Digital Art and Crowd Creation in Iran (Case Study: Tehran Annual Digital Art Exhibition)

This paper aims to show the status of digital art in Iran and explain how the meaning of an artist has transformed in the digital age. The primary assumption of this paper is that the experience of digital art has again revived the collective experience in creating arts. Although, interactivity is c...

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Main Authors: Azam Ravadrad, Masoomeh Taghizadegan
Format: Article
Language:English
Published: University of Tehran 2018-07-01
Series:Cyberspace Studies
Subjects:
Online Access:https://jcss.ut.ac.ir/article_66726_e3a9ca9cb1f4861ceb28de0df183567d.pdf
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spelling doaj-bf802d8f6ffb4626a6bdb5c23c885baa2020-11-25T02:04:42ZengUniversity of TehranCyberspace Studies2588-54992588-55022018-07-012218720410.22059/jcss.2018.240682.101066726Digital Art and Crowd Creation in Iran (Case Study: Tehran Annual Digital Art Exhibition)Azam Ravadrad0Masoomeh Taghizadegan1Professor. Department of Social Communication, Faculty of Social Sciences, University of Tehran, Tehran, IranPhD. Department of Social Communication, Faculty of Social Sciences, University of Tehran, Tehran, IranThis paper aims to show the status of digital art in Iran and explain how the meaning of an artist has transformed in the digital age. The primary assumption of this paper is that the experience of digital art has again revived the collective experience in creating arts. Although, interactivity is considered to be the most important quality of digital art, their collective, collaborative and progressive qualities should as well be emphasized. These qualities have transformed all aspects of art. The present study focuses on the audience’s part in the foundation of producing art in new media art or digital art. Using Howard Becker’s idea of ‘the sociology of art’ we can show the process of change, that the notion of crowd production of art has undergone and almost reached its exact meaning. The current study is applying a qualitative approach using participation and interview techniques. The research was carried out during the Tehran Annual Digital Arts Exhibition (TADAX). The research data were obtained based on interviews with artists and participators in the four TADAX exhibitions from 2013 to 2016.https://jcss.ut.ac.ir/article_66726_e3a9ca9cb1f4861ceb28de0df183567d.pdfaudiencecrowd creation tehran annual of digital arts exhibitiondigital artdigital technologiesnew media art
collection DOAJ
language English
format Article
sources DOAJ
author Azam Ravadrad
Masoomeh Taghizadegan
spellingShingle Azam Ravadrad
Masoomeh Taghizadegan
Digital Art and Crowd Creation in Iran (Case Study: Tehran Annual Digital Art Exhibition)
Cyberspace Studies
audience
crowd creation tehran annual of digital arts exhibition
digital art
digital technologies
new media art
author_facet Azam Ravadrad
Masoomeh Taghizadegan
author_sort Azam Ravadrad
title Digital Art and Crowd Creation in Iran (Case Study: Tehran Annual Digital Art Exhibition)
title_short Digital Art and Crowd Creation in Iran (Case Study: Tehran Annual Digital Art Exhibition)
title_full Digital Art and Crowd Creation in Iran (Case Study: Tehran Annual Digital Art Exhibition)
title_fullStr Digital Art and Crowd Creation in Iran (Case Study: Tehran Annual Digital Art Exhibition)
title_full_unstemmed Digital Art and Crowd Creation in Iran (Case Study: Tehran Annual Digital Art Exhibition)
title_sort digital art and crowd creation in iran (case study: tehran annual digital art exhibition)
publisher University of Tehran
series Cyberspace Studies
issn 2588-5499
2588-5502
publishDate 2018-07-01
description This paper aims to show the status of digital art in Iran and explain how the meaning of an artist has transformed in the digital age. The primary assumption of this paper is that the experience of digital art has again revived the collective experience in creating arts. Although, interactivity is considered to be the most important quality of digital art, their collective, collaborative and progressive qualities should as well be emphasized. These qualities have transformed all aspects of art. The present study focuses on the audience’s part in the foundation of producing art in new media art or digital art. Using Howard Becker’s idea of ‘the sociology of art’ we can show the process of change, that the notion of crowd production of art has undergone and almost reached its exact meaning. The current study is applying a qualitative approach using participation and interview techniques. The research was carried out during the Tehran Annual Digital Arts Exhibition (TADAX). The research data were obtained based on interviews with artists and participators in the four TADAX exhibitions from 2013 to 2016.
topic audience
crowd creation tehran annual of digital arts exhibition
digital art
digital technologies
new media art
url https://jcss.ut.ac.ir/article_66726_e3a9ca9cb1f4861ceb28de0df183567d.pdf
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