EEG Spectral Analysis in Serious Gaming: An Ad Hoc Experimental Application

The application of serious gaming technology in different areas of human knowledge for learning is raising the question of quantitative measurement of the training process quality. In the present paper a pilot study of 10 healthy volunteers' EEG spectra is performed for ad hoc selected game eve...

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Bibliographic Details
Main Authors: Minchev Z., Dukov G., Georgiev S.
Format: Article
Language:English
Published: Academic Publishing House 2009-12-01
Series:Bioautomation
Subjects:
EEG
Online Access:http://www.clbme.bas.bg/bioautomation/2009/vol_13.4/files/13.4_1.09.pdf
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spelling doaj-cf05968ae38343fc8e3759c939a3c3e32020-11-25T03:26:39ZengAcademic Publishing HouseBioautomation1313-261X1312-451X2009-12-011347988EEG Spectral Analysis in Serious Gaming: An Ad Hoc Experimental ApplicationMinchev Z.Dukov G.Georgiev S.The application of serious gaming technology in different areas of human knowledge for learning is raising the question of quantitative measurement of the training process quality. In the present paper a pilot study of 10 healthy volunteers' EEG spectra is performed for ad hoc selected game events ('win' and 'lose') via continuous wavelet transform (real and complex) on the basis of the Morlet mother wavelet function and S-transformation. The results have shown a general decrease of the alpha rhythms power spectra frequencies for the 'lose' events and increase for the 'win' events. This fact corresponds to an opposite behaviour of the theta rhythm of the players for the same 'win' and 'lose' events. Additionally, the frequency changes in the alpha1 (8-10.5 Hz), alpha2 (10.5-13 Hz) and theta2 rhythms (6-8 Hz) were supposed to be a phenomena related to positive and negative emotions appearance in the EEG activity of the players regarding the selected 'win' and 'lose' states. http://www.clbme.bas.bg/bioautomation/2009/vol_13.4/files/13.4_1.09.pdfEEGSpectral analysisWavelet analysisS-transformationSerious gaming
collection DOAJ
language English
format Article
sources DOAJ
author Minchev Z.
Dukov G.
Georgiev S.
spellingShingle Minchev Z.
Dukov G.
Georgiev S.
EEG Spectral Analysis in Serious Gaming: An Ad Hoc Experimental Application
Bioautomation
EEG
Spectral analysis
Wavelet analysis
S-transformation
Serious gaming
author_facet Minchev Z.
Dukov G.
Georgiev S.
author_sort Minchev Z.
title EEG Spectral Analysis in Serious Gaming: An Ad Hoc Experimental Application
title_short EEG Spectral Analysis in Serious Gaming: An Ad Hoc Experimental Application
title_full EEG Spectral Analysis in Serious Gaming: An Ad Hoc Experimental Application
title_fullStr EEG Spectral Analysis in Serious Gaming: An Ad Hoc Experimental Application
title_full_unstemmed EEG Spectral Analysis in Serious Gaming: An Ad Hoc Experimental Application
title_sort eeg spectral analysis in serious gaming: an ad hoc experimental application
publisher Academic Publishing House
series Bioautomation
issn 1313-261X
1312-451X
publishDate 2009-12-01
description The application of serious gaming technology in different areas of human knowledge for learning is raising the question of quantitative measurement of the training process quality. In the present paper a pilot study of 10 healthy volunteers' EEG spectra is performed for ad hoc selected game events ('win' and 'lose') via continuous wavelet transform (real and complex) on the basis of the Morlet mother wavelet function and S-transformation. The results have shown a general decrease of the alpha rhythms power spectra frequencies for the 'lose' events and increase for the 'win' events. This fact corresponds to an opposite behaviour of the theta rhythm of the players for the same 'win' and 'lose' events. Additionally, the frequency changes in the alpha1 (8-10.5 Hz), alpha2 (10.5-13 Hz) and theta2 rhythms (6-8 Hz) were supposed to be a phenomena related to positive and negative emotions appearance in the EEG activity of the players regarding the selected 'win' and 'lose' states.
topic EEG
Spectral analysis
Wavelet analysis
S-transformation
Serious gaming
url http://www.clbme.bas.bg/bioautomation/2009/vol_13.4/files/13.4_1.09.pdf
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