Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international context
The Digital Learning Across Boundaries: Developing Changemakers (DLAB) project uses immersive technologies in education to explore three challenges across three years: physical, personal and environmental. This paper focuses on the first of these, bringing together the themes of digital making and c...
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Universitat de València
2021-07-01
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Online Access: | https://ojs.uv.es/index.php/realia/article/view/18019 |
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doaj-c5eb40b51a9f4649a821ba6d4e80c8222021-08-30T10:05:31ZspaUniversitat de ValènciaResearch in Education and Learning Innovation Archives2659-90312021-07-01271932https://doi.org/10.7203/realia.27.18019Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international contextEmma Whewell0https://orcid.org/0000-0002-7981-5805Helen Caldwell1https://orcid.org/0000-0002-5531-6593Beth Garrett2https://orcid.org/0000-0002-4774-4539Grant Mallochhttps://orcid.org/0000-0002-6484-3942University of NorthamptonUniversity of NorthamptonUniversity of NorthamptonThe Digital Learning Across Boundaries: Developing Changemakers (DLAB) project uses immersive technologies in education to explore three challenges across three years: physical, personal and environmental. This paper focuses on the first of these, bringing together the themes of digital making and changemaking to cross physical boundaries by raising awareness about physical inactivity in 11 and 12 year old school pupils. Immersive technologies such as augmented and virtual reality enabled the development of empathy and intercultural understanding among participants, fostered an understanding of changemaking, and created environments for sharing prototype exergames. Research data is analysed to seek evidence of the development of changemaker attributes and impact within a sample group of 60 English school pupils.https://ojs.uv.es/index.php/realia/article/view/18019digital literacychanging societysocial dynamicssocial progresseducational technology |
collection |
DOAJ |
language |
Spanish |
format |
Article |
sources |
DOAJ |
author |
Emma Whewell Helen Caldwell Beth Garrett Grant Malloch |
spellingShingle |
Emma Whewell Helen Caldwell Beth Garrett Grant Malloch Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international context Research in Education and Learning Innovation Archives digital literacy changing society social dynamics social progress educational technology |
author_facet |
Emma Whewell Helen Caldwell Beth Garrett Grant Malloch |
author_sort |
Emma Whewell |
title |
Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international context |
title_short |
Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international context |
title_full |
Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international context |
title_fullStr |
Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international context |
title_full_unstemmed |
Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international context |
title_sort |
digital learning across boundaries: immersive technologies supporting changemaking in an international context |
publisher |
Universitat de València |
series |
Research in Education and Learning Innovation Archives |
issn |
2659-9031 |
publishDate |
2021-07-01 |
description |
The Digital Learning Across Boundaries: Developing Changemakers (DLAB) project uses immersive technologies in education to explore three challenges across three years: physical, personal and environmental. This paper focuses on the first of these, bringing together the themes of digital making and changemaking to cross physical boundaries by raising awareness about physical inactivity in 11 and 12 year old school pupils. Immersive technologies such as augmented and virtual reality enabled the development of empathy and intercultural understanding among participants, fostered an understanding of changemaking, and created environments for sharing prototype exergames. Research data is analysed to seek evidence of the development of changemaker attributes and impact within a sample group of 60 English school pupils. |
topic |
digital literacy changing society social dynamics social progress educational technology |
url |
https://ojs.uv.es/index.php/realia/article/view/18019 |
work_keys_str_mv |
AT emmawhewell digitallearningacrossboundariesimmersivetechnologiessupportingchangemakinginaninternationalcontext AT helencaldwell digitallearningacrossboundariesimmersivetechnologiessupportingchangemakinginaninternationalcontext AT bethgarrett digitallearningacrossboundariesimmersivetechnologiessupportingchangemakinginaninternationalcontext AT grantmalloch digitallearningacrossboundariesimmersivetechnologiessupportingchangemakinginaninternationalcontext |
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1721185292289835008 |