Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications

Decentralized resource sharing for multiple noncooperative underwater acoustic (UWA) communication links is investigated. Point-to-point links, considered as rational players, are involved in a noncooperative game in which they compete to find a transmission strategy satisfying individual qualityof-...

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Main Authors: Antony Pottier, Francois-Xavier Socheleau, Christophe Laot
Format: Article
Language:English
Published: IEEE 2018-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8332943/
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spelling doaj-c4e4de155a104b12ac882077038d4ffa2021-03-29T20:54:57ZengIEEEIEEE Access2169-35362018-01-016214672148110.1109/ACCESS.2018.28238988332943Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic CommunicationsAntony Pottier0https://orcid.org/0000-0001-7653-1316Francois-Xavier Socheleau1https://orcid.org/0000-0003-0974-5191Christophe Laot2Lab-STICC, IMT Atlantique, UBL, Brest, FranceLab-STICC, IMT Atlantique, UBL, Brest, FranceLab-STICC, IMT Atlantique, UBL, Brest, FranceDecentralized resource sharing for multiple noncooperative underwater acoustic (UWA) communication links is investigated. Point-to-point links, considered as rational players, are involved in a noncooperative game in which they compete to find a transmission strategy satisfying individual qualityof-service (QoS) constraints. Examples of UWA communication scenarios with direct-sequence-spread spectrum and orthogonal-frequency-division-multiplexing systems are formulated as satisfaction games. The transmitters adapt their parameters (power, frequency, and spreading gain) autonomously and in a decentralized way, without exchanging any information. This adaptation is made possible thanks to the feedback of local information on the channel statistics provided by their receiver. A blind satisfaction response algorithm is also proposed, which requires only a 1-bit feedback. Realistic assumptions are made regarding the environment. The UWA channel is modeled as random and doubly selective, its coherence time is much shorter than the propagation delays and no assumption is made regarding its distribution. The UWA communication links do not have any prior information about the interfering waveforms of competing transmitters. Extensive numerical simulations are provided and comparisons are made with the Nash equilibrium solution. Results show gains both in terms of probability of QoS satisfaction and power consumed, even when a minimal knowledge of the environment is considered.https://ieeexplore.ieee.org/document/8332943/Underwater acoustic communicationsquality-of-serviceinterference managementgame theoryresource sharingDSSS
collection DOAJ
language English
format Article
sources DOAJ
author Antony Pottier
Francois-Xavier Socheleau
Christophe Laot
spellingShingle Antony Pottier
Francois-Xavier Socheleau
Christophe Laot
Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications
IEEE Access
Underwater acoustic communications
quality-of-service
interference management
game theory
resource sharing
DSSS
author_facet Antony Pottier
Francois-Xavier Socheleau
Christophe Laot
author_sort Antony Pottier
title Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications
title_short Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications
title_full Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications
title_fullStr Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications
title_full_unstemmed Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications
title_sort quality-of-service satisfaction games for noncooperative underwater acoustic communications
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2018-01-01
description Decentralized resource sharing for multiple noncooperative underwater acoustic (UWA) communication links is investigated. Point-to-point links, considered as rational players, are involved in a noncooperative game in which they compete to find a transmission strategy satisfying individual qualityof-service (QoS) constraints. Examples of UWA communication scenarios with direct-sequence-spread spectrum and orthogonal-frequency-division-multiplexing systems are formulated as satisfaction games. The transmitters adapt their parameters (power, frequency, and spreading gain) autonomously and in a decentralized way, without exchanging any information. This adaptation is made possible thanks to the feedback of local information on the channel statistics provided by their receiver. A blind satisfaction response algorithm is also proposed, which requires only a 1-bit feedback. Realistic assumptions are made regarding the environment. The UWA channel is modeled as random and doubly selective, its coherence time is much shorter than the propagation delays and no assumption is made regarding its distribution. The UWA communication links do not have any prior information about the interfering waveforms of competing transmitters. Extensive numerical simulations are provided and comparisons are made with the Nash equilibrium solution. Results show gains both in terms of probability of QoS satisfaction and power consumed, even when a minimal knowledge of the environment is considered.
topic Underwater acoustic communications
quality-of-service
interference management
game theory
resource sharing
DSSS
url https://ieeexplore.ieee.org/document/8332943/
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