Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix

We propose a distributed Nash equilibrium seeking algorithm in a networked game, where each player has incomplete information on other players’ actions. Players keep estimates and communicate over a strongly connected digraph with their neighbours according to a gossip communication protocol. Due to...

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Main Authors: Farzad Salehisadaghiani, Lacra Pavel
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2020-06-01
Series:EAI Endorsed Transactions on Collaborative Computing
Subjects:
Online Access:https://eudl.eu/pdf/10.4108/eai.13-7-2018.158526
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spelling doaj-c87ddd52080e4311aaf48aaa045db4e32020-11-25T03:46:24ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Collaborative Computing2312-86232020-06-0141310.4108/eai.13-7-2018.158526Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight MatrixFarzad Salehisadaghiani0Lacra Pavel1Department of Electrical and Computer Engineering, University of Toronto, 10 King’s College Road, Toronto, ON, M5S 3G4, CanadaDepartment of Electrical and Computer Engineering, University of Toronto, 10 King’s College Road, Toronto, ON, M5S 3G4, CanadaWe propose a distributed Nash equilibrium seeking algorithm in a networked game, where each player has incomplete information on other players’ actions. Players keep estimates and communicate over a strongly connected digraph with their neighbours according to a gossip communication protocol. Due to the asymmetric information exchange between players, a non-doubly (row)-stochastic weight matrix is defined. We prove almost-sure convergence of the algorithm to a Nash equilibrium under diminishing step-sizes. We extend the algorithm to graphical games in which players’ cost functions are dependent only on their neighbouring players in an interference digraph. Given the interference digraph, a communication digraph is designed so that players exchange only their required information. The communication digraph is a subset of the interference digraph and a superset of its transitive reduction. Finally, we verify the efficacy of the algorithm via simulation on a social media behavioural case.https://eudl.eu/pdf/10.4108/eai.13-7-2018.158526nash equilibriumcommunication graphinformation exchange
collection DOAJ
language English
format Article
sources DOAJ
author Farzad Salehisadaghiani
Lacra Pavel
spellingShingle Farzad Salehisadaghiani
Lacra Pavel
Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix
EAI Endorsed Transactions on Collaborative Computing
nash equilibrium
communication graph
information exchange
author_facet Farzad Salehisadaghiani
Lacra Pavel
author_sort Farzad Salehisadaghiani
title Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix
title_short Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix
title_full Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix
title_fullStr Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix
title_full_unstemmed Nash Equilibrium Seeking with Non-doubly Stochastic Communication Weight Matrix
title_sort nash equilibrium seeking with non-doubly stochastic communication weight matrix
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Collaborative Computing
issn 2312-8623
publishDate 2020-06-01
description We propose a distributed Nash equilibrium seeking algorithm in a networked game, where each player has incomplete information on other players’ actions. Players keep estimates and communicate over a strongly connected digraph with their neighbours according to a gossip communication protocol. Due to the asymmetric information exchange between players, a non-doubly (row)-stochastic weight matrix is defined. We prove almost-sure convergence of the algorithm to a Nash equilibrium under diminishing step-sizes. We extend the algorithm to graphical games in which players’ cost functions are dependent only on their neighbouring players in an interference digraph. Given the interference digraph, a communication digraph is designed so that players exchange only their required information. The communication digraph is a subset of the interference digraph and a superset of its transitive reduction. Finally, we verify the efficacy of the algorithm via simulation on a social media behavioural case.
topic nash equilibrium
communication graph
information exchange
url https://eudl.eu/pdf/10.4108/eai.13-7-2018.158526
work_keys_str_mv AT farzadsalehisadaghiani nashequilibriumseekingwithnondoublystochasticcommunicationweightmatrix
AT lacrapavel nashequilibriumseekingwithnondoublystochasticcommunicationweightmatrix
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