Student motivation and achievement in learning English as a second language using Second Life

This study investigates the impact of a 3D virtual learning environment based on Second Life on student motivation and achievement in learning English as a second language. Twenty-one university students participate in this study, with the support of an English instructor. The Motivated Strategies f...

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Main Authors: Tosti H. C. Chiang, Stephen J. H. Yang, Chester S. J. Huang, Hsin-Hun Liou
Format: Article
Language:English
Published: Hong Kong Bao Long Accounting & Secretarial Limited 2014-03-01
Series:Knowledge Management & E-Learning: An International Journal
Online Access:http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/304/206
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spelling doaj-cb6397e0d53344e9b16c6508fab65d632020-11-24T20:57:13ZengHong Kong Bao Long Accounting & Secretarial LimitedKnowledge Management & E-Learning: An International Journal2073-79042073-79042014-03-0161117Student motivation and achievement in learning English as a second language using Second LifeTosti H. C. Chiang0Stephen J. H. Yang1Chester S. J. Huang2Hsin-Hun Liou3National Central University, TaiwanNational Central University, TaiwanNational Central University, TaiwanNational Central University, TaiwanThis study investigates the impact of a 3D virtual learning environment based on Second Life on student motivation and achievement in learning English as a second language. Twenty-one university students participate in this study, with the support of an English instructor. The Motivated Strategies for Learning Questionnaire (MSLQ) was used to evaluate students’ intrinsic and extrinsic goal orientation and self-efficacy in Second Life. The pre-test and post-test were used to assess students’ learning achievement. The results showed that students’ intrinsic and extrinsic goal orientations in English learning in Second Life had a positive influence on their self-efficacy. In addition, students’ self-efficacy of English learning in Second Life was found to positively relate to their learning achievement. Moreover, students’ intrinsic and extrinsic goal orientations were found to significantly influence their learning achievement via self-efficacy. In other words, instructors can utilize Second Life to enhance student motivation and achievement in English learning.http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/304/206
collection DOAJ
language English
format Article
sources DOAJ
author Tosti H. C. Chiang
Stephen J. H. Yang
Chester S. J. Huang
Hsin-Hun Liou
spellingShingle Tosti H. C. Chiang
Stephen J. H. Yang
Chester S. J. Huang
Hsin-Hun Liou
Student motivation and achievement in learning English as a second language using Second Life
Knowledge Management & E-Learning: An International Journal
author_facet Tosti H. C. Chiang
Stephen J. H. Yang
Chester S. J. Huang
Hsin-Hun Liou
author_sort Tosti H. C. Chiang
title Student motivation and achievement in learning English as a second language using Second Life
title_short Student motivation and achievement in learning English as a second language using Second Life
title_full Student motivation and achievement in learning English as a second language using Second Life
title_fullStr Student motivation and achievement in learning English as a second language using Second Life
title_full_unstemmed Student motivation and achievement in learning English as a second language using Second Life
title_sort student motivation and achievement in learning english as a second language using second life
publisher Hong Kong Bao Long Accounting & Secretarial Limited
series Knowledge Management & E-Learning: An International Journal
issn 2073-7904
2073-7904
publishDate 2014-03-01
description This study investigates the impact of a 3D virtual learning environment based on Second Life on student motivation and achievement in learning English as a second language. Twenty-one university students participate in this study, with the support of an English instructor. The Motivated Strategies for Learning Questionnaire (MSLQ) was used to evaluate students’ intrinsic and extrinsic goal orientation and self-efficacy in Second Life. The pre-test and post-test were used to assess students’ learning achievement. The results showed that students’ intrinsic and extrinsic goal orientations in English learning in Second Life had a positive influence on their self-efficacy. In addition, students’ self-efficacy of English learning in Second Life was found to positively relate to their learning achievement. Moreover, students’ intrinsic and extrinsic goal orientations were found to significantly influence their learning achievement via self-efficacy. In other words, instructors can utilize Second Life to enhance student motivation and achievement in English learning.
url http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/304/206
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