Climbing the Virtual Stepladder: Exploring the Reality of Virtual Worlds in Performance

The aim of this project was to undertake curiosity-based research on the possibilities that the current generation of virtual reality (VR) technology can offer for a movement-based artist. This focused on the interplay between real and virtual spaces, looking specifically at how the technology impac...

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Bibliographic Details
Main Author: James Else
Format: Article
Language:English
Published: Open Library of Humanities 2018-04-01
Series:Body, Space & Technology Journal
Subjects:
Online Access:https://www.bstjournal.com/articles/295
Description
Summary:The aim of this project was to undertake curiosity-based research on the possibilities that the current generation of virtual reality (VR) technology can offer for a movement-based artist. This focused on the interplay between real and virtual spaces, looking specifically at how the technology impacts on the roles of audience and performer. Investigation into how VR can offer interactive movement-based experiences, such as those using real objects within a virtual space, led to an examination of the somatic, conceptual and philosophical implications of this technology.
ISSN:1470-9120