Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial

Objectives Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams—participatory events to cocreate digital or board games in a time-constrained environment—in cultural safety training of medical students. The pilot tests methods and procedures and explor...

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Main Authors: Anne Cockcroft, Neil Andersson, Juan Pimentel
Format: Article
Language:English
Published: BMJ Publishing Group 2021-06-01
Series:BMJ Open
Online Access:https://bmjopen.bmj.com/content/11/5/e042892.full
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spelling doaj-cbc10038170f482fb70cf9b9e382095e2021-09-30T17:47:39ZengBMJ Publishing GroupBMJ Open2044-60552021-06-0111510.1136/bmjopen-2020-042892Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trialAnne Cockcroft0Neil Andersson1Juan Pimentel21 CIET-PRAM, Department of Family Medicine, McGill University, Montreal, Québec, Canada1 CIET/ PRAM Family Medicine, McGill University, Montreal, Québec, Canada1 CIET-PRAM, Department of Family Medicine, McGill University, Montreal, Québec, CanadaObjectives Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams—participatory events to cocreate digital or board games in a time-constrained environment—in cultural safety training of medical students. The pilot tests methods and procedures and explores the validity and reliability of our research instrument.Design Two-arm parallel-group pilot RCT with a 1:1 allocation ratio.Setting Faculty of Medicine in Chia, Colombia.Participants 79 final-year medical students completed the baseline questionnaire. 64 completed the assessment immediately after the intervention: 31 in the intervention group (20 female) and 33 in the control group (18 female). 35 completed the final assessment (18 control and 17 intervention) 4 months after the intervention.Interventions The intervention group joined a 5-hour game jam composed of a 1-hour lecture and a 4-hour session to create and to play educational games about cultural safety. The control group had a 1-hour conventional lesson, followed by a 4-hour study session of selected readings on cultural safety.Primary and secondary outcome measures The instrument, an online self-administered Likert-type questionnaire, assessed a self-reported cultural safety results chain based on a planned behaviour theory. Student recruitment, retention and perception of the activity determined acceptability. The methodological and logistical factors for a full-scale study determined feasibility.Results After the intervention, students randomised to that arm reported a slightly higher cultural safety score (26.9) than those in the control group (25.9) (difference −1, 95% CI −3.0 to 1.0). Students described game jam learning in favourable terms and considered cultural safety training relevant. The university authorised the conduct of the full-scale trial.Conclusion Game jam learning is feasible and acceptable for cultural safety training of Colombian medical students. Researchers and educators may find our results informative in the design of RCTs assessing educational interventions.Trial registration number ISRCTN14261595 (stage: pilot study results)https://bmjopen.bmj.com/content/11/5/e042892.full
collection DOAJ
language English
format Article
sources DOAJ
author Anne Cockcroft
Neil Andersson
Juan Pimentel
spellingShingle Anne Cockcroft
Neil Andersson
Juan Pimentel
Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
BMJ Open
author_facet Anne Cockcroft
Neil Andersson
Juan Pimentel
author_sort Anne Cockcroft
title Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
title_short Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
title_full Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
title_fullStr Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
title_full_unstemmed Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
title_sort game jams for cultural safety training in colombian medical education: a pilot randomised controlled trial
publisher BMJ Publishing Group
series BMJ Open
issn 2044-6055
publishDate 2021-06-01
description Objectives Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams—participatory events to cocreate digital or board games in a time-constrained environment—in cultural safety training of medical students. The pilot tests methods and procedures and explores the validity and reliability of our research instrument.Design Two-arm parallel-group pilot RCT with a 1:1 allocation ratio.Setting Faculty of Medicine in Chia, Colombia.Participants 79 final-year medical students completed the baseline questionnaire. 64 completed the assessment immediately after the intervention: 31 in the intervention group (20 female) and 33 in the control group (18 female). 35 completed the final assessment (18 control and 17 intervention) 4 months after the intervention.Interventions The intervention group joined a 5-hour game jam composed of a 1-hour lecture and a 4-hour session to create and to play educational games about cultural safety. The control group had a 1-hour conventional lesson, followed by a 4-hour study session of selected readings on cultural safety.Primary and secondary outcome measures The instrument, an online self-administered Likert-type questionnaire, assessed a self-reported cultural safety results chain based on a planned behaviour theory. Student recruitment, retention and perception of the activity determined acceptability. The methodological and logistical factors for a full-scale study determined feasibility.Results After the intervention, students randomised to that arm reported a slightly higher cultural safety score (26.9) than those in the control group (25.9) (difference −1, 95% CI −3.0 to 1.0). Students described game jam learning in favourable terms and considered cultural safety training relevant. The university authorised the conduct of the full-scale trial.Conclusion Game jam learning is feasible and acceptable for cultural safety training of Colombian medical students. Researchers and educators may find our results informative in the design of RCTs assessing educational interventions.Trial registration number ISRCTN14261595 (stage: pilot study results)
url https://bmjopen.bmj.com/content/11/5/e042892.full
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