Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing
Having an incentive mechanism is crucial for the recruitment of mobile users to participate in a sensing task and to ensure that participants provide high-quality sensing data. In this paper, we investigate a staged incentive and punishment mechanism for mobile crowd sensing. We first divide the inc...
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doaj-c68af512e2cf4ca2b90758c64e80d34a2020-11-25T00:43:27ZengMDPI AGSensors1424-82202018-07-01187239110.3390/s18072391s18072391Staged Incentive and Punishment Mechanism for Mobile Crowd SensingDan Tao0Shan Zhong1Hong Luo2School of Electronic and Information Engineering, Beijing Jiaotong University, Beijing 100044, ChinaSchool of Electronic and Information Engineering, Beijing Jiaotong University, Beijing 100044, ChinaSchool of Computer Science, Beijing University of Posts and Telecommunications, Beijing 100876, ChinaHaving an incentive mechanism is crucial for the recruitment of mobile users to participate in a sensing task and to ensure that participants provide high-quality sensing data. In this paper, we investigate a staged incentive and punishment mechanism for mobile crowd sensing. We first divide the incentive process into two stages: the recruiting stage and the sensing stage. In the recruiting stage, we introduce the payment incentive coefficient and design a Stackelberg-based game method. The participants can be recruited via game interaction. In the sensing stage, we propose a sensing data utility algorithm in the interaction. After the sensing task, the winners can be filtered out using data utility, which is affected by time–space correlation. In particular, the participants’ reputation accumulation can be carried out based on data utility, and a punishment mechanism is presented to reduce the waste of payment costs caused by malicious participants. Finally, we conduct an extensive study of our solution based on realistic data. Extensive experiments show that compared to the existing positive auction incentive mechanism (PAIM) and reverse auction incentive mechanism (RAIM), our proposed staged incentive mechanism (SIM) can effectively extend the incentive behavior from the recruiting stage to the sensing stage. It not only achieves being a real-time incentive in both the recruiting and sensing stages but also improves the utility of sensing data.http://www.mdpi.com/1424-8220/18/7/2391mobile crowd sensingincentive mechanismpunishment mechanismdata utilityStackelberg gamereputation accumulation |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Dan Tao Shan Zhong Hong Luo |
spellingShingle |
Dan Tao Shan Zhong Hong Luo Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing Sensors mobile crowd sensing incentive mechanism punishment mechanism data utility Stackelberg game reputation accumulation |
author_facet |
Dan Tao Shan Zhong Hong Luo |
author_sort |
Dan Tao |
title |
Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing |
title_short |
Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing |
title_full |
Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing |
title_fullStr |
Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing |
title_full_unstemmed |
Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing |
title_sort |
staged incentive and punishment mechanism for mobile crowd sensing |
publisher |
MDPI AG |
series |
Sensors |
issn |
1424-8220 |
publishDate |
2018-07-01 |
description |
Having an incentive mechanism is crucial for the recruitment of mobile users to participate in a sensing task and to ensure that participants provide high-quality sensing data. In this paper, we investigate a staged incentive and punishment mechanism for mobile crowd sensing. We first divide the incentive process into two stages: the recruiting stage and the sensing stage. In the recruiting stage, we introduce the payment incentive coefficient and design a Stackelberg-based game method. The participants can be recruited via game interaction. In the sensing stage, we propose a sensing data utility algorithm in the interaction. After the sensing task, the winners can be filtered out using data utility, which is affected by time–space correlation. In particular, the participants’ reputation accumulation can be carried out based on data utility, and a punishment mechanism is presented to reduce the waste of payment costs caused by malicious participants. Finally, we conduct an extensive study of our solution based on realistic data. Extensive experiments show that compared to the existing positive auction incentive mechanism (PAIM) and reverse auction incentive mechanism (RAIM), our proposed staged incentive mechanism (SIM) can effectively extend the incentive behavior from the recruiting stage to the sensing stage. It not only achieves being a real-time incentive in both the recruiting and sensing stages but also improves the utility of sensing data. |
topic |
mobile crowd sensing incentive mechanism punishment mechanism data utility Stackelberg game reputation accumulation |
url |
http://www.mdpi.com/1424-8220/18/7/2391 |
work_keys_str_mv |
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1725278197851881472 |