:English
Published: Copernicus Publications 2018-05-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2/251/2018/isprs-archives-XLII-2-251-2018.pdf
id doaj-d2adebd5b7144d588ec9b9ee1cc3b38d
record_format Article
spelling doaj-d2adebd5b7144d588ec9b9ee1cc3b38d2020-11-25T01:02:07ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342018-05-01XLII-225125710.5194/isprs-archives-XLII-2-251-2018INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTIONP. Clini0L. Ruggeri1R. Angeloni2M. Sasso3DICEA, Dept. of Civil and Building Engineering and Architecture, Polytechnic University of Marche, Ancona, ItalyDICEA, Dept. of Civil and Building Engineering and Architecture, Polytechnic University of Marche, Ancona, ItalyDICEA, Dept. of Civil and Building Engineering and Architecture, Polytechnic University of Marche, Ancona, ItalyUbisive, Civitanova Marche, ItalyThanks to their playful and educational approach Virtual Museum systems are very effective for the communication of Cultural Heritage. Among the latest technologies Immersive Virtual Reality is probably the most appealing and potentially effective to serve this purpose; nevertheless, due to a poor user-system interaction, caused by an incomplete maturity of a specific technology for museum applications, it is still quite uncommon to find immersive installations in museums.<br> This paper explore the possibilities offered by this technology and presents a workflow that, starting from digital documentation, makes possible an interaction with archaeological finds or any other cultural heritage inside different kinds of immersive virtual reality spaces.<br> Two different cases studies are presented: the National Archaeological Museum of Marche in Ancona and the 3D reconstruction of the Roman Forum of Fanum Fortunae. Two different approaches not only conceptually but also in contents; while the Archaeological Museum is represented in the application simply using spherical panoramas to give the perception of the third dimension, the Roman Forum is a 3D model that allows visitors to move in the virtual space as in the real one.<br> In both cases, the acquisition phase of the artefacts is central; artefacts are digitized with the photogrammetric technique Structure for Motion then they are integrated inside the immersive virtual space using a PC with a HTC Vive system that allows the user to interact with the 3D models turning the manipulation of objects into a fun and exciting experience.<br> The challenge, taking advantage of the latest opportunities made available by photogrammetry and ICT, is to enrich visitors’ experience in Real Museum making possible the interaction with perishable, damaged or lost objects and the public access to inaccessible or no longer existing places promoting in this way the preservation of fragile sites.https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2/251/2018/isprs-archives-XLII-2-251-2018.pdf
collection DOAJ
language English
format Article
sources DOAJ
author P. Clini
L. Ruggeri
R. Angeloni
M. Sasso
spellingShingle P. Clini
L. Ruggeri
R. Angeloni
M. Sasso
INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTION
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet P. Clini
L. Ruggeri
R. Angeloni
M. Sasso
author_sort P. Clini
title INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTION
title_short INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTION
title_full INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTION
title_fullStr INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTION
title_full_unstemmed INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTION
title_sort interactive immersive virtualmuseum: digital documentation for virtual interaction
publisher Copernicus Publications
series The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 1682-1750
2194-9034
publishDate 2018-05-01
description Thanks to their playful and educational approach Virtual Museum systems are very effective for the communication of Cultural Heritage. Among the latest technologies Immersive Virtual Reality is probably the most appealing and potentially effective to serve this purpose; nevertheless, due to a poor user-system interaction, caused by an incomplete maturity of a specific technology for museum applications, it is still quite uncommon to find immersive installations in museums.<br> This paper explore the possibilities offered by this technology and presents a workflow that, starting from digital documentation, makes possible an interaction with archaeological finds or any other cultural heritage inside different kinds of immersive virtual reality spaces.<br> Two different cases studies are presented: the National Archaeological Museum of Marche in Ancona and the 3D reconstruction of the Roman Forum of Fanum Fortunae. Two different approaches not only conceptually but also in contents; while the Archaeological Museum is represented in the application simply using spherical panoramas to give the perception of the third dimension, the Roman Forum is a 3D model that allows visitors to move in the virtual space as in the real one.<br> In both cases, the acquisition phase of the artefacts is central; artefacts are digitized with the photogrammetric technique Structure for Motion then they are integrated inside the immersive virtual space using a PC with a HTC Vive system that allows the user to interact with the 3D models turning the manipulation of objects into a fun and exciting experience.<br> The challenge, taking advantage of the latest opportunities made available by photogrammetry and ICT, is to enrich visitors’ experience in Real Museum making possible the interaction with perishable, damaged or lost objects and the public access to inaccessible or no longer existing places promoting in this way the preservation of fragile sites.
url https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2/251/2018/isprs-archives-XLII-2-251-2018.pdf
work_keys_str_mv AT pclini interactiveimmersivevirtualmuseumdigitaldocumentationforvirtualinteraction
AT lruggeri interactiveimmersivevirtualmuseumdigitaldocumentationforvirtualinteraction
AT rangeloni interactiveimmersivevirtualmuseumdigitaldocumentationforvirtualinteraction
AT msasso interactiveimmersivevirtualmuseumdigitaldocumentationforvirtualinteraction
_version_ 1725206592426606592