Students designing educational games
When teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to let the students develop the educational games in...
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European Alliance for Innovation (EAI)
2013-03-01
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Series: | EAI Endorsed Transactions on Serious Games |
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Online Access: | http://eudl.eu/doi/10.4108/trans.gbl.01-06.2013.e7 |
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doaj-cfa57518f4644cbd8955f2bf3e61fbe22020-11-25T03:28:02ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002013-03-01111510.4108/trans.gbl.01-06.2013.e7Students designing educational gamesM. Sillaots0I. Maadvere1Tallinn University, Narva mnt 25, 10120 Tallinn Estonia and Tiger Leap Foundation, Tammsaare tee 47, 11316 TallinnGustav Adolf Gymnasium, Suur-Kloostri 16, 10133 Tallinn, EstoniaWhen teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to let the students develop the educational games instead of playing the games - the focus can then be on the process of developing the game. This article describes a case-study in which 11 - 12 year old students designed educational games for learning English as a foreign language.http://eudl.eu/doi/10.4108/trans.gbl.01-06.2013.e7game-based learningdigital game-based learningproject-based learninggame designgame developmentserious games |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
M. Sillaots I. Maadvere |
spellingShingle |
M. Sillaots I. Maadvere Students designing educational games EAI Endorsed Transactions on Serious Games game-based learning digital game-based learning project-based learning game design game development serious games |
author_facet |
M. Sillaots I. Maadvere |
author_sort |
M. Sillaots |
title |
Students designing educational games |
title_short |
Students designing educational games |
title_full |
Students designing educational games |
title_fullStr |
Students designing educational games |
title_full_unstemmed |
Students designing educational games |
title_sort |
students designing educational games |
publisher |
European Alliance for Innovation (EAI) |
series |
EAI Endorsed Transactions on Serious Games |
issn |
2034-8800 |
publishDate |
2013-03-01 |
description |
When teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to let the students develop the educational games instead of playing the games - the focus can then be on the process of developing the game. This article describes a case-study in which 11 - 12 year old students designed educational games for learning English as a foreign language. |
topic |
game-based learning digital game-based learning project-based learning game design game development serious games |
url |
http://eudl.eu/doi/10.4108/trans.gbl.01-06.2013.e7 |
work_keys_str_mv |
AT msillaots studentsdesigningeducationalgames AT imaadvere studentsdesigningeducationalgames |
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