Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation

Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the s...

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Main Authors: Yu-ping Chen, Michelle Caldwell, Erica Dickerhoof, Anastasia Hall, Bryan Odakura, Kimberly Morelli, Hsin-Chen Fanchiang
Format: Article
Language:English
Published: Hindawi Limited 2014-01-01
Series:Rehabilitation Research and Practice
Online Access:http://dx.doi.org/10.1155/2014/279609
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spelling doaj-c3a55d0ea80a44128745ea0abd71ec502020-11-24T21:28:14ZengHindawi LimitedRehabilitation Research and Practice2090-28672090-28752014-01-01201410.1155/2014/279609279609Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity RehabilitationYu-ping Chen0Michelle Caldwell1Erica Dickerhoof2Anastasia Hall3Bryan Odakura4Kimberly Morelli5Hsin-Chen Fanchiang6Department of Physical Therapy, Georgia State University, P.O. Box 4019, Atlanta, GA 30302-4019, USADepartment of Physical Therapy, Georgia State University, P.O. Box 4019, Atlanta, GA 30302-4019, USADepartment of Physical Therapy, Georgia State University, P.O. Box 4019, Atlanta, GA 30302-4019, USADepartment of Physical Therapy, Georgia State University, P.O. Box 4019, Atlanta, GA 30302-4019, USADepartment of Physical Therapy, Georgia State University, P.O. Box 4019, Atlanta, GA 30302-4019, USADepartment of Physical Therapy, Georgia State University, P.O. Box 4019, Atlanta, GA 30302-4019, USACenter for Pediatric Locomotion Sciences, Georgia State University, Atlanta, GA 30302-3975, USAObjective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the software validated required/targeted training skills and feedback for 10 randomly selected games. Ten healthy school-aged children played to further validate the required/targeted training skills. Results. All but two (muscular and cardiovascular endurance) had excellent agreement in required/targeted training skills, and there was 100% agreement on feedback. Children’s performance in required/targeted training skills (number of unilateral reaches and bilateral reaches, speed, muscular endurance, and cardiovascular endurance) significantly differed between games (P<.05). Conclusion. EyeToy Play games could be used to train children’s arm function. However, a careful evaluation of the games is needed since performance might not be consistent between players and therapists’ interpretation.http://dx.doi.org/10.1155/2014/279609
collection DOAJ
language English
format Article
sources DOAJ
author Yu-ping Chen
Michelle Caldwell
Erica Dickerhoof
Anastasia Hall
Bryan Odakura
Kimberly Morelli
Hsin-Chen Fanchiang
spellingShingle Yu-ping Chen
Michelle Caldwell
Erica Dickerhoof
Anastasia Hall
Bryan Odakura
Kimberly Morelli
Hsin-Chen Fanchiang
Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
Rehabilitation Research and Practice
author_facet Yu-ping Chen
Michelle Caldwell
Erica Dickerhoof
Anastasia Hall
Bryan Odakura
Kimberly Morelli
Hsin-Chen Fanchiang
author_sort Yu-ping Chen
title Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title_short Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title_full Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title_fullStr Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title_full_unstemmed Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title_sort game analysis, validation, and potential application of eyetoy play and play 2 to upper-extremity rehabilitation
publisher Hindawi Limited
series Rehabilitation Research and Practice
issn 2090-2867
2090-2875
publishDate 2014-01-01
description Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the software validated required/targeted training skills and feedback for 10 randomly selected games. Ten healthy school-aged children played to further validate the required/targeted training skills. Results. All but two (muscular and cardiovascular endurance) had excellent agreement in required/targeted training skills, and there was 100% agreement on feedback. Children’s performance in required/targeted training skills (number of unilateral reaches and bilateral reaches, speed, muscular endurance, and cardiovascular endurance) significantly differed between games (P<.05). Conclusion. EyeToy Play games could be used to train children’s arm function. However, a careful evaluation of the games is needed since performance might not be consistent between players and therapists’ interpretation.
url http://dx.doi.org/10.1155/2014/279609
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