HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins

Data collection, documentation and analysis of the traces of ancient ruins and archaeological sites represent an inestimable value to be handed down to future generations. Thanks to the development of new technologies in the field of computer graphics, Building Information Modelling (BIM), Virtual R...

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Bibliographic Details
Main Author: Fabrizio Banfi
Format: Article
Language:English
Published: Universidad Politécnica de Valencia 2020-07-01
Series:Virtual Archaeology Review
Subjects:
Online Access:https://polipapers.upv.es/index.php/var/article/view/12416
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spelling doaj-c18b552dac694a1fa89a2e7c4405b8182020-11-25T03:25:10ZengUniversidad Politécnica de ValenciaVirtual Archaeology Review1989-99472020-07-011123163310.4995/var.2020.124168014HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruinsFabrizio Banfi0Politecnico di MilanoData collection, documentation and analysis of the traces of ancient ruins and archaeological sites represent an inestimable value to be handed down to future generations. Thanks to the development of new technologies in the field of computer graphics, Building Information Modelling (BIM), Virtual Reality (VR) and three-dimensional (3D) digital survey, this research proposes new levels of interactivity between users and virtual environments capable of communicating the tangible and intangible values of remains of ancient ruins. In this particular field of development, 3D drawing and digital modelling are based on the application of new Scan-to-HBIM-to-VR specifications capable of transforming simple points (point clouds) into mathematical models and digital information. Thanks to the direct application of novel grades of generation (GOG) and accuracy (GOA) it has been possible to go beyond the creation of complex models for heritage BIM (HBIM) and explore the creation of informative 3D representation composed by sub-elements (granular HBIM objects) characterized by a further level of knowledge. The value of measurement, 3D drawing and digital modelling have been investigated from the scientific point of view and oriented to the generation of a holistic model able to relate both with architects, engineers, and surveyors but also with archaeologists, restorers and virtual tourists. Highlights: • The concept of ‘granular HBIM objects’ is introduced to show the unexpressed potential of the scan-to-BIM process for different types of data analyses and uses. • Sustainable development of VR projects for archaeological sites is proposed, allowing users to discover the hidden historical values with new levels of interactivity and information. • HBIM and VR projects have been improved through the integration of laser scanning, digital photogrammetry (terrestrial and UAV) and advanced modelling techniques.https://polipapers.upv.es/index.php/var/article/view/12416historic building information modelling (hbim)3d drawinggrade of generation (gog)granular hbim objectsarchaeologyvirtual reality (vr)
collection DOAJ
language English
format Article
sources DOAJ
author Fabrizio Banfi
spellingShingle Fabrizio Banfi
HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins
Virtual Archaeology Review
historic building information modelling (hbim)
3d drawing
grade of generation (gog)
granular hbim objects
archaeology
virtual reality (vr)
author_facet Fabrizio Banfi
author_sort Fabrizio Banfi
title HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins
title_short HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins
title_full HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins
title_fullStr HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins
title_full_unstemmed HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins
title_sort hbim, 3d drawing and virtual reality for archaeological sites and ancient ruins
publisher Universidad Politécnica de Valencia
series Virtual Archaeology Review
issn 1989-9947
publishDate 2020-07-01
description Data collection, documentation and analysis of the traces of ancient ruins and archaeological sites represent an inestimable value to be handed down to future generations. Thanks to the development of new technologies in the field of computer graphics, Building Information Modelling (BIM), Virtual Reality (VR) and three-dimensional (3D) digital survey, this research proposes new levels of interactivity between users and virtual environments capable of communicating the tangible and intangible values of remains of ancient ruins. In this particular field of development, 3D drawing and digital modelling are based on the application of new Scan-to-HBIM-to-VR specifications capable of transforming simple points (point clouds) into mathematical models and digital information. Thanks to the direct application of novel grades of generation (GOG) and accuracy (GOA) it has been possible to go beyond the creation of complex models for heritage BIM (HBIM) and explore the creation of informative 3D representation composed by sub-elements (granular HBIM objects) characterized by a further level of knowledge. The value of measurement, 3D drawing and digital modelling have been investigated from the scientific point of view and oriented to the generation of a holistic model able to relate both with architects, engineers, and surveyors but also with archaeologists, restorers and virtual tourists. Highlights: • The concept of ‘granular HBIM objects’ is introduced to show the unexpressed potential of the scan-to-BIM process for different types of data analyses and uses. • Sustainable development of VR projects for archaeological sites is proposed, allowing users to discover the hidden historical values with new levels of interactivity and information. • HBIM and VR projects have been improved through the integration of laser scanning, digital photogrammetry (terrestrial and UAV) and advanced modelling techniques.
topic historic building information modelling (hbim)
3d drawing
grade of generation (gog)
granular hbim objects
archaeology
virtual reality (vr)
url https://polipapers.upv.es/index.php/var/article/view/12416
work_keys_str_mv AT fabriziobanfi hbim3ddrawingandvirtualrealityforarchaeologicalsitesandancientruins
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