Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for social cognition and social functioning in people with a psychotic disorder: study protocol for a multicenter randomized controlled trial
Abstract Background Problems in social functioning (e.g., unemployment, social isolation), are common in people with a psychotic disorder. Social cognition is a treatment target to improve social functioning, as it is a proximal predictor of social functioning. Social Cognition Training (SCT) improv...
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doaj-c601d693b55d465b9af2ab13960cdb122020-11-25T02:52:42ZengBMCBMC Psychiatry1471-244X2019-09-0119111110.1186/s12888-019-2250-0Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for social cognition and social functioning in people with a psychotic disorder: study protocol for a multicenter randomized controlled trialSaskia A. Nijman0Wim Veling1Kirstin Greaves-Lord2Rowina R. Vermeer3Maarten Vos4Catharina E. R. Zandee5Daniëlle C. Zandstra6Chris N. W. Geraets7Gerdina H. M. Pijnenborg8Department of Psychotic Disorders, GGZ DrentheUniversity Center of Psychiatry, University Medical Center Groningen, University of GroningenDepartment of Child and Adolescent Psychiatry/Psychology, Erasmus MC-SophiaFlexible Assertive Community Treatment Team, Outpatient Treatment Center, GGZ DelflandUniversity Center of Psychiatry, University Medical Center Groningen, University of GroningenFlexible Assertive Community Treatment Team, Outpatient Treatment Center, GGZ DelflandZeeuwse GrondenUniversity Center of Psychiatry, University Medical Center Groningen, University of GroningenDepartment of Psychotic Disorders, GGZ DrentheAbstract Background Problems in social functioning (e.g., unemployment, social isolation), are common in people with a psychotic disorder. Social cognition is a treatment target to improve social functioning, as it is a proximal predictor of social functioning. Social Cognition Training (SCT) improves social cognition, but may not generalize (enduringly) to social functioning, perhaps due to insufficient opportunity to practice in daily-life social situations. Using virtual reality (VR) for SCT could address this problem, as VR is customizable, accessible, and interactive. We will test the effect of a VR SCT, ‘DiSCoVR’, on social cognition and social functioning in a randomized controlled trial (RCT). Methods In total 100 people with a psychotic disorder and deficits in social cognition will be recruited for this multicenter randomized controlled trial (RCT). Participants will be randomized to VR SCT (DiSCoVR) or VR relaxation training (VRelax; active control). DiSCoVR is a 16-session individual SCT, consisting of three modules: 1) emotion perception (recognizing facial emotions in a virtual shopping street); 2) social perception and theory of mind (observing social interactions between virtual characters and assessing their behavior, emotions and thoughts); and 3) application of higher-order social cognition in social interaction (role-playing personalized situations in VR). People receiving VRelax complete sixteen individual sessions, in which they receive psycho-education about stress, identify personal stressors, learn relaxation techniques, and explore relaxing immersive virtual environments. Assessments will be performed at baseline, post-treatment, and 3-month follow-up. Primary outcomes are emotion perception (Ekman 60 Faces), social perception and theory of mind (The Awareness of Social Inference Test). Secondary outcomes include social functioning (Personal and Social Performance Scale), experiences and social interactions in daily life (experience sampling of emotions, social participation and subjective experience of social situations), psychiatric symptoms (e.g., depression, perceived stress, anxiety, positive and negative symptoms) and self-esteem. Discussion To our knowledge, this will be the first RCT testing the efficacy of VR SCT. It will also investigate generalization to daily life social situations, the durability of treatment effects, and moderators and mediators of treatment success. Trial registration On December 5, 2017, this trial was registered prospectively in the Dutch Trial Register as NTR6863.http://link.springer.com/article/10.1186/s12888-019-2250-0Social cognition trainingVirtual realityEmotion perceptionTheory of mindPsychotic disorderSocial functioning |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Saskia A. Nijman Wim Veling Kirstin Greaves-Lord Rowina R. Vermeer Maarten Vos Catharina E. R. Zandee Daniëlle C. Zandstra Chris N. W. Geraets Gerdina H. M. Pijnenborg |
spellingShingle |
Saskia A. Nijman Wim Veling Kirstin Greaves-Lord Rowina R. Vermeer Maarten Vos Catharina E. R. Zandee Daniëlle C. Zandstra Chris N. W. Geraets Gerdina H. M. Pijnenborg Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for social cognition and social functioning in people with a psychotic disorder: study protocol for a multicenter randomized controlled trial BMC Psychiatry Social cognition training Virtual reality Emotion perception Theory of mind Psychotic disorder Social functioning |
author_facet |
Saskia A. Nijman Wim Veling Kirstin Greaves-Lord Rowina R. Vermeer Maarten Vos Catharina E. R. Zandee Daniëlle C. Zandstra Chris N. W. Geraets Gerdina H. M. Pijnenborg |
author_sort |
Saskia A. Nijman |
title |
Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for social cognition and social functioning in people with a psychotic disorder: study protocol for a multicenter randomized controlled trial |
title_short |
Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for social cognition and social functioning in people with a psychotic disorder: study protocol for a multicenter randomized controlled trial |
title_full |
Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for social cognition and social functioning in people with a psychotic disorder: study protocol for a multicenter randomized controlled trial |
title_fullStr |
Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for social cognition and social functioning in people with a psychotic disorder: study protocol for a multicenter randomized controlled trial |
title_full_unstemmed |
Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for social cognition and social functioning in people with a psychotic disorder: study protocol for a multicenter randomized controlled trial |
title_sort |
dynamic interactive social cognition training in virtual reality (discovr) for social cognition and social functioning in people with a psychotic disorder: study protocol for a multicenter randomized controlled trial |
publisher |
BMC |
series |
BMC Psychiatry |
issn |
1471-244X |
publishDate |
2019-09-01 |
description |
Abstract Background Problems in social functioning (e.g., unemployment, social isolation), are common in people with a psychotic disorder. Social cognition is a treatment target to improve social functioning, as it is a proximal predictor of social functioning. Social Cognition Training (SCT) improves social cognition, but may not generalize (enduringly) to social functioning, perhaps due to insufficient opportunity to practice in daily-life social situations. Using virtual reality (VR) for SCT could address this problem, as VR is customizable, accessible, and interactive. We will test the effect of a VR SCT, ‘DiSCoVR’, on social cognition and social functioning in a randomized controlled trial (RCT). Methods In total 100 people with a psychotic disorder and deficits in social cognition will be recruited for this multicenter randomized controlled trial (RCT). Participants will be randomized to VR SCT (DiSCoVR) or VR relaxation training (VRelax; active control). DiSCoVR is a 16-session individual SCT, consisting of three modules: 1) emotion perception (recognizing facial emotions in a virtual shopping street); 2) social perception and theory of mind (observing social interactions between virtual characters and assessing their behavior, emotions and thoughts); and 3) application of higher-order social cognition in social interaction (role-playing personalized situations in VR). People receiving VRelax complete sixteen individual sessions, in which they receive psycho-education about stress, identify personal stressors, learn relaxation techniques, and explore relaxing immersive virtual environments. Assessments will be performed at baseline, post-treatment, and 3-month follow-up. Primary outcomes are emotion perception (Ekman 60 Faces), social perception and theory of mind (The Awareness of Social Inference Test). Secondary outcomes include social functioning (Personal and Social Performance Scale), experiences and social interactions in daily life (experience sampling of emotions, social participation and subjective experience of social situations), psychiatric symptoms (e.g., depression, perceived stress, anxiety, positive and negative symptoms) and self-esteem. Discussion To our knowledge, this will be the first RCT testing the efficacy of VR SCT. It will also investigate generalization to daily life social situations, the durability of treatment effects, and moderators and mediators of treatment success. Trial registration On December 5, 2017, this trial was registered prospectively in the Dutch Trial Register as NTR6863. |
topic |
Social cognition training Virtual reality Emotion perception Theory of mind Psychotic disorder Social functioning |
url |
http://link.springer.com/article/10.1186/s12888-019-2250-0 |
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