Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications
Decentralized resource sharing for multiple noncooperative underwater acoustic (UWA) communication links is investigated. Point-to-point links, considered as rational players, are involved in a noncooperative game in which they compete to find a transmission strategy satisfying individual qualityof-...
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doaj-c4e4de155a104b12ac882077038d4ffa2021-03-29T20:54:57ZengIEEEIEEE Access2169-35362018-01-016214672148110.1109/ACCESS.2018.28238988332943Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic CommunicationsAntony Pottier0https://orcid.org/0000-0001-7653-1316Francois-Xavier Socheleau1https://orcid.org/0000-0003-0974-5191Christophe Laot2Lab-STICC, IMT Atlantique, UBL, Brest, FranceLab-STICC, IMT Atlantique, UBL, Brest, FranceLab-STICC, IMT Atlantique, UBL, Brest, FranceDecentralized resource sharing for multiple noncooperative underwater acoustic (UWA) communication links is investigated. Point-to-point links, considered as rational players, are involved in a noncooperative game in which they compete to find a transmission strategy satisfying individual qualityof-service (QoS) constraints. Examples of UWA communication scenarios with direct-sequence-spread spectrum and orthogonal-frequency-division-multiplexing systems are formulated as satisfaction games. The transmitters adapt their parameters (power, frequency, and spreading gain) autonomously and in a decentralized way, without exchanging any information. This adaptation is made possible thanks to the feedback of local information on the channel statistics provided by their receiver. A blind satisfaction response algorithm is also proposed, which requires only a 1-bit feedback. Realistic assumptions are made regarding the environment. The UWA channel is modeled as random and doubly selective, its coherence time is much shorter than the propagation delays and no assumption is made regarding its distribution. The UWA communication links do not have any prior information about the interfering waveforms of competing transmitters. Extensive numerical simulations are provided and comparisons are made with the Nash equilibrium solution. Results show gains both in terms of probability of QoS satisfaction and power consumed, even when a minimal knowledge of the environment is considered.https://ieeexplore.ieee.org/document/8332943/Underwater acoustic communicationsquality-of-serviceinterference managementgame theoryresource sharingDSSS |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Antony Pottier Francois-Xavier Socheleau Christophe Laot |
spellingShingle |
Antony Pottier Francois-Xavier Socheleau Christophe Laot Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications IEEE Access Underwater acoustic communications quality-of-service interference management game theory resource sharing DSSS |
author_facet |
Antony Pottier Francois-Xavier Socheleau Christophe Laot |
author_sort |
Antony Pottier |
title |
Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications |
title_short |
Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications |
title_full |
Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications |
title_fullStr |
Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications |
title_full_unstemmed |
Quality-of-Service Satisfaction Games for Noncooperative Underwater Acoustic Communications |
title_sort |
quality-of-service satisfaction games for noncooperative underwater acoustic communications |
publisher |
IEEE |
series |
IEEE Access |
issn |
2169-3536 |
publishDate |
2018-01-01 |
description |
Decentralized resource sharing for multiple noncooperative underwater acoustic (UWA) communication links is investigated. Point-to-point links, considered as rational players, are involved in a noncooperative game in which they compete to find a transmission strategy satisfying individual qualityof-service (QoS) constraints. Examples of UWA communication scenarios with direct-sequence-spread spectrum and orthogonal-frequency-division-multiplexing systems are formulated as satisfaction games. The transmitters adapt their parameters (power, frequency, and spreading gain) autonomously and in a decentralized way, without exchanging any information. This adaptation is made possible thanks to the feedback of local information on the channel statistics provided by their receiver. A blind satisfaction response algorithm is also proposed, which requires only a 1-bit feedback. Realistic assumptions are made regarding the environment. The UWA channel is modeled as random and doubly selective, its coherence time is much shorter than the propagation delays and no assumption is made regarding its distribution. The UWA communication links do not have any prior information about the interfering waveforms of competing transmitters. Extensive numerical simulations are provided and comparisons are made with the Nash equilibrium solution. Results show gains both in terms of probability of QoS satisfaction and power consumed, even when a minimal knowledge of the environment is considered. |
topic |
Underwater acoustic communications quality-of-service interference management game theory resource sharing DSSS |
url |
https://ieeexplore.ieee.org/document/8332943/ |
work_keys_str_mv |
AT antonypottier qualityofservicesatisfactiongamesfornoncooperativeunderwateracousticcommunications AT francoisxaviersocheleau qualityofservicesatisfactiongamesfornoncooperativeunderwateracousticcommunications AT christophelaot qualityofservicesatisfactiongamesfornoncooperativeunderwateracousticcommunications |
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1724193872899211264 |