Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix
We propose a distributed Nash equilibrium seeking algorithm in a networked game, where each player has incomplete information on other players’ actions. Players keep estimates and communicate over a strongly connected digraph with their neighbours according to a gossip communication protocol. Due to...
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European Alliance for Innovation (EAI)
2020-06-01
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Online Access: | https://eudl.eu/pdf/10.4108/eai.13-7-2018.158526 |
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doaj-c87ddd52080e4311aaf48aaa045db4e32020-11-25T03:46:24ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Collaborative Computing2312-86232020-06-0141310.4108/eai.13-7-2018.158526Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight MatrixFarzad Salehisadaghiani0Lacra Pavel1Department of Electrical and Computer Engineering, University of Toronto, 10 King’s College Road, Toronto, ON, M5S 3G4, CanadaDepartment of Electrical and Computer Engineering, University of Toronto, 10 King’s College Road, Toronto, ON, M5S 3G4, CanadaWe propose a distributed Nash equilibrium seeking algorithm in a networked game, where each player has incomplete information on other players’ actions. Players keep estimates and communicate over a strongly connected digraph with their neighbours according to a gossip communication protocol. Due to the asymmetric information exchange between players, a non-doubly (row)-stochastic weight matrix is defined. We prove almost-sure convergence of the algorithm to a Nash equilibrium under diminishing step-sizes. We extend the algorithm to graphical games in which players’ cost functions are dependent only on their neighbouring players in an interference digraph. Given the interference digraph, a communication digraph is designed so that players exchange only their required information. The communication digraph is a subset of the interference digraph and a superset of its transitive reduction. Finally, we verify the efficacy of the algorithm via simulation on a social media behavioural case.https://eudl.eu/pdf/10.4108/eai.13-7-2018.158526nash equilibriumcommunication graphinformation exchange |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Farzad Salehisadaghiani Lacra Pavel |
spellingShingle |
Farzad Salehisadaghiani Lacra Pavel Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix EAI Endorsed Transactions on Collaborative Computing nash equilibrium communication graph information exchange |
author_facet |
Farzad Salehisadaghiani Lacra Pavel |
author_sort |
Farzad Salehisadaghiani |
title |
Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix |
title_short |
Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix |
title_full |
Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix |
title_fullStr |
Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix |
title_full_unstemmed |
Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix |
title_sort |
nash equilibrium seeking with non-doubly stochastic communication weight matrix |
publisher |
European Alliance for Innovation (EAI) |
series |
EAI Endorsed Transactions on Collaborative Computing |
issn |
2312-8623 |
publishDate |
2020-06-01 |
description |
We propose a distributed Nash equilibrium seeking algorithm in a networked game, where each player has incomplete information on other players’ actions. Players keep estimates and communicate over a strongly connected digraph with their neighbours according to a gossip communication protocol. Due to the asymmetric information exchange between players, a non-doubly (row)-stochastic weight matrix is defined. We prove almost-sure convergence of the algorithm to a Nash equilibrium under diminishing step-sizes. We extend the algorithm to graphical games in which players’ cost functions are dependent only on their neighbouring players in an interference digraph. Given the interference digraph, a communication digraph is designed so that players exchange only their required information. The communication digraph is a subset of the interference digraph and a superset of its transitive reduction. Finally, we verify the efficacy of the algorithm via simulation on a social media behavioural case. |
topic |
nash equilibrium communication graph information exchange |
url |
https://eudl.eu/pdf/10.4108/eai.13-7-2018.158526 |
work_keys_str_mv |
AT farzadsalehisadaghiani nashequilibriumseekingwithnondoublystochasticcommunicationweightmatrix AT lacrapavel nashequilibriumseekingwithnondoublystochasticcommunicationweightmatrix |
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