The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients

Introduction The Stroke is a neurologic disturbs that leads to a serious impact to the functionality and the quality of life of the survivors. It is necessary to develop new tools with rehabilitation objectives, where the Virtual Reality (VR) is introduced as a useful therapeutic resource to the mot...

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Main Authors: Antonio Vinicius Soares, Simone Suzuki Woellner, Camile dos Santos Andrade, Thiago Julian Mesadri, Alessandro Diogo Bruckheimer, Marcelo da Silva Hounsell
Format: Article
Language:English
Published: Editora Champagnat
Series:Fisioterapia em Movimento
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0103-51502014000300309&lng=en&tlng=en
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spelling doaj-cfa15450fc554dbf824d74e2c262ddd82020-11-25T02:37:42ZengEditora Champagnat Fisioterapia em Movimento1980-591827330931710.1590/0103-5150.027.003.AO01S0103-51502014000300309The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patientsAntonio Vinicius SoaresSimone Suzuki WoellnerCamile dos Santos AndradeThiago Julian MesadriAlessandro Diogo BruckheimerMarcelo da Silva HounsellIntroduction The Stroke is a neurologic disturbs that leads to a serious impact to the functionality and the quality of life of the survivors. It is necessary to develop new tools with rehabilitation objectives, where the Virtual Reality (VR) is introduced as a useful therapeutic resource to the motor recovery, in an attractive and efficient way, restoring functions through adapted games. Objective Analyzing the therapeutic effects of the Virtual Reality (Serious Game) in the recovery of the upper limb in hemiparetic Stroke patients. Methods Quasi-experimental research type time series, there are three pre and three post-tests already accomplished around 20 VR sessions. In the assessments the following measurement instruments were used: Fugl-Meyer Scale – session of the upper limb (FMS - UL); Range of Motion (ROM) for flexion and abduction shoulder; Box and Block Test (BBT); Nine Holes and Peg Test (9HPT); the Nottingham Health Profile (NHP); and the Modified Ashworth Scale (MAS). Results Significant gains were observed in the FMS-UL tests, with increase of 25.6%; increase ROM of shoulder with 34.0% for abduction and 19% for flexion; BBT 25.0%; also reported improvement in quality of life by NHP; it did not occurred significant alterations for 9HPT nor in MAS. Conclusion Although the results found in this research are preliminary, they are indicative that the VR can contribute for the recovery of the upper limb in hemiparetic Stroke patients.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0103-51502014000300309&lng=en&tlng=enStrokeHemiparesisVirtual Reality
collection DOAJ
language English
format Article
sources DOAJ
author Antonio Vinicius Soares
Simone Suzuki Woellner
Camile dos Santos Andrade
Thiago Julian Mesadri
Alessandro Diogo Bruckheimer
Marcelo da Silva Hounsell
spellingShingle Antonio Vinicius Soares
Simone Suzuki Woellner
Camile dos Santos Andrade
Thiago Julian Mesadri
Alessandro Diogo Bruckheimer
Marcelo da Silva Hounsell
The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients
Fisioterapia em Movimento
Stroke
Hemiparesis
Virtual Reality
author_facet Antonio Vinicius Soares
Simone Suzuki Woellner
Camile dos Santos Andrade
Thiago Julian Mesadri
Alessandro Diogo Bruckheimer
Marcelo da Silva Hounsell
author_sort Antonio Vinicius Soares
title The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients
title_short The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients
title_full The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients
title_fullStr The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients
title_full_unstemmed The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients
title_sort use of virtual reality for upper limb rehabilitation of hemiparetic stroke patients
publisher Editora Champagnat
series Fisioterapia em Movimento
issn 1980-5918
description Introduction The Stroke is a neurologic disturbs that leads to a serious impact to the functionality and the quality of life of the survivors. It is necessary to develop new tools with rehabilitation objectives, where the Virtual Reality (VR) is introduced as a useful therapeutic resource to the motor recovery, in an attractive and efficient way, restoring functions through adapted games. Objective Analyzing the therapeutic effects of the Virtual Reality (Serious Game) in the recovery of the upper limb in hemiparetic Stroke patients. Methods Quasi-experimental research type time series, there are three pre and three post-tests already accomplished around 20 VR sessions. In the assessments the following measurement instruments were used: Fugl-Meyer Scale – session of the upper limb (FMS - UL); Range of Motion (ROM) for flexion and abduction shoulder; Box and Block Test (BBT); Nine Holes and Peg Test (9HPT); the Nottingham Health Profile (NHP); and the Modified Ashworth Scale (MAS). Results Significant gains were observed in the FMS-UL tests, with increase of 25.6%; increase ROM of shoulder with 34.0% for abduction and 19% for flexion; BBT 25.0%; also reported improvement in quality of life by NHP; it did not occurred significant alterations for 9HPT nor in MAS. Conclusion Although the results found in this research are preliminary, they are indicative that the VR can contribute for the recovery of the upper limb in hemiparetic Stroke patients.
topic Stroke
Hemiparesis
Virtual Reality
url http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0103-51502014000300309&lng=en&tlng=en
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