Eye Tracking the Feedback Assigned to Undergraduate Students in a Digital Assessment Game

High-quality feedback exerts a crucial influence on learning new skills and it is one of the most common psychological interventions. However, knowing how to deliver feedback effectively is challenging for educators in both traditional and online classroom environments. This study uses psychophysiol...

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Main Authors: Maria Cutumisu, Krystle-Lee Turgeon, Tasbire Saiyera, Steven Chuong, Lydia Marion González Esparza, Rob MacDonald, Vasyl Kokhan
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-09-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2019.01931/full
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spelling doaj-c4cc5cc3d1c24f76beabbf71611ef5d92020-11-25T00:43:59ZengFrontiers Media S.A.Frontiers in Psychology1664-10782019-09-011010.3389/fpsyg.2019.01931468233Eye Tracking the Feedback Assigned to Undergraduate Students in a Digital Assessment GameMaria CutumisuKrystle-Lee TurgeonTasbire SaiyeraSteven ChuongLydia Marion González EsparzaRob MacDonaldVasyl KokhanHigh-quality feedback exerts a crucial influence on learning new skills and it is one of the most common psychological interventions. However, knowing how to deliver feedback effectively is challenging for educators in both traditional and online classroom environments. This study uses psychophysiological methodology to investigate attention allocation to different feedback valences (i.e., positive and negative feedback), as the eye tracker provides accurate information about individuals’ locus of attention when they process feedback. We collected learning analytics via a behavioral assessment game and eye-movement measures via an eye tracker to infer undergraduate students’ cognitive processing of feedback that is assigned to them after completing a task. The eye movements of n = 30 undergraduates at a university in Western Canada were tracked by the EyeLink 1000 Plus eye tracker while they played Posterlet, a digital game-based assessment. In Posterlet, students designed three posters and received critical (negative) or confirmatory (positive) feedback from virtual characters in the game after completing each poster. Analyses showed that, overall, students attended to critical feedback more than to confirmatory feedback, as measured by the time spent on feedback in total, per word, and per letter, and by the number of feedback fixations and revisits. However, there was no difference in dwell time between valences prior to any feedback revisits, suggesting that returning to read critical feedback more often than confirmatory feedback accounts for the overall dwell time difference between valences when feedback is assigned to students. The study summarizes the eye movement record on critical and confirmatory feedback, respectively. Implications of this research include enhancing our understanding of the differential temporal cognitive processing of feedback valences that may ultimately improve the delivery of feedback.https://www.frontiersin.org/article/10.3389/fpsyg.2019.01931/fulleye trackingeye movementerror processingfeedbackgame-based assessment
collection DOAJ
language English
format Article
sources DOAJ
author Maria Cutumisu
Krystle-Lee Turgeon
Tasbire Saiyera
Steven Chuong
Lydia Marion González Esparza
Rob MacDonald
Vasyl Kokhan
spellingShingle Maria Cutumisu
Krystle-Lee Turgeon
Tasbire Saiyera
Steven Chuong
Lydia Marion González Esparza
Rob MacDonald
Vasyl Kokhan
Eye Tracking the Feedback Assigned to Undergraduate Students in a Digital Assessment Game
Frontiers in Psychology
eye tracking
eye movement
error processing
feedback
game-based assessment
author_facet Maria Cutumisu
Krystle-Lee Turgeon
Tasbire Saiyera
Steven Chuong
Lydia Marion González Esparza
Rob MacDonald
Vasyl Kokhan
author_sort Maria Cutumisu
title Eye Tracking the Feedback Assigned to Undergraduate Students in a Digital Assessment Game
title_short Eye Tracking the Feedback Assigned to Undergraduate Students in a Digital Assessment Game
title_full Eye Tracking the Feedback Assigned to Undergraduate Students in a Digital Assessment Game
title_fullStr Eye Tracking the Feedback Assigned to Undergraduate Students in a Digital Assessment Game
title_full_unstemmed Eye Tracking the Feedback Assigned to Undergraduate Students in a Digital Assessment Game
title_sort eye tracking the feedback assigned to undergraduate students in a digital assessment game
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2019-09-01
description High-quality feedback exerts a crucial influence on learning new skills and it is one of the most common psychological interventions. However, knowing how to deliver feedback effectively is challenging for educators in both traditional and online classroom environments. This study uses psychophysiological methodology to investigate attention allocation to different feedback valences (i.e., positive and negative feedback), as the eye tracker provides accurate information about individuals’ locus of attention when they process feedback. We collected learning analytics via a behavioral assessment game and eye-movement measures via an eye tracker to infer undergraduate students’ cognitive processing of feedback that is assigned to them after completing a task. The eye movements of n = 30 undergraduates at a university in Western Canada were tracked by the EyeLink 1000 Plus eye tracker while they played Posterlet, a digital game-based assessment. In Posterlet, students designed three posters and received critical (negative) or confirmatory (positive) feedback from virtual characters in the game after completing each poster. Analyses showed that, overall, students attended to critical feedback more than to confirmatory feedback, as measured by the time spent on feedback in total, per word, and per letter, and by the number of feedback fixations and revisits. However, there was no difference in dwell time between valences prior to any feedback revisits, suggesting that returning to read critical feedback more often than confirmatory feedback accounts for the overall dwell time difference between valences when feedback is assigned to students. The study summarizes the eye movement record on critical and confirmatory feedback, respectively. Implications of this research include enhancing our understanding of the differential temporal cognitive processing of feedback valences that may ultimately improve the delivery of feedback.
topic eye tracking
eye movement
error processing
feedback
game-based assessment
url https://www.frontiersin.org/article/10.3389/fpsyg.2019.01931/full
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