Velocity-Based Terrain Coefficients for Time-Based Models of Human Movement

Few studies have calculated the relative difficulty of walking across different types of terrain (e.g. grass, asphalt, loose sand, and so on). Nonetheless, these relative values, called terrain coefficients, are integral, alongside slope, for generating computer models of human movement, whether for...

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Bibliographic Details
Main Authors: Michelle de Gruchy, Edward Caswell, James Edwards
Format: Article
Language:English
Published: University of York 2017-05-01
Series:Internet Archaeology
Subjects:
GIS
Online Access:http://intarch.ac.uk/journal/issue45/4/index.html
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spelling doaj-c0ce3ea7503641ed8b02624507de692d2020-11-24T22:32:51ZengUniversity of YorkInternet Archaeology1363-53872017-05-014510.11141/ia.45.4Velocity-Based Terrain Coefficients for Time-Based Models of Human MovementMichelle de Gruchy0Edward Caswell1 James Edwards2Durham UniversityDurham UniversityDurham UniversityFew studies have calculated the relative difficulty of walking across different types of terrain (e.g. grass, asphalt, loose sand, and so on). Nonetheless, these relative values, called terrain coefficients, are integral, alongside slope, for generating computer models of human movement, whether for emergency planning, development, archaeology, the impact of ecological change on migratory patterns or any other purposes. Additionally, the few studies conducted evaluate this relative difficulty through metabolic rate measured through oxygen consumption. We demonstrate that these values are only appropriate for energy-based models (e.g. easiest routes), because it is unlikely that the relationship between metabolic rate and velocity is linear even when terrain is held constant. Rather, our work (returning to four terrains from these earlier studies and adding three additional terrains) investigates the relative effect different terrains have on a person's walking speed, finding the effects to be smaller, with statistical significance occurring on an entirely different scale from previous studies. Therefore, these terrain coefficients should only be used for time-based models (e.g. fastest routes).http://intarch.ac.uk/journal/issue45/4/index.htmlarchaeologyGISLeast Cost PathsTerrain CoefficientsTime-based Route ModelingTobler's Hiking FunctionNaismith's Rule
collection DOAJ
language English
format Article
sources DOAJ
author Michelle de Gruchy
Edward Caswell
James Edwards
spellingShingle Michelle de Gruchy
Edward Caswell
James Edwards
Velocity-Based Terrain Coefficients for Time-Based Models of Human Movement
Internet Archaeology
archaeology
GIS
Least Cost Paths
Terrain Coefficients
Time-based Route Modeling
Tobler's Hiking Function
Naismith's Rule
author_facet Michelle de Gruchy
Edward Caswell
James Edwards
author_sort Michelle de Gruchy
title Velocity-Based Terrain Coefficients for Time-Based Models of Human Movement
title_short Velocity-Based Terrain Coefficients for Time-Based Models of Human Movement
title_full Velocity-Based Terrain Coefficients for Time-Based Models of Human Movement
title_fullStr Velocity-Based Terrain Coefficients for Time-Based Models of Human Movement
title_full_unstemmed Velocity-Based Terrain Coefficients for Time-Based Models of Human Movement
title_sort velocity-based terrain coefficients for time-based models of human movement
publisher University of York
series Internet Archaeology
issn 1363-5387
publishDate 2017-05-01
description Few studies have calculated the relative difficulty of walking across different types of terrain (e.g. grass, asphalt, loose sand, and so on). Nonetheless, these relative values, called terrain coefficients, are integral, alongside slope, for generating computer models of human movement, whether for emergency planning, development, archaeology, the impact of ecological change on migratory patterns or any other purposes. Additionally, the few studies conducted evaluate this relative difficulty through metabolic rate measured through oxygen consumption. We demonstrate that these values are only appropriate for energy-based models (e.g. easiest routes), because it is unlikely that the relationship between metabolic rate and velocity is linear even when terrain is held constant. Rather, our work (returning to four terrains from these earlier studies and adding three additional terrains) investigates the relative effect different terrains have on a person's walking speed, finding the effects to be smaller, with statistical significance occurring on an entirely different scale from previous studies. Therefore, these terrain coefficients should only be used for time-based models (e.g. fastest routes).
topic archaeology
GIS
Least Cost Paths
Terrain Coefficients
Time-based Route Modeling
Tobler's Hiking Function
Naismith's Rule
url http://intarch.ac.uk/journal/issue45/4/index.html
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AT jamesedwards velocitybasedterraincoefficientsfortimebasedmodelsofhumanmovement
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