Behavioral Diversity Generation in Autonomous Exploration Through Reuse of Past Experience
The production of behavioral diversity---producing a diversity of effects---is an essential strategy for robots exploring the world when facing situations where interaction possibilities are unknown or non-obvious. It allows to discover new aspects of the environment that cannot be inferred or deduc...
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2016-03-01
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Online Access: | http://journal.frontiersin.org/Journal/10.3389/frobt.2016.00008/full |
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doaj-cdced14bbf154d12b2567891e38a045a2020-11-24T21:10:28ZengFrontiers Media S.A.Frontiers in Robotics and AI2296-91442016-03-01310.3389/frobt.2016.00008172606Behavioral Diversity Generation in Autonomous Exploration Through Reuse of Past ExperienceFabien eBenureau0Fabien eBenureau1Fabien eBenureau2Pierre-Yves eOudeyer3Pierre-Yves eOudeyer4Inria Bordeaux Sud-OuestENSTA ParisTechBordeaux UniversityInria Bordeaux Sud-OuestENSTA ParisTechThe production of behavioral diversity---producing a diversity of effects---is an essential strategy for robots exploring the world when facing situations where interaction possibilities are unknown or non-obvious. It allows to discover new aspects of the environment that cannot be inferred or deduced from available knowledge. However, creating behavioral diversity in situations where it is the most crucial---new and unknown ones---is far from trivial. In particular in large and redundant sensorimotor spaces, only small areas are interesting to explore for any practical purpose. When the environment does not provide clues or gradient toward those areas, trying to discover those areas relies on chance. To address this problem, we introduce a method to create behavioral diversity in a new sensorimotor task by re-enacting actions that allowed to produce behavioral diversity in a previous task, along with a measure that quantifies this diversity. We show that our method can learn how to interact with an object by reusing experience from another, that it adapts to instances of morphological changes and of dissimilarity between tasks, and how scaffolding behaviors can emerge by simply switching the attention of the robot to different parts of the environment. Finally, we show that the method can robustly use simulated experiences and crude cognitive models to generate behavioral diversity in real robots.http://journal.frontiersin.org/Journal/10.3389/frobt.2016.00008/fullRoboticssensorimotor learninggoal babblingTransfer Learningreality gapBehavioral diversity |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Fabien eBenureau Fabien eBenureau Fabien eBenureau Pierre-Yves eOudeyer Pierre-Yves eOudeyer |
spellingShingle |
Fabien eBenureau Fabien eBenureau Fabien eBenureau Pierre-Yves eOudeyer Pierre-Yves eOudeyer Behavioral Diversity Generation in Autonomous Exploration Through Reuse of Past Experience Frontiers in Robotics and AI Robotics sensorimotor learning goal babbling Transfer Learning reality gap Behavioral diversity |
author_facet |
Fabien eBenureau Fabien eBenureau Fabien eBenureau Pierre-Yves eOudeyer Pierre-Yves eOudeyer |
author_sort |
Fabien eBenureau |
title |
Behavioral Diversity Generation in Autonomous Exploration Through Reuse of Past Experience |
title_short |
Behavioral Diversity Generation in Autonomous Exploration Through Reuse of Past Experience |
title_full |
Behavioral Diversity Generation in Autonomous Exploration Through Reuse of Past Experience |
title_fullStr |
Behavioral Diversity Generation in Autonomous Exploration Through Reuse of Past Experience |
title_full_unstemmed |
Behavioral Diversity Generation in Autonomous Exploration Through Reuse of Past Experience |
title_sort |
behavioral diversity generation in autonomous exploration through reuse of past experience |
publisher |
Frontiers Media S.A. |
series |
Frontiers in Robotics and AI |
issn |
2296-9144 |
publishDate |
2016-03-01 |
description |
The production of behavioral diversity---producing a diversity of effects---is an essential strategy for robots exploring the world when facing situations where interaction possibilities are unknown or non-obvious. It allows to discover new aspects of the environment that cannot be inferred or deduced from available knowledge. However, creating behavioral diversity in situations where it is the most crucial---new and unknown ones---is far from trivial. In particular in large and redundant sensorimotor spaces, only small areas are interesting to explore for any practical purpose. When the environment does not provide clues or gradient toward those areas, trying to discover those areas relies on chance. To address this problem, we introduce a method to create behavioral diversity in a new sensorimotor task by re-enacting actions that allowed to produce behavioral diversity in a previous task, along with a measure that quantifies this diversity. We show that our method can learn how to interact with an object by reusing experience from another, that it adapts to instances of morphological changes and of dissimilarity between tasks, and how scaffolding behaviors can emerge by simply switching the attention of the robot to different parts of the environment. Finally, we show that the method can robustly use simulated experiences and crude cognitive models to generate behavioral diversity in real robots. |
topic |
Robotics sensorimotor learning goal babbling Transfer Learning reality gap Behavioral diversity |
url |
http://journal.frontiersin.org/Journal/10.3389/frobt.2016.00008/full |
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AT fabienebenureau behavioraldiversitygenerationinautonomousexplorationthroughreuseofpastexperience AT fabienebenureau behavioraldiversitygenerationinautonomousexplorationthroughreuseofpastexperience AT fabienebenureau behavioraldiversitygenerationinautonomousexplorationthroughreuseofpastexperience AT pierreyveseoudeyer behavioraldiversitygenerationinautonomousexplorationthroughreuseofpastexperience AT pierreyveseoudeyer behavioraldiversitygenerationinautonomousexplorationthroughreuseofpastexperience |
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