Introduction: Researching online worlds: challenging media and communication studies

Digital media and network communication technology have not changed this setup, but rather have opened the possibility for encountering and experiencing additional types of worlds and performing additional types of spatial practices. Being situated online and being globally networked with the possib...

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Bibliographic Details
Main Author: Kjetil Sandvik
Format: Article
Language:Danish
Published: Sammenslutningen af Medieforskere i Danmark (SMID) 2009-12-01
Series:MedieKultur: Journal of Media and Communication Research
Subjects:
Online Access:https://tidsskrift.dk/mediekultur/article/view/2208
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spelling doaj-c9fcc0372a0c4e5483e769d9e73dc6342020-11-24T23:02:49ZdanSammenslutningen af Medieforskere i Danmark (SMID)MedieKultur: Journal of Media and Communication Research0900-96711901-97262009-12-01254710.7146/mediekultur.v25i47.22082006Introduction: Researching online worlds: challenging media and communication studiesKjetil Sandvik0University of CopenhagenDigital media and network communication technology have not changed this setup, but rather have opened the possibility for encountering and experiencing additional types of worlds and performing additional types of spatial practices. Being situated online and being globally networked with the possibility of both synchronous and asynchronous communication, digitally mediated worlds provide possible interactions between users which are radically more independent of time and place than the ones facilitated by older media. From this perspective, the concept of online worlds both challenges and broadens our understanding of how media shape the world and how the media technology creates new social structures.https://tidsskrift.dk/mediekultur/article/view/2208online worlds, space, place, mediatization, World of Warcraft, Second Life, Facebook, Arto
collection DOAJ
language Danish
format Article
sources DOAJ
author Kjetil Sandvik
spellingShingle Kjetil Sandvik
Introduction: Researching online worlds: challenging media and communication studies
MedieKultur: Journal of Media and Communication Research
online worlds, space, place, mediatization, World of Warcraft, Second Life, Facebook, Arto
author_facet Kjetil Sandvik
author_sort Kjetil Sandvik
title Introduction: Researching online worlds: challenging media and communication studies
title_short Introduction: Researching online worlds: challenging media and communication studies
title_full Introduction: Researching online worlds: challenging media and communication studies
title_fullStr Introduction: Researching online worlds: challenging media and communication studies
title_full_unstemmed Introduction: Researching online worlds: challenging media and communication studies
title_sort introduction: researching online worlds: challenging media and communication studies
publisher Sammenslutningen af Medieforskere i Danmark (SMID)
series MedieKultur: Journal of Media and Communication Research
issn 0900-9671
1901-9726
publishDate 2009-12-01
description Digital media and network communication technology have not changed this setup, but rather have opened the possibility for encountering and experiencing additional types of worlds and performing additional types of spatial practices. Being situated online and being globally networked with the possibility of both synchronous and asynchronous communication, digitally mediated worlds provide possible interactions between users which are radically more independent of time and place than the ones facilitated by older media. From this perspective, the concept of online worlds both challenges and broadens our understanding of how media shape the world and how the media technology creates new social structures.
topic online worlds, space, place, mediatization, World of Warcraft, Second Life, Facebook, Arto
url https://tidsskrift.dk/mediekultur/article/view/2208
work_keys_str_mv AT kjetilsandvik introductionresearchingonlineworldschallengingmediaandcommunicationstudies
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