The memory of a tree; an interactive visual storytelling installation

Over the centuries, people have combined fields, leading to the creation of new domains. For example, artists have used technology to widen the range of their medium to express ideas in new ways. Similarly, technology has leveraged art to expand its range of application. Both art and technology cont...

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Main Author: Hyunjoo Oh
Format: Article
Language:English
Published: Universidade Católica Portuguesa 2012-01-01
Series:Journal of Science and Technology of the Arts
Subjects:
Online Access:https://revistas.ucp.pt/index.php/jsta/article/view/7181
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spelling doaj-cb9ddaa7a1ea4f0299b717d04f185a222020-11-25T04:06:37ZengUniversidade Católica PortuguesaJournal of Science and Technology of the Arts1646-97982183-00882012-01-014110.7559/citarj.v4i1.70The memory of a tree; an interactive visual storytelling installationHyunjoo OhOver the centuries, people have combined fields, leading to the creation of new domains. For example, artists have used technology to widen the range of their medium to express ideas in new ways. Similarly, technology has leveraged art to expand its range of application. Both art and technology continue to inspire innovation in each other. A contemporary example of this process is evident in interactive art era; this article covers this topic focusing on tangible interface pieces. There have been many compelling demonstrations that involve tangible interaction to increase audience interests through their embodied interaction. However, most existing approaches are limited to engaging a user’s immediate, temporary experience with setting some context of the environment with story elements. This article presents an interactive installation that engages the audience, building an immersive environment based on the synergy between embodied interaction and storytelling in a more active and meaningful way. It is based on the belief that tangible interfaces have the potential to convey narratives more meaningfully based on physical interaction and human senses and fundamentally, aims to supply another potential of tangible interfaces to spark further discussion in this area. https://revistas.ucp.pt/index.php/jsta/article/view/7181Interactive artTangible interfacesEmbodied interactionInteractive narrativeComputer/Digital art
collection DOAJ
language English
format Article
sources DOAJ
author Hyunjoo Oh
spellingShingle Hyunjoo Oh
The memory of a tree; an interactive visual storytelling installation
Journal of Science and Technology of the Arts
Interactive art
Tangible interfaces
Embodied interaction
Interactive narrative
Computer/Digital art
author_facet Hyunjoo Oh
author_sort Hyunjoo Oh
title The memory of a tree; an interactive visual storytelling installation
title_short The memory of a tree; an interactive visual storytelling installation
title_full The memory of a tree; an interactive visual storytelling installation
title_fullStr The memory of a tree; an interactive visual storytelling installation
title_full_unstemmed The memory of a tree; an interactive visual storytelling installation
title_sort memory of a tree; an interactive visual storytelling installation
publisher Universidade Católica Portuguesa
series Journal of Science and Technology of the Arts
issn 1646-9798
2183-0088
publishDate 2012-01-01
description Over the centuries, people have combined fields, leading to the creation of new domains. For example, artists have used technology to widen the range of their medium to express ideas in new ways. Similarly, technology has leveraged art to expand its range of application. Both art and technology continue to inspire innovation in each other. A contemporary example of this process is evident in interactive art era; this article covers this topic focusing on tangible interface pieces. There have been many compelling demonstrations that involve tangible interaction to increase audience interests through their embodied interaction. However, most existing approaches are limited to engaging a user’s immediate, temporary experience with setting some context of the environment with story elements. This article presents an interactive installation that engages the audience, building an immersive environment based on the synergy between embodied interaction and storytelling in a more active and meaningful way. It is based on the belief that tangible interfaces have the potential to convey narratives more meaningfully based on physical interaction and human senses and fundamentally, aims to supply another potential of tangible interfaces to spark further discussion in this area.
topic Interactive art
Tangible interfaces
Embodied interaction
Interactive narrative
Computer/Digital art
url https://revistas.ucp.pt/index.php/jsta/article/view/7181
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