Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games

Interest in serious games for education has grown during the last years. The credit goes to the potential for engaging students with new ways to capture and maintain attention. The goal of this paper is to introduce a new multidisciplinary approach that incorporates psychological analysis theory wit...

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Main Authors: Nacim Yanes, Ikram Bououd, Saad Awadh Alanazi, Fahad Ahmad
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9409040/
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spelling doaj-d031c4aad00c4f2bab4d20031b531f822021-04-30T23:00:17ZengIEEEIEEE Access2169-35362021-01-019631736318710.1109/ACCESS.2021.30743749409040Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious GamesNacim Yanes0https://orcid.org/0000-0003-3969-4997Ikram Bououd1https://orcid.org/0000-0002-5079-9493Saad Awadh Alanazi2https://orcid.org/0000-0002-1714-1948Fahad Ahmad3https://orcid.org/0000-0001-5269-0427College of Computer and Information Sciences, Jouf University, Sakakah, Saudi ArabiaKedge Business School, Marseille, FranceCollege of Computer and Information Sciences, Jouf University, Sakakah, Saudi ArabiaDepartment of Basic Sciences, Deanship of Common First Year, Jouf University, Sakakah, Saudi ArabiaInterest in serious games for education has grown during the last years. The credit goes to the potential for engaging students with new ways to capture and maintain attention. The goal of this paper is to introduce a new multidisciplinary approach that incorporates psychological analysis theory with fuzzy inference and neural networks in the Foreign Language Learning prospects identification through serious games. Our research first used a Delphi method to accumulate Information Systems students’ opinions resulting from a SWOT analysis of the use of serious games to learn English language. Then, we designed a Fuzzy Logic based Foreign Language Learning Prospects Identification System through serious games that takes four standard input parameters (Strengths, Weaknesses, Opportunities, Threats) already identified during our SWOT analysis and predicts the output (Learning Prospects of Foreign Language) by considering impact of certain variations in input parameters. Implementation results have been obtained through (MATLAB R2020a) and have shown reliable incites and findings.https://ieeexplore.ieee.org/document/9409040/Serious gamesForeign language learningDelphiinvestigative studyfuzzy logicneural networks
collection DOAJ
language English
format Article
sources DOAJ
author Nacim Yanes
Ikram Bououd
Saad Awadh Alanazi
Fahad Ahmad
spellingShingle Nacim Yanes
Ikram Bououd
Saad Awadh Alanazi
Fahad Ahmad
Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games
IEEE Access
Serious games
Foreign language learning
Delphi
investigative study
fuzzy logic
neural networks
author_facet Nacim Yanes
Ikram Bououd
Saad Awadh Alanazi
Fahad Ahmad
author_sort Nacim Yanes
title Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games
title_short Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games
title_full Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games
title_fullStr Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games
title_full_unstemmed Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games
title_sort fuzzy logic based prospects identification system for foreign language learning through serious games
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2021-01-01
description Interest in serious games for education has grown during the last years. The credit goes to the potential for engaging students with new ways to capture and maintain attention. The goal of this paper is to introduce a new multidisciplinary approach that incorporates psychological analysis theory with fuzzy inference and neural networks in the Foreign Language Learning prospects identification through serious games. Our research first used a Delphi method to accumulate Information Systems students’ opinions resulting from a SWOT analysis of the use of serious games to learn English language. Then, we designed a Fuzzy Logic based Foreign Language Learning Prospects Identification System through serious games that takes four standard input parameters (Strengths, Weaknesses, Opportunities, Threats) already identified during our SWOT analysis and predicts the output (Learning Prospects of Foreign Language) by considering impact of certain variations in input parameters. Implementation results have been obtained through (MATLAB R2020a) and have shown reliable incites and findings.
topic Serious games
Foreign language learning
Delphi
investigative study
fuzzy logic
neural networks
url https://ieeexplore.ieee.org/document/9409040/
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