Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood

Based on these circumstances, this study aims to develop an appropriate game to improve readiness of the initial ability of early childhood called "Smart Adventure". This game can help children to learn the ability of the initial reading and writing with a fun method (play) and in accordan...

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Main Authors: Linda Dwiyanti, Rosa Imani Khan, Epritha Kurniawati
Format: Article
Language:English
Published: Universitas Pahlawan Tuanku Tambusai 2018-12-01
Series:Jurnal Obsesi
Subjects:
Online Access:https://obsesi.or.id/index.php/obsesi/article/view/91
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spelling doaj-cc48629d067240da8e0777e79d3f9fe02021-09-02T14:55:35ZengUniversitas Pahlawan Tuanku TambusaiJurnal Obsesi2356-13272549-89592018-12-012214915410.31004/obsesi.v2i2.9175Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early ChildhoodLinda Dwiyanti0Rosa Imani Khan1Epritha Kurniawati2Prodi PG-PAUD Universitas Nusantara PGRI Kediri, Jawa Timur, IndonesiaProdi PG-PAUD Universitas Nusantara PGRI Kediri, Jawa Timur, IndonesiaProdi PG-PAUD Universitas Nusantara PGRI Kediri, Jawa Timur, IndonesiaBased on these circumstances, this study aims to develop an appropriate game to improve readiness of the initial ability of early childhood called "Smart Adventure". This game can help children to learn the ability of the initial reading and writing with a fun method (play) and in accordance with the characteristics and stages of early childhood development. This study used a qualitative and quantitative approach (mix method) with "Borg and Gall" research and development model. The procedures used include: research and information collecting, planning, develop preliminary form of product, preliminary field testing, main product revision, main field testing, operational product revision, operational field testing, final product revision, and dissemination and implementation.The results of this study indicate the effectiveness and usefulness of the Smart Adventure game product on the ability to reading and writing early childhood.https://obsesi.or.id/index.php/obsesi/article/view/91Smart AdventureInitial "Calis"Early Childhood
collection DOAJ
language English
format Article
sources DOAJ
author Linda Dwiyanti
Rosa Imani Khan
Epritha Kurniawati
spellingShingle Linda Dwiyanti
Rosa Imani Khan
Epritha Kurniawati
Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood
Jurnal Obsesi
Smart Adventure
Initial "Calis"
Early Childhood
author_facet Linda Dwiyanti
Rosa Imani Khan
Epritha Kurniawati
author_sort Linda Dwiyanti
title Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood
title_short Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood
title_full Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood
title_fullStr Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood
title_full_unstemmed Development of Smart Adventure Games to Improve the Readiness of the Initial Ability of Reading, and Writing on Early Childhood
title_sort development of smart adventure games to improve the readiness of the initial ability of reading, and writing on early childhood
publisher Universitas Pahlawan Tuanku Tambusai
series Jurnal Obsesi
issn 2356-1327
2549-8959
publishDate 2018-12-01
description Based on these circumstances, this study aims to develop an appropriate game to improve readiness of the initial ability of early childhood called "Smart Adventure". This game can help children to learn the ability of the initial reading and writing with a fun method (play) and in accordance with the characteristics and stages of early childhood development. This study used a qualitative and quantitative approach (mix method) with "Borg and Gall" research and development model. The procedures used include: research and information collecting, planning, develop preliminary form of product, preliminary field testing, main product revision, main field testing, operational product revision, operational field testing, final product revision, and dissemination and implementation.The results of this study indicate the effectiveness and usefulness of the Smart Adventure game product on the ability to reading and writing early childhood.
topic Smart Adventure
Initial "Calis"
Early Childhood
url https://obsesi.or.id/index.php/obsesi/article/view/91
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AT rosaimanikhan developmentofsmartadventuregamestoimprovethereadinessoftheinitialabilityofreadingandwritingonearlychildhood
AT eprithakurniawati developmentofsmartadventuregamestoimprovethereadinessoftheinitialabilityofreadingandwritingonearlychildhood
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