Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals

Practicing tasks in Virtual Reality (VR) environment has shown to be effective for gain in cognitive and motor functions in post stroke individuals. However, there are few information about how the motor learning process of tasks with different demands occurs in this population, and if there are dif...

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Main Authors: Giovanna Cancella Jangarelli, Natalia Araujo Mazzini, Murilo Groschitz Ruas Almeida, Tatiana Beline de Freitas, Camila Torriani-Pasin
Format: Article
Language:English
Published: Desafio Singular 2019-03-01
Series:Motricidade
Online Access:https://revistas.rcaap.pt/motricidade/article/view/14951
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spelling doaj-d286881ce21b49448e5e41a6fb499c0c2021-01-27T18:13:19ZengDesafio SingularMotricidade 1646-107X2182-29722019-03-01151394810.6063/motricidade.1495114951Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke IndividualsGiovanna Cancella Jangarelli0Natalia Araujo Mazzini1Murilo Groschitz Ruas Almeida2Tatiana Beline de FreitasCamila Torriani-Pasin3Motor Behavior Laboratory, School of Physical Education and Sport, University of São PauloMotor Behavior Laboratory, School of Physical Education and Sport, University of São PauloMotor Behavior Laboratory, School of Physical Education and Sport, University of São PauloMotor Behavior Laboratory, School of Physical Education and Sport, University of São PauloPracticing tasks in Virtual Reality (VR) environment has shown to be effective for gain in cognitive and motor functions in post stroke individuals. However, there are few information about how the motor learning process of tasks with different demands occurs in this population, and if there are differences when compared with healthy individuals. The aim of the present study was to investigate the motor learning process of eight VR’s tasks with different cognitive and motor demands, in post stroke individuals (Experimental Group-EG), and compare it with healthy individuals (Control Group-CG). Eighteen individuals participated in the study performing eight sessions of practice, four for each task. The study involved: pre-test (1 session), acquisition phase (4 sessions for each task), post-test (1 session), and retention test (1 session after thirty days since the end of acquisition phase).  The statistical analysis was run by a 2 x 3 ANOVA (groups x learning tests) with Tukey post hoc. At the end, EG group was able to learn three tasks, while CG learned four, one more than the ones learned by the post-stroke individuals. Task’s complexity affected, in more intensely the motor learning process in post-stroke individuals that with eight sessions were able to learn only low-complexity tasks.https://revistas.rcaap.pt/motricidade/article/view/14951
collection DOAJ
language English
format Article
sources DOAJ
author Giovanna Cancella Jangarelli
Natalia Araujo Mazzini
Murilo Groschitz Ruas Almeida
Tatiana Beline de Freitas
Camila Torriani-Pasin
spellingShingle Giovanna Cancella Jangarelli
Natalia Araujo Mazzini
Murilo Groschitz Ruas Almeida
Tatiana Beline de Freitas
Camila Torriani-Pasin
Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
Motricidade
author_facet Giovanna Cancella Jangarelli
Natalia Araujo Mazzini
Murilo Groschitz Ruas Almeida
Tatiana Beline de Freitas
Camila Torriani-Pasin
author_sort Giovanna Cancella Jangarelli
title Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
title_short Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
title_full Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
title_fullStr Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
title_full_unstemmed Motor Learning Process of Virtual Reality Tasks with Different Demands in Post Stroke Individuals
title_sort motor learning process of virtual reality tasks with different demands in post stroke individuals
publisher Desafio Singular
series Motricidade
issn 1646-107X
2182-2972
publishDate 2019-03-01
description Practicing tasks in Virtual Reality (VR) environment has shown to be effective for gain in cognitive and motor functions in post stroke individuals. However, there are few information about how the motor learning process of tasks with different demands occurs in this population, and if there are differences when compared with healthy individuals. The aim of the present study was to investigate the motor learning process of eight VR’s tasks with different cognitive and motor demands, in post stroke individuals (Experimental Group-EG), and compare it with healthy individuals (Control Group-CG). Eighteen individuals participated in the study performing eight sessions of practice, four for each task. The study involved: pre-test (1 session), acquisition phase (4 sessions for each task), post-test (1 session), and retention test (1 session after thirty days since the end of acquisition phase).  The statistical analysis was run by a 2 x 3 ANOVA (groups x learning tests) with Tukey post hoc. At the end, EG group was able to learn three tasks, while CG learned four, one more than the ones learned by the post-stroke individuals. Task’s complexity affected, in more intensely the motor learning process in post-stroke individuals that with eight sessions were able to learn only low-complexity tasks.
url https://revistas.rcaap.pt/motricidade/article/view/14951
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