Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design project

Our research project was aimed at teaching high-school pupils game design skills and raising their awareness for the subject area “informatics and society.” A project-based-teaching approach enabled us to incorporate social learning by having teams of pupils work on informatics-and-society topics an...

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Main Authors: Vera Schwarz, Gerit Götzenbrucker, Fares Kayali, Christiane Grill, Peter Purgathofer
Format: Article
Language:deu
Published: Nomos Verlagsgesellschaft mbH & Co. KG 2020-03-01
Series:Studies in Communication, Media
Online Access:https://www.nomos-elibrary.de/10.5771/2192-4007-2020-1-89
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spelling doaj-c50af61b7b1242708660f399dc64a1e62020-11-25T03:02:51ZdeuNomos Verlagsgesellschaft mbH & Co. KGStudies in Communication, Media2192-40072020-03-01918912410.5771/2192-4007-2020-1-89105771219240072020189Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design projectVera SchwarzGerit GötzenbruckerFares KayaliChristiane GrillPeter PurgathoferOur research project was aimed at teaching high-school pupils game design skills and raising their awareness for the subject area “informatics and society.” A project-based-teaching approach enabled us to incorporate social learning by having teams of pupils work on informatics-and-society topics and subsequently design their own games. The focus of this article is an online survey conducted twice, at the beginning and end of the pupils’ project participation, showing if and how the participants’ attitudes towards and awareness of informatics and society changed during this school year. We discuss the most important survey results, also in relation to studies on internet use of adolescents in the German-speaking countries. Additionally, an evaluation group discussion with the involved teachers provides expert validity. We found that our project-based and social-learning approach was successful in raising awareness for informatics and society as well as in teaching game design.https://www.nomos-elibrary.de/10.5771/2192-4007-2020-1-89
collection DOAJ
language deu
format Article
sources DOAJ
author Vera Schwarz
Gerit Götzenbrucker
Fares Kayali
Christiane Grill
Peter Purgathofer
spellingShingle Vera Schwarz
Gerit Götzenbrucker
Fares Kayali
Christiane Grill
Peter Purgathofer
Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design project
Studies in Communication, Media
author_facet Vera Schwarz
Gerit Götzenbrucker
Fares Kayali
Christiane Grill
Peter Purgathofer
author_sort Vera Schwarz
title Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design project
title_short Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design project
title_full Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design project
title_fullStr Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design project
title_full_unstemmed Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design project
title_sort voxel generation. raising awareness for informatics and society among high-school pupils through a game-design project
publisher Nomos Verlagsgesellschaft mbH & Co. KG
series Studies in Communication, Media
issn 2192-4007
publishDate 2020-03-01
description Our research project was aimed at teaching high-school pupils game design skills and raising their awareness for the subject area “informatics and society.” A project-based-teaching approach enabled us to incorporate social learning by having teams of pupils work on informatics-and-society topics and subsequently design their own games. The focus of this article is an online survey conducted twice, at the beginning and end of the pupils’ project participation, showing if and how the participants’ attitudes towards and awareness of informatics and society changed during this school year. We discuss the most important survey results, also in relation to studies on internet use of adolescents in the German-speaking countries. Additionally, an evaluation group discussion with the involved teachers provides expert validity. We found that our project-based and social-learning approach was successful in raising awareness for informatics and society as well as in teaching game design.
url https://www.nomos-elibrary.de/10.5771/2192-4007-2020-1-89
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AT fareskayali voxelgenerationraisingawarenessforinformaticsandsocietyamonghighschoolpupilsthroughagamedesignproject
AT christianegrill voxelgenerationraisingawarenessforinformaticsandsocietyamonghighschoolpupilsthroughagamedesignproject
AT peterpurgathofer voxelgenerationraisingawarenessforinformaticsandsocietyamonghighschoolpupilsthroughagamedesignproject
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