Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia
This study presents a technique that uses an interactive virtual environment for the rehabilitation treatment of patients with mechanical strabismus and/or amblyopia who have lost eye movement. The relevant part of this treatment is the act of forcing the two eyes to cooperate with each other by inc...
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doaj-cdf30b8c5cf8495895a3e21373ab0e5d2020-11-25T02:45:41ZengMDPI AGInformation2078-24892018-07-019717510.3390/info9070175info9070175Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and AmblyopiaAratã Andrade Saraiva0Matheus Pereira Barros1Alexandre Tolstenko Nogueira2N. M. Fonseca Ferreira3Antonio Valente4Fundação de Amparo à Pesquisa e ao Desenvolvimento Científico e Tecnológico do Maranhão-FAPEMA, São Luís-MA 65075-340, BrazilFederal Institute of Education, Science and Technology of Piaui-IFPI Teresina Central Campus, Teresina-PI 64000-040, BrazilDepartment of Engineering and Information Technology, University Center of United Metropolitan Schools—FMU, Av. Liberdade 683, São Paulo-SP 01503-001, BrazilINESC TEC-INESC Technology and Science, Campus da FEUP, Rua Dr. Roberto Frias, 378, 4200-465 Porto, PortugalINESC TEC-INESC Technology and Science, Campus da FEUP, Rua Dr. Roberto Frias, 378, 4200-465 Porto, PortugalThis study presents a technique that uses an interactive virtual environment for the rehabilitation treatment of patients with mechanical strabismus and/or amblyopia who have lost eye movement. The relevant part of this treatment is the act of forcing the two eyes to cooperate with each other by increasing the level of adaptation of the brain and allowing the weak eye to see again. Accordingly, the game enables both eyes to work together, providing the patient with better visual comfort and life quality. In addition, the virtual environment is attractive and has the ability to overcome specific challenges with real-time feedback, coinciding with ideal approaches for use in ocular rehabilitation. The entire game was developed with free software and the 3D environment, which is made from low-cost virtual reality glasses, as well as Google Cardboard which uses a smartphone for the display of the game. The method presented was tested in 41 male and female patients, aged 8 to 39 years, and resulted in the success of 40 patients. The method proved to be feasible and accessible as a tool for the treatment of amblyopia and strabismus. The project was registered in the Brazil platform and approved by the ethics committee of the State University of Piaui—UESPI, with the CAAE identification code: 37802114.8.0000.5209.http://www.mdpi.com/2078-2489/9/7/175strabismusvirtual realityrehabilitation |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Aratã Andrade Saraiva Matheus Pereira Barros Alexandre Tolstenko Nogueira N. M. Fonseca Ferreira Antonio Valente |
spellingShingle |
Aratã Andrade Saraiva Matheus Pereira Barros Alexandre Tolstenko Nogueira N. M. Fonseca Ferreira Antonio Valente Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia Information strabismus virtual reality rehabilitation |
author_facet |
Aratã Andrade Saraiva Matheus Pereira Barros Alexandre Tolstenko Nogueira N. M. Fonseca Ferreira Antonio Valente |
author_sort |
Aratã Andrade Saraiva |
title |
Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia |
title_short |
Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia |
title_full |
Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia |
title_fullStr |
Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia |
title_full_unstemmed |
Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia |
title_sort |
virtual interactive environment for low-cost treatment of mechanical strabismus and amblyopia |
publisher |
MDPI AG |
series |
Information |
issn |
2078-2489 |
publishDate |
2018-07-01 |
description |
This study presents a technique that uses an interactive virtual environment for the rehabilitation treatment of patients with mechanical strabismus and/or amblyopia who have lost eye movement. The relevant part of this treatment is the act of forcing the two eyes to cooperate with each other by increasing the level of adaptation of the brain and allowing the weak eye to see again. Accordingly, the game enables both eyes to work together, providing the patient with better visual comfort and life quality. In addition, the virtual environment is attractive and has the ability to overcome specific challenges with real-time feedback, coinciding with ideal approaches for use in ocular rehabilitation. The entire game was developed with free software and the 3D environment, which is made from low-cost virtual reality glasses, as well as Google Cardboard which uses a smartphone for the display of the game. The method presented was tested in 41 male and female patients, aged 8 to 39 years, and resulted in the success of 40 patients. The method proved to be feasible and accessible as a tool for the treatment of amblyopia and strabismus. The project was registered in the Brazil platform and approved by the ethics committee of the State University of Piaui—UESPI, with the CAAE identification code: 37802114.8.0000.5209. |
topic |
strabismus virtual reality rehabilitation |
url |
http://www.mdpi.com/2078-2489/9/7/175 |
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