SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS

The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and path retrieval has been widely adopted in cognitive psychology and related fields. What motivates the use of VEs for such studies is that, as opposed to real-world, we can control for the confounding v...

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Main Authors: I. Lokka, A. Çöltekin
Format: Article
Language:English
Published: Copernicus Publications 2016-06-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLI-B2/671/2016/isprs-archives-XLI-B2-671-2016.pdf
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spelling doaj-cc8605e829b241baa0630b6bcddb999b2020-11-25T01:45:11ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342016-06-01XLI-B267167310.5194/isprs-archives-XLI-B2-671-2016SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORSI. Lokka0A. Çöltekin1Department of Geography, University of Zurich, Zurich, SwitzerlandDepartment of Geography, University of Zurich, Zurich, SwitzerlandThe use of virtual environments (VE) for navigation-related studies, such as spatial cognition and path retrieval has been widely adopted in cognitive psychology and related fields. What motivates the use of VEs for such studies is that, as opposed to real-world, we can control for the confounding variables in simulated VEs. When simulating a geographic environment as a virtual world with the intention to train navigational memory in humans, an effective and efficient visual design is important to facilitate the amount of recall. However, it is not yet clear what amount of information should be included in such visual designs intended to facilitate remembering: there can be too little or too much of it. Besides the amount of information or level of detail, the types of visual features (‘elements’ in a visual scene) that should be included in the representations to create memorable scenes and paths must be defined. We analyzed the literature in cognitive psychology, geovisualization and information visualization, and identified the key factors for studying and evaluating geovisualization designs for their function to support and strengthen human navigational memory. The key factors we identified are: i) the individual abilities and age of the users, ii) the level of realism (LOR) included in the representations and iii) the context in which the navigation is performed, thus specific tasks within a case scenario. Here we present a concise literature review and our conceptual development for follow-up experiments.https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLI-B2/671/2016/isprs-archives-XLI-B2-671-2016.pdf
collection DOAJ
language English
format Article
sources DOAJ
author I. Lokka
A. Çöltekin
spellingShingle I. Lokka
A. Çöltekin
SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet I. Lokka
A. Çöltekin
author_sort I. Lokka
title SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS
title_short SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS
title_full SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS
title_fullStr SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS
title_full_unstemmed SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS
title_sort simulating navigation with virtual 3d geovisualizations – a focus on memory related factors
publisher Copernicus Publications
series The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 1682-1750
2194-9034
publishDate 2016-06-01
description The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and path retrieval has been widely adopted in cognitive psychology and related fields. What motivates the use of VEs for such studies is that, as opposed to real-world, we can control for the confounding variables in simulated VEs. When simulating a geographic environment as a virtual world with the intention to train navigational memory in humans, an effective and efficient visual design is important to facilitate the amount of recall. However, it is not yet clear what amount of information should be included in such visual designs intended to facilitate remembering: there can be too little or too much of it. Besides the amount of information or level of detail, the types of visual features (‘elements’ in a visual scene) that should be included in the representations to create memorable scenes and paths must be defined. We analyzed the literature in cognitive psychology, geovisualization and information visualization, and identified the key factors for studying and evaluating geovisualization designs for their function to support and strengthen human navigational memory. The key factors we identified are: i) the individual abilities and age of the users, ii) the level of realism (LOR) included in the representations and iii) the context in which the navigation is performed, thus specific tasks within a case scenario. Here we present a concise literature review and our conceptual development for follow-up experiments.
url https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLI-B2/671/2016/isprs-archives-XLI-B2-671-2016.pdf
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