Simulation of the «Sea Battle» Game Based on the Probability Theory

The development of computer games is an urgent task that attracts a lot of developers not only from the point of view of creating entertainment content, but also from the point of view of scientific research. Of particular interest is the game «Battleship», which at first glance may seem completely...

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Main Authors: Kateryna Kotsiubivs’ka, Oleksandr Yavorskyi, Artem Korpik
Format: Article
Language:English
Published: KNUKiM Publishing Centre 2018-06-01
Series:Цифрова платформа: інформаційні технології в соціокультурній сфері
Subjects:
Online Access:http://infotech-soccult.knukim.edu.ua/article/view/147256
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spelling doaj-c69d6b4fee294d719bc624818818d2cf2020-11-25T02:12:18ZengKNUKiM Publishing CentreЦифрова платформа: інформаційні технології в соціокультурній сфері2617-796X2618-00492018-06-0101677410.31866/2617-796x.1.2018.147256147256Simulation of the «Sea Battle» Game Based on the Probability TheoryKateryna Kotsiubivs’ka0Oleksandr Yavorskyi1Artem Korpik2Київський національний університет культури і мистецтвКиївський національний університет культури і мистецтвКиївський національний університет культури і мистецтвThe development of computer games is an urgent task that attracts a lot of developers not only from the point of view of creating entertainment content, but also from the point of view of scientific research. Of particular interest is the game «Battleship», which at first glance may seem completely dependent on certain probability events. The purpose of the article is to study the mathematical models and probabilistic processes used to create the game «Sea Battle» and the development of a software application that can be used on various operating platforms. The research methods are the methods of the mathematical theory of games, the analysis of the algorithms for the location of ships and attacks using elements of combinatorics. The article is dedicated to the approaches to creating a cross‐platform software game application and a mathematical model of the game «Sea Battle» based on probability theory. The novelty of the study is the proposed algorithm for creating the game «Sea Battle» based on a mathematical model built using elements of probability theory and matrix calculus. Findings. The paper compares the most common algorithms for the game of naval combat. As a result of the study, the existing models and methods for creating the game «Sea Battle» were analyzed and an improved algorithm for developing a software application for use on various operating systems was proposed.http://infotech-soccult.knukim.edu.ua/article/view/147256комп’ютерна гракласична ймовірністьгеометрична ймовірністькомбінаторикаматриця гримасив
collection DOAJ
language English
format Article
sources DOAJ
author Kateryna Kotsiubivs’ka
Oleksandr Yavorskyi
Artem Korpik
spellingShingle Kateryna Kotsiubivs’ka
Oleksandr Yavorskyi
Artem Korpik
Simulation of the «Sea Battle» Game Based on the Probability Theory
Цифрова платформа: інформаційні технології в соціокультурній сфері
комп’ютерна гра
класична ймовірність
геометрична ймовірність
комбінаторика
матриця гри
масив
author_facet Kateryna Kotsiubivs’ka
Oleksandr Yavorskyi
Artem Korpik
author_sort Kateryna Kotsiubivs’ka
title Simulation of the «Sea Battle» Game Based on the Probability Theory
title_short Simulation of the «Sea Battle» Game Based on the Probability Theory
title_full Simulation of the «Sea Battle» Game Based on the Probability Theory
title_fullStr Simulation of the «Sea Battle» Game Based on the Probability Theory
title_full_unstemmed Simulation of the «Sea Battle» Game Based on the Probability Theory
title_sort simulation of the «sea battle» game based on the probability theory
publisher KNUKiM Publishing Centre
series Цифрова платформа: інформаційні технології в соціокультурній сфері
issn 2617-796X
2618-0049
publishDate 2018-06-01
description The development of computer games is an urgent task that attracts a lot of developers not only from the point of view of creating entertainment content, but also from the point of view of scientific research. Of particular interest is the game «Battleship», which at first glance may seem completely dependent on certain probability events. The purpose of the article is to study the mathematical models and probabilistic processes used to create the game «Sea Battle» and the development of a software application that can be used on various operating platforms. The research methods are the methods of the mathematical theory of games, the analysis of the algorithms for the location of ships and attacks using elements of combinatorics. The article is dedicated to the approaches to creating a cross‐platform software game application and a mathematical model of the game «Sea Battle» based on probability theory. The novelty of the study is the proposed algorithm for creating the game «Sea Battle» based on a mathematical model built using elements of probability theory and matrix calculus. Findings. The paper compares the most common algorithms for the game of naval combat. As a result of the study, the existing models and methods for creating the game «Sea Battle» were analyzed and an improved algorithm for developing a software application for use on various operating systems was proposed.
topic комп’ютерна гра
класична ймовірність
геометрична ймовірність
комбінаторика
матриця гри
масив
url http://infotech-soccult.knukim.edu.ua/article/view/147256
work_keys_str_mv AT katerynakotsiubivska simulationoftheseabattlegamebasedontheprobabilitytheory
AT oleksandryavorskyi simulationoftheseabattlegamebasedontheprobabilitytheory
AT artemkorpik simulationoftheseabattlegamebasedontheprobabilitytheory
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