A Dialogue and Social Software Perspective on Deep Learning Design

This article considers projects in Technology Enhanced Learning (TEL) that have focussed on designing digital tools that stimulate and support dialogue rich learning. These have emphasised collaborative thinking and meaning making in a rich and varied range of educational contexts. Technically, they...

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Main Authors: Andrew Ravenscroft, Tom Boyle
Format: Article
Language:English
Published: Ubiquity Press 2010-12-01
Series:Journal of Interactive Media in Education
Subjects:
Online Access:https://jime.open.ac.uk/articles/178
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spelling doaj-c364aa64c3e14e1a95e9e0a907d378b72020-11-25T00:04:47ZengUbiquity PressJournal of Interactive Media in Education1365-893X2010-12-012010210.5334/2010-12239A Dialogue and Social Software Perspective on Deep Learning DesignAndrew Ravenscroft0Tom Boyle1London Metropolitan UniversityLondon Metropolitan UniversityThis article considers projects in Technology Enhanced Learning (TEL) that have focussed on designing digital tools that stimulate and support dialogue rich learning. These have emphasised collaborative thinking and meaning making in a rich and varied range of educational contexts. Technically, they have exploited AI, CSCL and HCI techniques, and ongoing projects are incorporating social software and semantic technologies. To address the particular challenge of extending this line of work within the Web 2.0 landscape and beyond, where the pace of technological change is profound, we will introduce the original notion of Deep Learning Design (DLD). This is a paradigm that we hold is important to both better understanding and realising learning in the digital age that counters the sort of technological determinism that is unhealthy for the field of learning. So this article will: consider the current challenges of designing dialogue rich learning; explain why the challenges raised necessitate the introduction of an original conceptualisation of design; and, exemplify and map this new notion of design to two large-scale TEL initiatives. These are projects in Digital Dialogue Games (DDGs) and MATURE: Continuous Social Learning in Knowledge Networks, where the latter includes a particular strand of research that brings both projects together. Finally some implications are considered and some conclusions are drawn.https://jime.open.ac.uk/articles/178DialogueThinkingDeep Learning Design (DLD)the WebContextCALRG
collection DOAJ
language English
format Article
sources DOAJ
author Andrew Ravenscroft
Tom Boyle
spellingShingle Andrew Ravenscroft
Tom Boyle
A Dialogue and Social Software Perspective on Deep Learning Design
Journal of Interactive Media in Education
Dialogue
Thinking
Deep Learning Design (DLD)
the Web
Context
CALRG
author_facet Andrew Ravenscroft
Tom Boyle
author_sort Andrew Ravenscroft
title A Dialogue and Social Software Perspective on Deep Learning Design
title_short A Dialogue and Social Software Perspective on Deep Learning Design
title_full A Dialogue and Social Software Perspective on Deep Learning Design
title_fullStr A Dialogue and Social Software Perspective on Deep Learning Design
title_full_unstemmed A Dialogue and Social Software Perspective on Deep Learning Design
title_sort dialogue and social software perspective on deep learning design
publisher Ubiquity Press
series Journal of Interactive Media in Education
issn 1365-893X
publishDate 2010-12-01
description This article considers projects in Technology Enhanced Learning (TEL) that have focussed on designing digital tools that stimulate and support dialogue rich learning. These have emphasised collaborative thinking and meaning making in a rich and varied range of educational contexts. Technically, they have exploited AI, CSCL and HCI techniques, and ongoing projects are incorporating social software and semantic technologies. To address the particular challenge of extending this line of work within the Web 2.0 landscape and beyond, where the pace of technological change is profound, we will introduce the original notion of Deep Learning Design (DLD). This is a paradigm that we hold is important to both better understanding and realising learning in the digital age that counters the sort of technological determinism that is unhealthy for the field of learning. So this article will: consider the current challenges of designing dialogue rich learning; explain why the challenges raised necessitate the introduction of an original conceptualisation of design; and, exemplify and map this new notion of design to two large-scale TEL initiatives. These are projects in Digital Dialogue Games (DDGs) and MATURE: Continuous Social Learning in Knowledge Networks, where the latter includes a particular strand of research that brings both projects together. Finally some implications are considered and some conclusions are drawn.
topic Dialogue
Thinking
Deep Learning Design (DLD)
the Web
Context
CALRG
url https://jime.open.ac.uk/articles/178
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