Differences between young and old users when interacting with a humanoid robot: a qualitative usability study
With the aging of the population worldwide, humanoid robots are being used with an older population, e.g., stroke patients and people with dementia. There is a growing body of knowledge on how people interact with robots, but limited information on the difference between young and old adults in thei...
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Online Access: | https://doi.org/10.1515/pjbr-2018-0013 |
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doaj-c359a1df9f4b45c3ab1ac5e948a067cb2021-10-02T19:25:52ZengDe GruyterPaladyn: Journal of Behavioral Robotics2081-48362018-08-019118319210.1515/pjbr-2018-0013pjbr-2018-0013Differences between young and old users when interacting with a humanoid robot: a qualitative usability studyFeingold-Polak Ronit0Elishay Avital1Shahar Yonat2Stein Maayan3Edan Yael4Levy-Tzedek Shelly5Recanati School for Community Health Professions, Department of Physical Therapy, Ben Gurion University of the Negev,Beer-Sheva, IsraelDepartment of Industrial Engineering, Ben Gurion University of theNegev, IsraelDepartment of Industrial Engineering, Ben Gurion University of theNegev, IsraelDepartment of Industrial Engineering, Ben Gurion University of theNegev,IsraelDepartment of Industrial Engineering, Ben Gurion University of theNegev, IsraelRecanati School for Community Health Professions, Department of Physical Therapy, Ben Gurion University of the Negev, Beer-Sheva, Israel and Zlotowski Center for Neuroscience, Ben Gurion University of the Negev,Beer-Sheva, IsraelWith the aging of the population worldwide, humanoid robots are being used with an older population, e.g., stroke patients and people with dementia. There is a growing body of knowledge on how people interact with robots, but limited information on the difference between young and old adults in their preferences when interacting with humanoid robots and what factors influence these preferences.We developed a gamified robotic platform of a cognitive-motor task.We conducted two experiments with the following aims: to test how age, location of touch interaction (touching the robot’s tablet or hand), and embodied presence of a humanoid robot affect the motivation of different age-group users to continue performing a cognitive-motor task. A total of 60 participants (30 old adults and 30 young adults) took part in two experiments with the humanoid Pepper robot (Softbank robotics). Both old and young adults reported they enjoyed the interaction with the robot as they found it engaging and fun, and preferred the embodied robot over the non-embodied computer screen. This study highlights that in order for the experience of the user to be positive a personalization of the interaction according to the age, the needs of the user, the characteristics, and the pace of the task is needed.https://doi.org/10.1515/pjbr-2018-0013socially assistive robotshuman-robot interactionold adultsyoung adultsaginggamificationpresenceembodimenttiming |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Feingold-Polak Ronit Elishay Avital Shahar Yonat Stein Maayan Edan Yael Levy-Tzedek Shelly |
spellingShingle |
Feingold-Polak Ronit Elishay Avital Shahar Yonat Stein Maayan Edan Yael Levy-Tzedek Shelly Differences between young and old users when interacting with a humanoid robot: a qualitative usability study Paladyn: Journal of Behavioral Robotics socially assistive robots human-robot interaction old adults young adults aging gamification presence embodiment timing |
author_facet |
Feingold-Polak Ronit Elishay Avital Shahar Yonat Stein Maayan Edan Yael Levy-Tzedek Shelly |
author_sort |
Feingold-Polak Ronit |
title |
Differences between young and old users when interacting with a humanoid robot: a qualitative usability study |
title_short |
Differences between young and old users when interacting with a humanoid robot: a qualitative usability study |
title_full |
Differences between young and old users when interacting with a humanoid robot: a qualitative usability study |
title_fullStr |
Differences between young and old users when interacting with a humanoid robot: a qualitative usability study |
title_full_unstemmed |
Differences between young and old users when interacting with a humanoid robot: a qualitative usability study |
title_sort |
differences between young and old users when interacting with a humanoid robot: a qualitative usability study |
publisher |
De Gruyter |
series |
Paladyn: Journal of Behavioral Robotics |
issn |
2081-4836 |
publishDate |
2018-08-01 |
description |
With the aging of the population worldwide, humanoid robots are being used with an older population, e.g., stroke patients and people with dementia. There is a growing body of knowledge on how people interact with robots, but limited information on the difference between young and old adults in their preferences when interacting with humanoid robots and what factors influence these preferences.We developed a gamified robotic platform of a cognitive-motor task.We conducted two experiments with the following aims: to test how age, location of touch interaction (touching the robot’s tablet or hand), and embodied presence of a humanoid robot affect the motivation of different age-group users to continue performing a cognitive-motor task. A total of 60 participants (30 old adults and 30 young adults) took part in two experiments with the humanoid Pepper robot (Softbank robotics). Both old and young adults reported they enjoyed the interaction with the robot as they found it engaging and fun, and preferred the embodied robot over the non-embodied computer screen. This study highlights that in order for the experience of the user to be positive a personalization of the interaction according to the age, the needs of the user, the characteristics, and the pace of the task is needed. |
topic |
socially assistive robots human-robot interaction old adults young adults aging gamification presence embodiment timing |
url |
https://doi.org/10.1515/pjbr-2018-0013 |
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