A Challenge-Based Learning Experience in Industrial Engineering in the Framework of Education 4.0

Current tendencies of product, project and services development focus on a higher consideration of the User Experience (UX). Therefore, traditional training and teaching methodologies need to adapt to prepare the students to develop strategies for problem solving for their professional education. Su...

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Main Authors: Yadira Gutiérrez-Martínez, Rogelio Bustamante-Bello, Sergio A. Navarro-Tuch, Ariel A. López-Aguilar, Arturo Molina, Inés Álvarez-Icaza Longoria
Format: Article
Language:English
Published: MDPI AG 2021-09-01
Series:Sustainability
Subjects:
CBL
UX
Online Access:https://www.mdpi.com/2071-1050/13/17/9867
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spelling doaj-cedda211a5c44da7a61eb3be31cf077c2021-09-09T13:58:42ZengMDPI AGSustainability2071-10502021-09-01139867986710.3390/su13179867A Challenge-Based Learning Experience in Industrial Engineering in the Framework of Education 4.0Yadira Gutiérrez-Martínez0Rogelio Bustamante-Bello1Sergio A. Navarro-Tuch2Ariel A. López-Aguilar3Arturo Molina4Inés Álvarez-Icaza Longoria5School of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, MexicoSchool of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, MexicoSchool of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, MexicoSchool of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, MexicoSchool of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, MexicoSchool of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, MexicoCurrent tendencies of product, project and services development focus on a higher consideration of the User Experience (UX). Therefore, traditional training and teaching methodologies need to adapt to prepare the students to develop strategies for problem solving for their professional education. Such needs have risen and interest in tendencies such as education and Industry 4.0 has grown. This paper presents and analyzes the process and results of a teaching implementation methodology based on Challenge-Based Learning (CBL). The paper describes the process followed, explaining the methodology precedents that led to the final implementation case. It also mentions previous experiments on product analysis and home automation developments that are linked to implementation of the technology. This case’s implementation, analysis and experimentation integrated the use of Emotional Domotics (ED) Tools for the UX analysis, to grant feedback and compare the students’ results with the bio-metrical and emotional computational analysis. The methodology, described through this document, allowed the students to better understand and experience some of the implications of an interconnected system with instant information feedback. This allowed them to better grasp part of the impact that the tendency towards the Internet of Things (IoT) is currently having, and the impact of the improvement proposals from the students.https://www.mdpi.com/2071-1050/13/17/9867educational innovationhigher educationCBLUXIndustry 4.0ergonomy analysis
collection DOAJ
language English
format Article
sources DOAJ
author Yadira Gutiérrez-Martínez
Rogelio Bustamante-Bello
Sergio A. Navarro-Tuch
Ariel A. López-Aguilar
Arturo Molina
Inés Álvarez-Icaza Longoria
spellingShingle Yadira Gutiérrez-Martínez
Rogelio Bustamante-Bello
Sergio A. Navarro-Tuch
Ariel A. López-Aguilar
Arturo Molina
Inés Álvarez-Icaza Longoria
A Challenge-Based Learning Experience in Industrial Engineering in the Framework of Education 4.0
Sustainability
educational innovation
higher education
CBL
UX
Industry 4.0
ergonomy analysis
author_facet Yadira Gutiérrez-Martínez
Rogelio Bustamante-Bello
Sergio A. Navarro-Tuch
Ariel A. López-Aguilar
Arturo Molina
Inés Álvarez-Icaza Longoria
author_sort Yadira Gutiérrez-Martínez
title A Challenge-Based Learning Experience in Industrial Engineering in the Framework of Education 4.0
title_short A Challenge-Based Learning Experience in Industrial Engineering in the Framework of Education 4.0
title_full A Challenge-Based Learning Experience in Industrial Engineering in the Framework of Education 4.0
title_fullStr A Challenge-Based Learning Experience in Industrial Engineering in the Framework of Education 4.0
title_full_unstemmed A Challenge-Based Learning Experience in Industrial Engineering in the Framework of Education 4.0
title_sort challenge-based learning experience in industrial engineering in the framework of education 4.0
publisher MDPI AG
series Sustainability
issn 2071-1050
publishDate 2021-09-01
description Current tendencies of product, project and services development focus on a higher consideration of the User Experience (UX). Therefore, traditional training and teaching methodologies need to adapt to prepare the students to develop strategies for problem solving for their professional education. Such needs have risen and interest in tendencies such as education and Industry 4.0 has grown. This paper presents and analyzes the process and results of a teaching implementation methodology based on Challenge-Based Learning (CBL). The paper describes the process followed, explaining the methodology precedents that led to the final implementation case. It also mentions previous experiments on product analysis and home automation developments that are linked to implementation of the technology. This case’s implementation, analysis and experimentation integrated the use of Emotional Domotics (ED) Tools for the UX analysis, to grant feedback and compare the students’ results with the bio-metrical and emotional computational analysis. The methodology, described through this document, allowed the students to better understand and experience some of the implications of an interconnected system with instant information feedback. This allowed them to better grasp part of the impact that the tendency towards the Internet of Things (IoT) is currently having, and the impact of the improvement proposals from the students.
topic educational innovation
higher education
CBL
UX
Industry 4.0
ergonomy analysis
url https://www.mdpi.com/2071-1050/13/17/9867
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