Systematic Design and Rapid Development of Motion-Based Touchless Games for Enhancing Students’ Thinking Skills
During the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st...
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doaj-c8c0932dad104ef09fc907053f637d242020-11-25T00:54:37ZengMDPI AGEducation Sciences2227-71022018-01-01811810.3390/educsci8010018educsci8010018Systematic Design and Rapid Development of Motion-Based Touchless Games for Enhancing Students’ Thinking SkillsIoannis Altanis0Symeon Retalis1Ourania Petropoulou2Department of Digital Systems, University of Piraeus, 80, M. Karaoli & A. Dimitriou St., 18534 Piraeus, GreeceDepartment of Digital Systems, University of Piraeus, 80, M. Karaoli & A. Dimitriou St., 18534 Piraeus, GreeceDepartment of Digital Systems, University of Piraeus, 80, M. Karaoli & A. Dimitriou St., 18534 Piraeus, GreeceDuring the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st century skills; however, many students seem to face difficulties in getting a deeper understanding of the game development life cycle. Additionally, students often have difficulties in meaningfully reusing and applying the concepts from various subjects, mainly mathematics and physics, into their game-making tasks or in understanding advanced programming commands while creating their games. The present study presents an innovative game-making teaching approach that suggests a series of steps for the systematic design and rapid development of motion-based touchless games, i.e., games that are based on natural user interaction technologies, like the Microsoft Kinect camera. Findings from evaluation studies in two (2) secondary schools indicate that this approach can increase student motivation, strengthen their computational thinking, enhance their understanding of geometric principles and improve their social skills.http://www.mdpi.com/2227-7102/8/1/18technology enhanced learningGame-based learningKinectFormative evaluationsecondary educationthinking skills |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ioannis Altanis Symeon Retalis Ourania Petropoulou |
spellingShingle |
Ioannis Altanis Symeon Retalis Ourania Petropoulou Systematic Design and Rapid Development of Motion-Based Touchless Games for Enhancing Students’ Thinking Skills Education Sciences technology enhanced learning Game-based learning Kinect Formative evaluation secondary education thinking skills |
author_facet |
Ioannis Altanis Symeon Retalis Ourania Petropoulou |
author_sort |
Ioannis Altanis |
title |
Systematic Design and Rapid Development of Motion-Based Touchless Games for Enhancing Students’ Thinking Skills |
title_short |
Systematic Design and Rapid Development of Motion-Based Touchless Games for Enhancing Students’ Thinking Skills |
title_full |
Systematic Design and Rapid Development of Motion-Based Touchless Games for Enhancing Students’ Thinking Skills |
title_fullStr |
Systematic Design and Rapid Development of Motion-Based Touchless Games for Enhancing Students’ Thinking Skills |
title_full_unstemmed |
Systematic Design and Rapid Development of Motion-Based Touchless Games for Enhancing Students’ Thinking Skills |
title_sort |
systematic design and rapid development of motion-based touchless games for enhancing students’ thinking skills |
publisher |
MDPI AG |
series |
Education Sciences |
issn |
2227-7102 |
publishDate |
2018-01-01 |
description |
During the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st century skills; however, many students seem to face difficulties in getting a deeper understanding of the game development life cycle. Additionally, students often have difficulties in meaningfully reusing and applying the concepts from various subjects, mainly mathematics and physics, into their game-making tasks or in understanding advanced programming commands while creating their games. The present study presents an innovative game-making teaching approach that suggests a series of steps for the systematic design and rapid development of motion-based touchless games, i.e., games that are based on natural user interaction technologies, like the Microsoft Kinect camera. Findings from evaluation studies in two (2) secondary schools indicate that this approach can increase student motivation, strengthen their computational thinking, enhance their understanding of geometric principles and improve their social skills. |
topic |
technology enhanced learning Game-based learning Kinect Formative evaluation secondary education thinking skills |
url |
http://www.mdpi.com/2227-7102/8/1/18 |
work_keys_str_mv |
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