Developing interprofessional health competencies in a virtual world

Background: Virtual worlds provide a promising means of delivering simulations for developing interprofessional health skills. However, developing and implementing a virtual world simulation is a challenging process, in part because of the novelty of virtual worlds as a simulation platform and also...

Full description

Bibliographic Details
Main Authors: Sharla King, David Chodos, Eleni Stroulia, Mike Carbonaro, Mark MacKenzie, Andrew Reid, Lisa Torres, Elaine Greidanus
Format: Article
Language:English
Published: Taylor & Francis Group 2012-11-01
Series:Medical Education Online
Subjects:
Online Access:http://med-ed-online.net/index.php/meo/article/view/11213/pdf_1
id doaj-ca6c6d56072c4065b6cbdcef67a3bbe2
record_format Article
spelling doaj-ca6c6d56072c4065b6cbdcef67a3bbe22020-11-25T02:47:17ZengTaylor & Francis GroupMedical Education Online1087-29812012-11-0117011110.3402/meo.v17i0.11213Developing interprofessional health competencies in a virtual worldSharla KingDavid ChodosEleni StrouliaMike CarbonaroMark MacKenzieAndrew ReidLisa TorresElaine GreidanusBackground: Virtual worlds provide a promising means of delivering simulations for developing interprofessional health skills. However, developing and implementing a virtual world simulation is a challenging process, in part because of the novelty of virtual worlds as a simulation platform and also because of the degree of collaboration required among technical and subject experts. Thus, it can be difficult to ensure that the simulation is both technically satisfactory and educationally appropriate. Methods: To address this challenge, we propose the use of de Freitas and Oliver's four-dimensional framework as a means of guiding the development process. We give an overview of the framework and describe how its principles can be applied to the development of virtual world simulations. Results: We present two virtual world simulation pilot projects that adopted this approach, and describe our development experience in these projects. We directly connect this experience to the four-dimensional framework, thus validating the framework's applicability to the projects and to the context of virtual world simulations in general. Conclusions: We present a series of recommendations for developing virtual world simulations for interprofessional health education. These recommendations are based on the four-dimensional framework and are also informed by our experience with the pilot projects.http://med-ed-online.net/index.php/meo/article/view/11213/pdf_1virtual worldssimulationinterprofessional educationdevelopment framework
collection DOAJ
language English
format Article
sources DOAJ
author Sharla King
David Chodos
Eleni Stroulia
Mike Carbonaro
Mark MacKenzie
Andrew Reid
Lisa Torres
Elaine Greidanus
spellingShingle Sharla King
David Chodos
Eleni Stroulia
Mike Carbonaro
Mark MacKenzie
Andrew Reid
Lisa Torres
Elaine Greidanus
Developing interprofessional health competencies in a virtual world
Medical Education Online
virtual worlds
simulation
interprofessional education
development framework
author_facet Sharla King
David Chodos
Eleni Stroulia
Mike Carbonaro
Mark MacKenzie
Andrew Reid
Lisa Torres
Elaine Greidanus
author_sort Sharla King
title Developing interprofessional health competencies in a virtual world
title_short Developing interprofessional health competencies in a virtual world
title_full Developing interprofessional health competencies in a virtual world
title_fullStr Developing interprofessional health competencies in a virtual world
title_full_unstemmed Developing interprofessional health competencies in a virtual world
title_sort developing interprofessional health competencies in a virtual world
publisher Taylor & Francis Group
series Medical Education Online
issn 1087-2981
publishDate 2012-11-01
description Background: Virtual worlds provide a promising means of delivering simulations for developing interprofessional health skills. However, developing and implementing a virtual world simulation is a challenging process, in part because of the novelty of virtual worlds as a simulation platform and also because of the degree of collaboration required among technical and subject experts. Thus, it can be difficult to ensure that the simulation is both technically satisfactory and educationally appropriate. Methods: To address this challenge, we propose the use of de Freitas and Oliver's four-dimensional framework as a means of guiding the development process. We give an overview of the framework and describe how its principles can be applied to the development of virtual world simulations. Results: We present two virtual world simulation pilot projects that adopted this approach, and describe our development experience in these projects. We directly connect this experience to the four-dimensional framework, thus validating the framework's applicability to the projects and to the context of virtual world simulations in general. Conclusions: We present a series of recommendations for developing virtual world simulations for interprofessional health education. These recommendations are based on the four-dimensional framework and are also informed by our experience with the pilot projects.
topic virtual worlds
simulation
interprofessional education
development framework
url http://med-ed-online.net/index.php/meo/article/view/11213/pdf_1
work_keys_str_mv AT sharlaking developinginterprofessionalhealthcompetenciesinavirtualworld
AT davidchodos developinginterprofessionalhealthcompetenciesinavirtualworld
AT elenistroulia developinginterprofessionalhealthcompetenciesinavirtualworld
AT mikecarbonaro developinginterprofessionalhealthcompetenciesinavirtualworld
AT markmackenzie developinginterprofessionalhealthcompetenciesinavirtualworld
AT andrewreid developinginterprofessionalhealthcompetenciesinavirtualworld
AT lisatorres developinginterprofessionalhealthcompetenciesinavirtualworld
AT elainegreidanus developinginterprofessionalhealthcompetenciesinavirtualworld
_version_ 1724753625944686592