ALGORITMA BOIDS DAN LOGIKA FUZZY PADA PERGERAKAN DAN PERILAKU NON PLAYER CHARACTERS PERMAINAN BORNEO MISSION
Non Player Characters (NPC) is an important part of a computer game. Selection of independent action can make the game more interesting. The objective of this research is to build a 3D first person shooter game “Borneo Mission†which movement and behavior of NPC with boids algorithm and fuzzy log...
Main Authors: | , , |
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Format: | Article |
Language: | Indonesian |
Published: |
Universitas Lambung Mangkurat
2016-04-01
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Series: | KLIK: Kumpulan jurnaL Ilmu Komputer |
Online Access: | http://klik.unlam.ac.id/index.php/klik/article/view/36 |