User perspective and higher cognitive task-loads influence movement and performance in immersive training environments
Abstract Background In virtual reality (VR) applications such as games, virtual training, and interactive neurorehabilitation, one can employ either the first-person user perspective or the third-person perspective to perceive the virtual environment; however, applications rarely offer both perspect...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
BMC
2019-08-01
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Series: | BMC Biomedical Engineering |
Subjects: | |
Online Access: | http://link.springer.com/article/10.1186/s42490-019-0021-0 |