Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation

Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the s...

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Bibliographic Details
Main Authors: Yu-ping Chen, Michelle Caldwell, Erica Dickerhoof, Anastasia Hall, Bryan Odakura, Kimberly Morelli, Hsin-Chen Fanchiang
Format: Article
Language:English
Published: Hindawi Limited 2014-01-01
Series:Rehabilitation Research and Practice
Online Access:http://dx.doi.org/10.1155/2014/279609
Description
Summary:Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the software validated required/targeted training skills and feedback for 10 randomly selected games. Ten healthy school-aged children played to further validate the required/targeted training skills. Results. All but two (muscular and cardiovascular endurance) had excellent agreement in required/targeted training skills, and there was 100% agreement on feedback. Children’s performance in required/targeted training skills (number of unilateral reaches and bilateral reaches, speed, muscular endurance, and cardiovascular endurance) significantly differed between games (P<.05). Conclusion. EyeToy Play games could be used to train children’s arm function. However, a careful evaluation of the games is needed since performance might not be consistent between players and therapists’ interpretation.
ISSN:2090-2867
2090-2875