Intelligent motivation framework based on Q-network for multiple agents in Internet of Things simulations

Internet of Things simulations play significant roles in the diverse kinds of activities in our daily lives and have been extensively researched. Creating and controlling virtual agents in three-dimensional Internet of Things simulations is a key technology for achieving realism in three-dimensional...

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Main Authors: Hieu Trong Nguyen, Phuong Minh Chu, Jisun Park, Yunsick Sung, Kyungeun Cho
Format: Article
Language:English
Published: SAGE Publishing 2019-07-01
Series:International Journal of Distributed Sensor Networks
Online Access:https://doi.org/10.1177/1550147719866385
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spelling doaj-bdaf20a56fe34e60bfc117fc99c0ea642020-11-25T03:40:17ZengSAGE PublishingInternational Journal of Distributed Sensor Networks1550-14772019-07-011510.1177/1550147719866385Intelligent motivation framework based on Q-network for multiple agents in Internet of Things simulationsHieu Trong NguyenPhuong Minh ChuJisun ParkYunsick SungKyungeun ChoInternet of Things simulations play significant roles in the diverse kinds of activities in our daily lives and have been extensively researched. Creating and controlling virtual agents in three-dimensional Internet of Things simulations is a key technology for achieving realism in three-dimensional simulations. Given that traditional virtual agent-based approaches have limitations for realism, it is necessary to improve the realism of three-dimensional Internet of Things simulations. This article proposes a Q-Network-based motivation framework that applies a Q-Network to select motivations from desires and hierarchical task network planning to execute actions based on goals of the selected motivations. The desires are to be identified and calculated based on states. Selected motivations will be chosen to determine the goals that agents must achieve. In the experiments, the proposed framework achieved an average accuracy of up to 85.5% when the Q-Network-based motivation model was trained. To verify the Q-Network-based motivation framework, a traditional Q-learning is also applied in the three-dimensional virtual environment. Comparing the results of the two frameworks, the Q-Network-based motivation framework shows better results than those of traditional Q-learning, as the accuracy of the Q-Network-based motivation is higher by 15.58%. The proposed framework can be applied to the diverse kinds of Internet of Things systems such as a training autonomous vehicle. Moreover, the proposed framework can generate big data on animal behaviors for other training systems.https://doi.org/10.1177/1550147719866385
collection DOAJ
language English
format Article
sources DOAJ
author Hieu Trong Nguyen
Phuong Minh Chu
Jisun Park
Yunsick Sung
Kyungeun Cho
spellingShingle Hieu Trong Nguyen
Phuong Minh Chu
Jisun Park
Yunsick Sung
Kyungeun Cho
Intelligent motivation framework based on Q-network for multiple agents in Internet of Things simulations
International Journal of Distributed Sensor Networks
author_facet Hieu Trong Nguyen
Phuong Minh Chu
Jisun Park
Yunsick Sung
Kyungeun Cho
author_sort Hieu Trong Nguyen
title Intelligent motivation framework based on Q-network for multiple agents in Internet of Things simulations
title_short Intelligent motivation framework based on Q-network for multiple agents in Internet of Things simulations
title_full Intelligent motivation framework based on Q-network for multiple agents in Internet of Things simulations
title_fullStr Intelligent motivation framework based on Q-network for multiple agents in Internet of Things simulations
title_full_unstemmed Intelligent motivation framework based on Q-network for multiple agents in Internet of Things simulations
title_sort intelligent motivation framework based on q-network for multiple agents in internet of things simulations
publisher SAGE Publishing
series International Journal of Distributed Sensor Networks
issn 1550-1477
publishDate 2019-07-01
description Internet of Things simulations play significant roles in the diverse kinds of activities in our daily lives and have been extensively researched. Creating and controlling virtual agents in three-dimensional Internet of Things simulations is a key technology for achieving realism in three-dimensional simulations. Given that traditional virtual agent-based approaches have limitations for realism, it is necessary to improve the realism of three-dimensional Internet of Things simulations. This article proposes a Q-Network-based motivation framework that applies a Q-Network to select motivations from desires and hierarchical task network planning to execute actions based on goals of the selected motivations. The desires are to be identified and calculated based on states. Selected motivations will be chosen to determine the goals that agents must achieve. In the experiments, the proposed framework achieved an average accuracy of up to 85.5% when the Q-Network-based motivation model was trained. To verify the Q-Network-based motivation framework, a traditional Q-learning is also applied in the three-dimensional virtual environment. Comparing the results of the two frameworks, the Q-Network-based motivation framework shows better results than those of traditional Q-learning, as the accuracy of the Q-Network-based motivation is higher by 15.58%. The proposed framework can be applied to the diverse kinds of Internet of Things systems such as a training autonomous vehicle. Moreover, the proposed framework can generate big data on animal behaviors for other training systems.
url https://doi.org/10.1177/1550147719866385
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AT jisunpark intelligentmotivationframeworkbasedonqnetworkformultipleagentsininternetofthingssimulations
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