User perspective and higher cognitive task-loads influence movement and performance in immersive training environments

Abstract Background In virtual reality (VR) applications such as games, virtual training, and interactive neurorehabilitation, one can employ either the first-person user perspective or the third-person perspective to perceive the virtual environment; however, applications rarely offer both perspect...

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Bibliographic Details
Main Authors: Juan Trelles Trabucco, Andrea Rottigni, Marco Cavallo, Daniel Bailey, James Patton, G. Elisabeta Marai
Format: Article
Language:English
Published: BMC 2019-08-01
Series:BMC Biomedical Engineering
Subjects:
Online Access:http://link.springer.com/article/10.1186/s42490-019-0021-0