Students designing educational games

When teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to let the students develop the educational games in...

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Bibliographic Details
Main Authors: M. Sillaots, I. Maadvere
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2013-03-01
Series:EAI Endorsed Transactions on Serious Games
Subjects:
Online Access:http://eudl.eu/doi/10.4108/trans.gbl.01-06.2013.e7
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spelling doaj-cfa57518f4644cbd8955f2bf3e61fbe22020-11-25T03:28:02ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002013-03-01111510.4108/trans.gbl.01-06.2013.e7Students designing educational gamesM. Sillaots0I. Maadvere1Tallinn University, Narva mnt 25, 10120 Tallinn Estonia and Tiger Leap Foundation, Tammsaare tee 47, 11316 TallinnGustav Adolf Gymnasium, Suur-Kloostri 16, 10133 Tallinn, EstoniaWhen teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to let the students develop the educational games instead of playing the games - the focus can then be on the process of developing the game. This article describes a case-study in which 11 - 12 year old students designed educational games for learning English as a foreign language.http://eudl.eu/doi/10.4108/trans.gbl.01-06.2013.e7game-based learningdigital game-based learningproject-based learninggame designgame developmentserious games
collection DOAJ
language English
format Article
sources DOAJ
author M. Sillaots
I. Maadvere
spellingShingle M. Sillaots
I. Maadvere
Students designing educational games
EAI Endorsed Transactions on Serious Games
game-based learning
digital game-based learning
project-based learning
game design
game development
serious games
author_facet M. Sillaots
I. Maadvere
author_sort M. Sillaots
title Students designing educational games
title_short Students designing educational games
title_full Students designing educational games
title_fullStr Students designing educational games
title_full_unstemmed Students designing educational games
title_sort students designing educational games
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Serious Games
issn 2034-8800
publishDate 2013-03-01
description When teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to let the students develop the educational games instead of playing the games - the focus can then be on the process of developing the game. This article describes a case-study in which 11 - 12 year old students designed educational games for learning English as a foreign language.
topic game-based learning
digital game-based learning
project-based learning
game design
game development
serious games
url http://eudl.eu/doi/10.4108/trans.gbl.01-06.2013.e7
work_keys_str_mv AT msillaots studentsdesigningeducationalgames
AT imaadvere studentsdesigningeducationalgames
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