Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention

<p>Abstract</p> <p>Background</p> <p>Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes in the digital world over the last decades, students of the current generation...

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Main Authors: Rondon Silmara, Sassi Fernanda Chiarion, Furquim de Andrade Claudia Regina
Format: Article
Language:English
Published: BMC 2013-02-01
Series:BMC Medical Education
Subjects:
Online Access:http://www.biomedcentral.com/1472-6920/13/30
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spelling doaj-c5748fe936ca4e138cfbb774329edad42020-11-25T03:07:17ZengBMCBMC Medical Education1472-69202013-02-011313010.1186/1472-6920-13-30Computer game-based and traditional learning method: a comparison regarding students’ knowledge retentionRondon SilmaraSassi Fernanda ChiarionFurquim de Andrade Claudia Regina<p>Abstract</p> <p>Background</p> <p>Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes in the digital world over the last decades, students of the current generation expect technology to be used in advancing their learning requiring a need to change traditional passive learning methodologies to an active multisensory experimental learning methodology. The objective of this study was to compare a computer game-based learning method with a traditional learning method, regarding learning gains and knowledge retention, as means of teaching head and neck Anatomy and Physiology to Speech-Language and Hearing pathology undergraduate students.</p> <p>Methods</p> <p>Students were randomized to participate to one of the learning methods and the data analyst was blinded to which method of learning the students had received. Students’ prior knowledge (i.e. before undergoing the learning method), short-term knowledge retention and long-term knowledge retention (i.e. six months after undergoing the learning method) were assessed with a multiple choice questionnaire. Students’ performance was compared considering the three moments of assessment for both for the mean total score and for separated mean scores for Anatomy questions and for Physiology questions.</p> <p>Results</p> <p>Students that received the game-based method performed better in the pos-test assessment only when considering the Anatomy questions section. Students that received the traditional lecture performed better in both post-test and long-term post-test when considering the Anatomy and Physiology questions.</p> <p>Conclusions</p> <p>The game-based learning method is comparable to the traditional learning method in general and in short-term gains, while the traditional lecture still seems to be more effective to improve students’ short and long-term knowledge retention.</p> http://www.biomedcentral.com/1472-6920/13/30SpeechLanguage and hearing sciencesAnatomyPhysiologyStomatognathic systemLearningComputer-assisted instruction
collection DOAJ
language English
format Article
sources DOAJ
author Rondon Silmara
Sassi Fernanda Chiarion
Furquim de Andrade Claudia Regina
spellingShingle Rondon Silmara
Sassi Fernanda Chiarion
Furquim de Andrade Claudia Regina
Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
BMC Medical Education
Speech
Language and hearing sciences
Anatomy
Physiology
Stomatognathic system
Learning
Computer-assisted instruction
author_facet Rondon Silmara
Sassi Fernanda Chiarion
Furquim de Andrade Claudia Regina
author_sort Rondon Silmara
title Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
title_short Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
title_full Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
title_fullStr Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
title_full_unstemmed Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
title_sort computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
publisher BMC
series BMC Medical Education
issn 1472-6920
publishDate 2013-02-01
description <p>Abstract</p> <p>Background</p> <p>Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes in the digital world over the last decades, students of the current generation expect technology to be used in advancing their learning requiring a need to change traditional passive learning methodologies to an active multisensory experimental learning methodology. The objective of this study was to compare a computer game-based learning method with a traditional learning method, regarding learning gains and knowledge retention, as means of teaching head and neck Anatomy and Physiology to Speech-Language and Hearing pathology undergraduate students.</p> <p>Methods</p> <p>Students were randomized to participate to one of the learning methods and the data analyst was blinded to which method of learning the students had received. Students’ prior knowledge (i.e. before undergoing the learning method), short-term knowledge retention and long-term knowledge retention (i.e. six months after undergoing the learning method) were assessed with a multiple choice questionnaire. Students’ performance was compared considering the three moments of assessment for both for the mean total score and for separated mean scores for Anatomy questions and for Physiology questions.</p> <p>Results</p> <p>Students that received the game-based method performed better in the pos-test assessment only when considering the Anatomy questions section. Students that received the traditional lecture performed better in both post-test and long-term post-test when considering the Anatomy and Physiology questions.</p> <p>Conclusions</p> <p>The game-based learning method is comparable to the traditional learning method in general and in short-term gains, while the traditional lecture still seems to be more effective to improve students’ short and long-term knowledge retention.</p>
topic Speech
Language and hearing sciences
Anatomy
Physiology
Stomatognathic system
Learning
Computer-assisted instruction
url http://www.biomedcentral.com/1472-6920/13/30
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AT sassifernandachiarion computergamebasedandtraditionallearningmethodacomparisonregardingstudentsknowledgeretention
AT furquimdeandradeclaudiaregina computergamebasedandtraditionallearningmethodacomparisonregardingstudentsknowledgeretention
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