The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients
Introduction The Stroke is a neurologic disturbs that leads to a serious impact to the functionality and the quality of life of the survivors. It is necessary to develop new tools with rehabilitation objectives, where the Virtual Reality (VR) is introduced as a useful therapeutic resource to the mot...
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doaj-cfa15450fc554dbf824d74e2c262ddd82020-11-25T02:37:42ZengEditora Champagnat Fisioterapia em Movimento1980-591827330931710.1590/0103-5150.027.003.AO01S0103-51502014000300309The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patientsAntonio Vinicius SoaresSimone Suzuki WoellnerCamile dos Santos AndradeThiago Julian MesadriAlessandro Diogo BruckheimerMarcelo da Silva HounsellIntroduction The Stroke is a neurologic disturbs that leads to a serious impact to the functionality and the quality of life of the survivors. It is necessary to develop new tools with rehabilitation objectives, where the Virtual Reality (VR) is introduced as a useful therapeutic resource to the motor recovery, in an attractive and efficient way, restoring functions through adapted games. Objective Analyzing the therapeutic effects of the Virtual Reality (Serious Game) in the recovery of the upper limb in hemiparetic Stroke patients. Methods Quasi-experimental research type time series, there are three pre and three post-tests already accomplished around 20 VR sessions. In the assessments the following measurement instruments were used: Fugl-Meyer Scale – session of the upper limb (FMS - UL); Range of Motion (ROM) for flexion and abduction shoulder; Box and Block Test (BBT); Nine Holes and Peg Test (9HPT); the Nottingham Health Profile (NHP); and the Modified Ashworth Scale (MAS). Results Significant gains were observed in the FMS-UL tests, with increase of 25.6%; increase ROM of shoulder with 34.0% for abduction and 19% for flexion; BBT 25.0%; also reported improvement in quality of life by NHP; it did not occurred significant alterations for 9HPT nor in MAS. Conclusion Although the results found in this research are preliminary, they are indicative that the VR can contribute for the recovery of the upper limb in hemiparetic Stroke patients.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0103-51502014000300309&lng=en&tlng=enStrokeHemiparesisVirtual Reality |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Antonio Vinicius Soares Simone Suzuki Woellner Camile dos Santos Andrade Thiago Julian Mesadri Alessandro Diogo Bruckheimer Marcelo da Silva Hounsell |
spellingShingle |
Antonio Vinicius Soares Simone Suzuki Woellner Camile dos Santos Andrade Thiago Julian Mesadri Alessandro Diogo Bruckheimer Marcelo da Silva Hounsell The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients Fisioterapia em Movimento Stroke Hemiparesis Virtual Reality |
author_facet |
Antonio Vinicius Soares Simone Suzuki Woellner Camile dos Santos Andrade Thiago Julian Mesadri Alessandro Diogo Bruckheimer Marcelo da Silva Hounsell |
author_sort |
Antonio Vinicius Soares |
title |
The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients |
title_short |
The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients |
title_full |
The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients |
title_fullStr |
The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients |
title_full_unstemmed |
The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients |
title_sort |
use of virtual reality for upper limb rehabilitation of hemiparetic stroke patients |
publisher |
Editora Champagnat |
series |
Fisioterapia em Movimento |
issn |
1980-5918 |
description |
Introduction The Stroke is a neurologic disturbs that leads to a serious impact to the functionality and the quality of life of the survivors. It is necessary to develop new tools with rehabilitation objectives, where the Virtual Reality (VR) is introduced as a useful therapeutic resource to the motor recovery, in an attractive and efficient way, restoring functions through adapted games. Objective Analyzing the therapeutic effects of the Virtual Reality (Serious Game) in the recovery of the upper limb in hemiparetic Stroke patients. Methods Quasi-experimental research type time series, there are three pre and three post-tests already accomplished around 20 VR sessions. In the assessments the following measurement instruments were used: Fugl-Meyer Scale – session of the upper limb (FMS - UL); Range of Motion (ROM) for flexion and abduction shoulder; Box and Block Test (BBT); Nine Holes and Peg Test (9HPT); the Nottingham Health Profile (NHP); and the Modified Ashworth Scale (MAS). Results Significant gains were observed in the FMS-UL tests, with increase of 25.6%; increase ROM of shoulder with 34.0% for abduction and 19% for flexion; BBT 25.0%; also reported improvement in quality of life by NHP; it did not occurred significant alterations for 9HPT nor in MAS. Conclusion Although the results found in this research are preliminary, they are indicative that the VR can contribute for the recovery of the upper limb in hemiparetic Stroke patients. |
topic |
Stroke Hemiparesis Virtual Reality |
url |
http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0103-51502014000300309&lng=en&tlng=en |
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