Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood
Based on these circumstances, this study aims to develop an appropriate game to improve readiness of the initial ability of early childhood called "Smart Adventure". This game can help children to learn the ability of the initial reading and writing with a fun method (play) and in accordan...
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Universitas Pahlawan Tuanku Tambusai
2018-12-01
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doaj-cc48629d067240da8e0777e79d3f9fe02021-09-02T14:55:35ZengUniversitas Pahlawan Tuanku TambusaiJurnal Obsesi2356-13272549-89592018-12-012214915410.31004/obsesi.v2i2.9175Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early ChildhoodLinda Dwiyanti0Rosa Imani Khan1Epritha Kurniawati2Prodi PG-PAUD Universitas Nusantara PGRI Kediri, Jawa Timur, IndonesiaProdi PG-PAUD Universitas Nusantara PGRI Kediri, Jawa Timur, IndonesiaProdi PG-PAUD Universitas Nusantara PGRI Kediri, Jawa Timur, IndonesiaBased on these circumstances, this study aims to develop an appropriate game to improve readiness of the initial ability of early childhood called "Smart Adventure". This game can help children to learn the ability of the initial reading and writing with a fun method (play) and in accordance with the characteristics and stages of early childhood development. This study used a qualitative and quantitative approach (mix method) with "Borg and Gall" research and development model. The procedures used include: research and information collecting, planning, develop preliminary form of product, preliminary field testing, main product revision, main field testing, operational product revision, operational field testing, final product revision, and dissemination and implementation.The results of this study indicate the effectiveness and usefulness of the Smart Adventure game product on the ability to reading and writing early childhood.https://obsesi.or.id/index.php/obsesi/article/view/91Smart AdventureInitial "Calis"Early Childhood |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Linda Dwiyanti Rosa Imani Khan Epritha Kurniawati |
spellingShingle |
Linda Dwiyanti Rosa Imani Khan Epritha Kurniawati Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood Jurnal Obsesi Smart Adventure Initial "Calis" Early Childhood |
author_facet |
Linda Dwiyanti Rosa Imani Khan Epritha Kurniawati |
author_sort |
Linda Dwiyanti |
title |
Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood |
title_short |
Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood |
title_full |
Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood |
title_fullStr |
Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood |
title_full_unstemmed |
Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood |
title_sort |
development of smart adventure games to improve the readiness of the initial ability of reading, and writing on early childhood |
publisher |
Universitas Pahlawan Tuanku Tambusai |
series |
Jurnal Obsesi |
issn |
2356-1327 2549-8959 |
publishDate |
2018-12-01 |
description |
Based on these circumstances, this study aims to develop an appropriate game to improve readiness of the initial ability of early childhood called "Smart Adventure". This game can help children to learn the ability of the initial reading and writing with a fun method (play) and in accordance with the characteristics and stages of early childhood development. This study used a qualitative and quantitative approach (mix method) with "Borg and Gall" research and development model. The procedures used include: research and information collecting, planning, develop preliminary form of product, preliminary field testing, main product revision, main field testing, operational product revision, operational field testing, final product revision, and dissemination and implementation.The results of this study indicate the effectiveness and usefulness of the Smart Adventure game product on the ability to reading and writing early childhood. |
topic |
Smart Adventure Initial "Calis" Early Childhood |
url |
https://obsesi.or.id/index.php/obsesi/article/view/91 |
work_keys_str_mv |
AT lindadwiyanti developmentofsmartadventuregamestoimprovethereadinessoftheinitialabilityofreadingandwritingonearlychildhood AT rosaimanikhan developmentofsmartadventuregamestoimprovethereadinessoftheinitialabilityofreadingandwritingonearlychildhood AT eprithakurniawati developmentofsmartadventuregamestoimprovethereadinessoftheinitialabilityofreadingandwritingonearlychildhood |
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