Summary: | This article presents a systematic mapping of the state of knowledge of techniques and methods of using audio and video systems, such as videos, apps and games in the process of teaching skills to people with autism spectrum disorder. The mapping comprises articles from four databases and classifies the results through the problems and research solutions of the studies. The results reveal the use of solutions focused on content, technology and context to reach problems of social skills, mentalization, recreational and academic aspects. The identified solutions act on four interaction scenarios and by means of clinical measures they accompany the intervention and map out new strategies. Finally, we observe there is a need for integrate the intervention processes into the interaction scenarios, as well as the use of the particularities of individuals should be take into account in order to build modular and adaptive audiovisual systems for training social skills.
|