Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games
Interest in serious games for education has grown during the last years. The credit goes to the potential for engaging students with new ways to capture and maintain attention. The goal of this paper is to introduce a new multidisciplinary approach that incorporates psychological analysis theory wit...
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doaj-d031c4aad00c4f2bab4d20031b531f822021-04-30T23:00:17ZengIEEEIEEE Access2169-35362021-01-019631736318710.1109/ACCESS.2021.30743749409040Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious GamesNacim Yanes0https://orcid.org/0000-0003-3969-4997Ikram Bououd1https://orcid.org/0000-0002-5079-9493Saad Awadh Alanazi2https://orcid.org/0000-0002-1714-1948Fahad Ahmad3https://orcid.org/0000-0001-5269-0427College of Computer and Information Sciences, Jouf University, Sakakah, Saudi ArabiaKedge Business School, Marseille, FranceCollege of Computer and Information Sciences, Jouf University, Sakakah, Saudi ArabiaDepartment of Basic Sciences, Deanship of Common First Year, Jouf University, Sakakah, Saudi ArabiaInterest in serious games for education has grown during the last years. The credit goes to the potential for engaging students with new ways to capture and maintain attention. The goal of this paper is to introduce a new multidisciplinary approach that incorporates psychological analysis theory with fuzzy inference and neural networks in the Foreign Language Learning prospects identification through serious games. Our research first used a Delphi method to accumulate Information Systems students’ opinions resulting from a SWOT analysis of the use of serious games to learn English language. Then, we designed a Fuzzy Logic based Foreign Language Learning Prospects Identification System through serious games that takes four standard input parameters (Strengths, Weaknesses, Opportunities, Threats) already identified during our SWOT analysis and predicts the output (Learning Prospects of Foreign Language) by considering impact of certain variations in input parameters. Implementation results have been obtained through (MATLAB R2020a) and have shown reliable incites and findings.https://ieeexplore.ieee.org/document/9409040/Serious gamesForeign language learningDelphiinvestigative studyfuzzy logicneural networks |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Nacim Yanes Ikram Bououd Saad Awadh Alanazi Fahad Ahmad |
spellingShingle |
Nacim Yanes Ikram Bououd Saad Awadh Alanazi Fahad Ahmad Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games IEEE Access Serious games Foreign language learning Delphi investigative study fuzzy logic neural networks |
author_facet |
Nacim Yanes Ikram Bououd Saad Awadh Alanazi Fahad Ahmad |
author_sort |
Nacim Yanes |
title |
Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games |
title_short |
Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games |
title_full |
Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games |
title_fullStr |
Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games |
title_full_unstemmed |
Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games |
title_sort |
fuzzy logic based prospects identification system for foreign language learning through serious games |
publisher |
IEEE |
series |
IEEE Access |
issn |
2169-3536 |
publishDate |
2021-01-01 |
description |
Interest in serious games for education has grown during the last years. The credit goes to the potential for engaging students with new ways to capture and maintain attention. The goal of this paper is to introduce a new multidisciplinary approach that incorporates psychological analysis theory with fuzzy inference and neural networks in the Foreign Language Learning prospects identification through serious games. Our research first used a Delphi method to accumulate Information Systems students’ opinions resulting from a SWOT analysis of the use of serious games to learn English language. Then, we designed a Fuzzy Logic based Foreign Language Learning Prospects Identification System through serious games that takes four standard input parameters (Strengths, Weaknesses, Opportunities, Threats) already identified during our SWOT analysis and predicts the output (Learning Prospects of Foreign Language) by considering impact of certain variations in input parameters. Implementation results have been obtained through (MATLAB R2020a) and have shown reliable incites and findings. |
topic |
Serious games Foreign language learning Delphi investigative study fuzzy logic neural networks |
url |
https://ieeexplore.ieee.org/document/9409040/ |
work_keys_str_mv |
AT nacimyanes fuzzylogicbasedprospectsidentificationsystemforforeignlanguagelearningthroughseriousgames AT ikrambououd fuzzylogicbasedprospectsidentificationsystemforforeignlanguagelearningthroughseriousgames AT saadawadhalanazi fuzzylogicbasedprospectsidentificationsystemforforeignlanguagelearningthroughseriousgames AT fahadahmad fuzzylogicbasedprospectsidentificationsystemforforeignlanguagelearningthroughseriousgames |
_version_ |
1721497448965210112 |