Procedural modeling historical buildings for serious games

In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modi...

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Bibliographic Details
Main Authors: Gonzalo Besuievsky, Gustavo Patow
Format: Article
Language:English
Published: Universidad Politécnica de Valencia 2013-11-01
Series:Virtual Archaeology Review
Subjects:
Online Access:http://polipapers.upv.es/index.php/var/article/view/4268

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